File Name: | Ristar - Di-Du-Da! |
Submitted: | 2017-09-17 11:36:36 PM by DAA234 |
Authors: | DAA234 |
Insert Size: | 0x02B5 bytes |
Type: | Song |
Sampled: | No |
Custom: | No |
Duration: | 0:33 |
Featured: | No |
Description: | The song that plays in Di-Du-Da! in Ristar. |
SPC
There's a lot wrong with this port. For starters, the octave on channels 3 and 4 (#2, #3) have a bunch of octave issues. There are many unnecessary octave changes, as well as a missing necessary one that severely impact the song's progression and makes it sound jumpy and bad (as well as incorrect on top of it all). Additionally, there are several incorrect notes in the previously mentioned channels. There's also missing notes in the entire first half of channel 2 (#1), as 4 notes should be playing, yet only 3 are playing (likely the result of a bogus source MIDI). Worth noting is that that channel also had a more pronounced echo; this port doesn't have any at all. I'd suggest either using a better MIDI or learning how the original song goes to better replicate them.
Other things to note are that @2 at high pitches (like in the second half of the song on #3) are incredibly grating. I'd recommend lowering it significantly. There's also a couple instances of inconsistent looping; the (9) and (10) labels contain incredibly small bits of song data that actually waste space (17 bytes, specifically) when applied. If you wanted to label loop anything, it'd be channels #2 and #3, as they play the same thing note for note, just at a different octave. The second half of the song's #3 and #4 do the exact same thing, which, considering that #2 goes unused for the rest of the song, why have an extra channel at all?