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The Seven Brutal Stages [Demo] by Revenge319

File Name: The Seven Brutal Stages [Demo]
Submitted: 2017-11-09 08:39:52 PM by Revenge319
Authors: Revenge319
Demo: Yes
Featured: No
Length: 3 exit(s)
Difficulty: Kaizo: Light
Description: Maro (no, not Mario) has decided to go on a brutal quest after the destruction of his home. Will he conquer the traps set in his path, or will he die in beautiful agony?


This is just a demo, so be sure to tell me any major faults with the hack. I have playtested all three demo stages, so this is confirmed possible.
Also, I do not focus on any aesthetics, though if there's any irritating-looking backgrounds or similar I should really remove, let me know.

One last thing (which is actually pretty important): This hack isn't THAT brutal, though the stages provided are the easiest ones (in fact, there's a difficulty spike from Stage 4 onwards). Let me know in your review (if you make one, that is) if this should be considered "Very Hard" or "Kaizo: Light".
I'll leave it as Kaizo: Light for now due to savestates and slowdowns being highly recommended.
Rejection.
First off, the aesthetics are hard to look at. Cutoff everywhere, ugly pallettes, floating walls of munchers, and some things are hard to differentiate. As for level design, it's basically just 1 tile muncher gaps, blind jumps, not a lot of creativity. I like the idea of going through the same section at different speeds, but with the issues mentioned earlier, and no checkpoints, it would be really tedious to beat without tools.
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