Banner
C3 is "Over", but stay tuned for voting.
Views: 660,093,208
Time:
10 users online: anonimzwx, o Deeke, GroovyYoshi, Hasuke, Mushroom378, pakkie, randombot999, RussianMan, Sixtare, TNTMAN332 - Guests: 85 - Bots: 730Users: 35,366 (1,242 active)
Latest: dondoko
SMWC3 Content Spotlight
Gamma V's 8-bit Graphics Gallery!
Not logged in.
Notes above C6
Forum Index - SMW Hacking - SMW Hacking Help - Custom Music - Notes above C6
Pages: « 1 »
So, I learned in a tutorial that SMW cannot handle notes above C6, (in FL Studio) so how would I make notes that high work in SMW? I've tried transposing the song down an octave or two then using the octave command in the song, but that just gives me parsing o directive errors.

--------------------
It's over... I'm gonna leave...
Firstly, most instruments in SMW are tuned so that octaves are most appropriate for that instrument. For example, notes in octave 6 in FL Studio or any notation program may actually be too high in SMW, depending on the instrument you've selected. So octaves are really a game of trial and error, and seeing what sounds best.

If you're working with custom samples, you can double the instrument's tuning to give you an extra octave at the top. Also, the transpose hex command can give you higher octaves sometimes (not the h command found in the general syntax, but there is a hex command that works differently). I forget the exact command though, as I don't use it often.

Also be careful about going too high because the SPC700 itself has a pitch limit, and if you go too high your notes will wrap back around to lower pitches and not sound good. This won't cause errors in AddmusicK, but you'll know it's happening when listening. The only thing you can do about that, if it occurs, is use a different sample that's tuned higher.

--------------------
Make more of less, that way you won't make less of more!
If you're using a program, such as PetiteMM, to convert files you'll generally need to transpose channels one or two octaves sometimes more.
musicalman explained transposing via tuning so a related alternative (e.g for custom samples) would be using the multipliers/sub multipliers.
Delta 2 on the main multipliers is often equivalent to an octave.

What it sounds like is that a certain channel has a VERY broad range.
So, I can use the lower pitched version of the song, then use ADSR to heighten the pitch for samples I'm using? (The entire song is actually sampled, except for the drums and marimba, but I might use some ADSR for the vanilla SMW samples instead if that's the case.)

--------------------
It's over... I'm gonna leave...
Originally posted by TheJullasicFox
So, I can use the lower pitched version of the song, then use ADSR to heighten the pitch for samples I'm using?

Not sure what you mean by ADSR in this case. ADSR is only for volume here, not pitch.

--------------------
Make more of less, that way you won't make less of more!
Pages: « 1 »
Forum Index - SMW Hacking - SMW Hacking Help - Custom Music - Notes above C6

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2018 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 23

Menu

Follow Us On

  • Facebook
  • Twitter
  • YouTube

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented