So, I just recently got myself introduced to amk. I read a few things about echo, about the tweak that was meant to come turned off and stuff. All that done and said. I'm still having a wide variety of issues with SFX's.
When I use create/destroy block sprite, this thing plays a SFX. When I jump and get a coin riding the snake platform, the jump SFX gets overriden and only plays for a little bit.
How do I fix that?
Are there any fixes for SFX in general when using AMK? I really wish this thing sounded like you didn't touch anything in your ROM, instead of making it blatant you are using AMK.
There's no way to fix this as it's not even a mistake. Originally SMW used 3 SFX channels, 5, 7, and 8, AMK only uses channels 7 and 8 for it's SFX.
Major thanks to Suika Ibuki for layout!
SMAS Soundtrack Status: 54.3% finished (EP Download)
Life Status: ^_^
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