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AMK SFX's do not play as they should
Forum Index - SMW Hacking - SMW Hacking Help - Custom Music - AMK SFX's do not play as they should
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So, I just recently got myself introduced to amk. I read a few things about echo, about the tweak that was meant to come turned off and stuff. All that done and said. I'm still having a wide variety of issues with SFX's.

When I use create/destroy block sprite, this thing plays a SFX. When I jump and get a coin riding the snake platform, the jump SFX gets overriden and only plays for a little bit.

How do I fix that?

Are there any fixes for SFX in general when using AMK? I really wish this thing sounded like you didn't touch anything in your ROM, instead of making it blatant you are using AMK.
Fanatical like a Demon
There's no way to fix this as it's not even a mistake. Originally SMW used 3 SFX channels, 5, 7, and 8, AMK only uses channels 7 and 8 for it's SFX.
Major thanks to Suika Ibuki for layout
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Forum Index - SMW Hacking - SMW Hacking Help - Custom Music - AMK SFX's do not play as they should

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