Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex-edit at $00EEB2 in the ROM map, you can replay the level without a problem.
Welcome to the Morton's Emprire release thread. In the span of three days, I'll be releasing some stuff involved in the hack until finally getting to the hack itself. (We're still polishing and a level is missing, but fret not, I assure you it'll be 100% done by Day 3!)
For our first day, Erik gave us Assembly in the form of two bosses.
Boss 1: Tutanreznor
This is the world 2 boss. You hit him when he stuns himself by hitting against a wall. Its attacks include like 90 million fireballs and a rock attack.
Here's a video on this boy where you can see all his patterns: Link
DOWNLOAD (PIXI only)
Fully tested but still I'd like to know if it has any bugs before uploading it.
Foliage the Para-Plant v2
The world 3 boss, which you hit by using bob-ombs. I had released this like 3 C3s ago, but it had bad RNG and nobody really noticed it lol. I hope it's better now.
This video, while outdated, will do: Link DOWNLOAD (Note: requires the shared subroutines patch! level not included shrugio)
In the span of three days, I'll be releasing some stuff involved in the hack until finally getting to the hack itself. (We're still polishing and a level is missing, but fret not, I assure you it'll be 100% done by Day 3!)
dude why didn't you just tell me that when I asked you when M.E. would be 100% released yesterday
Your bosses are looking nice. There really isn't anything I can say about this hack that I haven't already said on elsewhere or other hackers in on the project haven't already brought up. This is was a pretty snazzy hack a year ago, and trust me it'll be snazzy when its fully released.
In the second day Erik gave you nithing because he was an idiot and was too busy being sad to actually get someone to make a trailer and make one by himself. I'm sorry.
In the third day, Erik and his team actually pull through and finish. You can download the hack here.
Thanks to the entirety of SMWCentral for participating in this, and for allowing me to grow up, both as a person and as a ROM Hacker. Had this not been a thing, I'd probably still be a lurker with little to no posts, and that didn't decide to learn ASM. Thanks to the Other three (Centipede, aHick, MercuryPenny) for staying with me until the end and lending me the trust I was to finish this; I'm sure they also learned a lot along the way. Finally, thanks to Lightvayne for the exposure this received; by making this a collaboration. To everyone who ended up not making the cut: I'm sorry.
As I said in the hack's description, there is a sequel planned; I know what the story will be and all. When will it be? Maybe never, maybe tomorrow. I don't even know if this website is interested in collaboration hacks anymore. Besides, I'd need to make a lot of ASM before starting. ;)
Thoughts on a sequel?
shoutouts to erik for doing the vast majority of the work when i was too lazy and uninspired to git gud at level design lmao. hope y'all enjoy what little made it in along side those original music tracks
also uhhhh if there's a sequel i'll try my hardest to do things for it. probs not gonna bother doing levels but i may throw some more music together for it
The hack was rejected due to a multitude of bugs that happen randomly on higan and always on real hardware due to Von Fahrenheit's IRQ hijack. After doing a few tweaks the ROM refuses to start in any setup given. Thank you Mr. progress for easier HDMA and a separate status bar palette for leaving me with a lot of badly written ASM and the broken promise of a world 1 boss and an "epic transition to the final level".
not only is this the first time im legitimately pissed off like this at anyone, but should some of the other bugs noivern reported be worst case, there's just no way this setup will work without a lot of recoding and cutting on songs. im sorry for fucking up. like always.
Posting to apologize for some of my rude behavior towards Von Fahrenheit in that post. I was pretty tired yesterday, and my life situation didn't help.
Anyways, I have decided to try and fix the status bar. I realized I had missed some code regarding the palette, which may have caused some issues yesterday I tried to recompile the ROM - though most of the issues were due to AddmusicK's list was disorganized. I'll still need to either fully cut in songs or remove the multiple death songs gimmick. I don't like either, but I'll see.
Thank you for your replies. I'm feeling better now.