I spent the last two weeks trying to put together a little demo for one of my games, but didn't end up making it in time for C3.
So instead I bring to you guys a piece of garbage that I put together in about an hour:
Well, it's no supra mayro kratt, but for what it is, it was certainly an "enjoyable" "experience". Only the most observant of players would notice all the hidden little details and themes withint he levels, they were what really made this game stand out to me. I hope Game Theory will eventually feature this game, because there might be some stuff that even I missed, despite playing it with three open eyes.