A lot of my stuff haven't gotten a lot of attention, so I'm posting them here (not sure if this is allowed though, please let me know).
Multi-block reverting blocks (an update of the original)
. Allows you to have temporally changed multiple blocks as one, such as a 32x32 switch palace switch (defualt: flips on/off switch):
New graphical bar huge update.
Table now stores the amount of fill
rather than tile numbers, thus, making it easy to customize what tiles to use in-game, such as alternative graphics on the overworld and another graphics for level status bar. Sad that the documents section does not allow screenshots. I'll make a request for that.
Left/right aligned digit number display
Great for counters you don't want leading spaces and/or zeroes. Make sure you use this routine
as well (the align routine already removes the leading zeroes, no need to use the “remove leading zeroes”)
Thats all I have.
Really hope Asar's %CallMacro() issues