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Tip: Create a fair "difficulty curve" - that is, start off easy and then get gradually more difficult as the hack progresses.Not logged in.
My ASM stuff
Forum Index - Sunken Ghost Ship - C3 Museum - Winter 2018 - My ASM stuff
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A lot of my stuff haven't gotten a lot of attention, so I'm posting them here (not sure if this is allowed though, please let me know).

Multi-block reverting blocks (an update of the original). Allows you to have temporally changed multiple blocks as one, such as a 32x32 switch palace switch (defualt: flips on/off switch):


New graphical bar huge update. Table now stores the amount of fill rather than tile numbers, thus, making it easy to customize what tiles to use in-game, such as alternative graphics on the overworld and another graphics for level status bar. Sad that the documents section does not allow screenshots. I'll make a request for that.

Left/right aligned digit number display:


Great for counters you don't want leading spaces and/or zeroes. Make sure you use this routine as well (the align routine already removes the leading zeroes, no need to use the “remove leading zeroes”)

Thats all I have.

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Really hope Asar's %CallMacro() issues are fixed.
All of your ASM stuff is excellent. You are constantly pushing and pushing the boundaries of what SMW can do.

That being said, somebody please give me some ASM lessons. I honestly don't know what the fu*k I'm doing when I'm coding.
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Forum Index - Sunken Ghost Ship - C3 Museum - Winter 2018 - My ASM stuff

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