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100 Rooms of Enemies: The Nightmare Edition Teaser Trailer III Teaser Trailer (wait wha?!) + Why the delay?
Forum Index - Sunken Ghost Ship - C3 Museum - Winter 2018 - 100 Rooms of Enemies: The Nightmare Edition Teaser Trailer III Teaser Trailer (wait wha?!) + Why the delay?
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Teaser Trailer for the Teaser Trailer

Me and Mellonpizza ran out of time, so we decided to show off a preview of the trailer. It's definitely coming soon this time!
(If not, blame Mellon. #tb{;)})

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Are you an ASM coder and want 20$ on your Steam, PS4, or Xbox One accounts? Private Message me for details.
(I also offer SMW Custom Songs in exchange for ASM! I don't do ports though unless it's remixing.)
Hi it me

Gonna probably do just a short rundown of some things I'm currently planning. And yeah this breaks down to me basically still trying to figure out life, its tricky and i apologize for taking so long with everything.

The different modes will be the main feature of this version.
-Arcade: Start with 5 lives, and get through all 100 rooms... or beat the game with less than 100?
-Do or Die: Get 1 life to get as far as you can. Saves your time taken, can unlock some neat features.
-Nightmare: Like arcade, but rooms are designed in a harder fashion. Everything is a bit harder...

Some bonus content and alternate characters, more rooms, bosses, are being made to make a satisfying release.
Take your time and make it the best it can be. Don't need to be like EA.

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My 2014 Summer C3 and Winter C3 Thread is open for your viewing pleasures.
Open for music porting with MIDIs.
Click here for all my SMW ports.


With springtrap memes out of the way, I guess it's only fair to apologies with some actual progress on Nightmare Mode. I originally was going to save these details for the trailer itself, but considering how lacking the posts now (and how my experiment went), it's only fair that I at least show something new off since this ain't no ordinary update...


I dub it "The Boo Trap", based on a design flaw that occurs a lot in the original Room 59 where Boo Streams come from the ceiling if you press the P-switch, and there's a good chance that they will "retrap themselves" above the screen before you get the silver P. This also happens in Rooms 58 and 95, but they are a rare occurance.
In order to beat this room efficiently, you must collect most of the coins before the P-switch runs out. If any of the Boo streams get trapped, your run is done.
And if you end up in a pickle where you try to selflock the game, you use the boo to kill yourself. Welcome to Nightmare Mode.


This is a remake of the old Room 44, dubbed "Bought Out". It's the same room but there are only 7 cement blocks as aposed to 24. Unlike old Room 44, however, it is structured to look like the new Room 44 but some cement blocks turned into coins. Because of how low this room is now, the original version of the room has been moved downwards as well to keep things consistent.


This is Room 33, but now the ground isn't a bowl shape. This is dubbed "They have the High Ground" based on the line said by Obiwan Kanobi in Revenge of the Sith. To prove that you aren't like Aniken, it's an up hill battle where you must defeat the Koopa Troopas that are jumping high. A simple premise, but it's proved to be effective.


This room is called "Your Best Friend"... I don't want to spoil what happens here, but let's just say that cloud isn't as friendly as it seems.

And that's all I'll show off. This should be more of a reason to post now than some incomplete trailer. Hopefully me and Mellon can get the ASM bit done so we can show it off for the Trailer very soon.

--------------------
Are you an ASM coder and want 20$ on your Steam, PS4, or Xbox One accounts? Private Message me for details.
(I also offer SMW Custom Songs in exchange for ASM! I don't do ports though unless it's remixing.)
Pages: « 1 »
Forum Index - Sunken Ghost Ship - C3 Museum - Winter 2018 - 100 Rooms of Enemies: The Nightmare Edition Teaser Trailer III Teaser Trailer (wait wha?!) + Why the delay?

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