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Custom powerups patch v3.0.0 update
Forum Index - Sunken Ghost Ship - C3 Museum - Winter 2018 - Custom powerups patch v3.0.0 update
Pages: « 1 2 »
I still remember when you used to say that you would not release powerup packs often, since those were a lot of work to make apparently.
I do remember as well. But then I realized that writing separate readmes for every single powerup was hell itself, especially for me since I'm not very good at writing things in english :P
I would have been willing to help write the readmes in order to allow the separate download structure to be maintained.
Let's stop that conversation. Separate download structure is a thing from the past. Don't bring back the topic.

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Also, could any of you guys provide me palettes for each powerup for player 2 (luigi). He doesn't have any palettes for any powerup lol.

I accept any .pal file or the tables themselves :P

I'd do that myself, but I'm not good at making custom palettes.

I got these errors when inserting the sprites with PIXI.

I've sent a DM on Discord to LX5 yesterday but he didn't reply!

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Read the readme.
Asar keeps giving me these errors when I try to run powerup.asm

Try updating your asar to 1.50. Maybe previous asar versions don't accept that weird formatting... (that powerup wasn't coded by me btw).
OK, updating Asar works.

But now I'm getting the same problem that Green Jerry had, with "Misplaced endif" and "Misplaced else" messages.
Be sure to follow every step from the readme.
Turns out the problem was you have to insert all of the folders, not only the files within the folders. Asar, PIXI, and GPS all inserted correctly.

There are still some issues though. When I was testing my hack, the shell suit doesn't show up.

And when I shoot an enemy with the ice flower, it turns into a throw block instead of an ice block. And I can't pick up the block either.
Originally posted by Mariofan64
Any chance of some generous person making SMB3-style graphics for these stuff so that they can be used with Pacs Graphics Hack without clashing appearances?


Im working on it, but there are gonna be some missing poses(graphics):
(small/big/raccoon/cape mario has all pose graphics.)


Hammer, shell, boomerang, tanuki doesn't have these pose graphics:
1. Looking up
2. Looking up while holding an item
3. About to run-up wall(purple triangle)
4. Victory pose on yoshi
5. Ducking while holding an item
6. Punching an net
7. Turning to back side of net
8. Turning on net/yoshi
9. Climbing back side of an net
10. Punching net from behind
11. ALL castle cut-scenes


Frog mario doesn't have:
(all of above)
12. Standing upright
13. Ducking
14. Sliding down an slope


For some of these there are lazy work-arounds and some I can make myself(that are more or less simple edits), but Im not gonna bother with castle cut-scene poses.



Also dont expect me to finish this anytime soon.

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you know awesomezack has the suits on mfgg.

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NoALT



Captain Toad is returning to your SNES.
Originally posted by zacmario
you know awesomezack has the suits on mfgg.

I know and I've been using it. But it doesn't have all poses.

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Pages: « 1 2 »
Forum Index - Sunken Ghost Ship - C3 Museum - Winter 2018 - Custom powerups patch v3.0.0 update

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