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ASM needs to be more accessible to make hacks more varied
Forum Index - SMW Hacking - SMW Hacking Discussion - ASM needs to be more accessible to make hacks more varied
Pages: « 1 2 »
Poll
How would you rather hack SMW?
Split disassembly 26.2% (16)
Edit the binary 6.6% (4)
Literally what 67.2% (41)
Originally posted by Drex
I bet that if there was a poll for this

Your wish is my command

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<blm> zsnes users are the flatearthers of emulation
Just gunna chime in and say that honestly the future of SMW Hacking honestly comes down to Creativity and Motivation.

You can be creative without any ASM.

As for ASM been more accessible you just gotta start and learn at some point. I try to learn more ASM and tweak and edit patches when I can just so I can practice.

It comes down to how much time your willing to put into something and not just give up at the first hurdle.
You don't need to know that much asm to turn smw into a brand new game.
1. Imagination
2. couple hex edits
3. import all new graphics
4. A few basic lines of asm.
5. community the hack is targeted for. What does great on the central might fail at other places, and vice versa.
That's all you need.
Like the rest said doesn't matter how good the disassembley is if you don't understand programming. Programming is something that either works naturaly with your mind or doesn't.

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NoALT



Captain Toad is returning to your SNES.
What I sort of meant was remember the old days when people would use Mouser, Thwomp Boss, etc. because they couldn't make their own bosses? Are those days still in effect?
It wasn't that people were not given the ability to make anything else, people just did not want to bother learning how to code their own ones.
People didn't change and people won't change regarding that.
Most people just want to sit down and make a game, so that means using easily available assets. Can't really blame them for that, though it does lead to some repetitiveness.

It takes an enormous amount of effort to make something user friendly and versatile. Lunar Magic does a good job of it, which is why the community is as big as it is. Making a really good boss making tool that anyone could effortlessly use would be an enormous undertaking, so of course no one's done it; more crappy efforts like the old ultimate noob boss made, well, crappy bosses.
Originally posted by FanofSMBX
What I sort of meant was remember the old days when people would use Mouser, Thwomp Boss, etc. because they couldn't make their own bosses? Are those days still in effect?

What's the alternative? Those resources were made to be used, not not used.

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Very very very shortly, this drab, workaday world and everything in it will be changed forever! Follow us into the golden country, into the empire of the senseless!
People still use them.

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NoALT



Captain Toad is returning to your SNES.
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