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Chocolate Level Design Contest 2018 - Rules and Submissions
Forum Index - Events - Current Contests & Events - Chocolate Level Design Contest 2018 - Rules and Submissions
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Welcome to CLDC 2018, the level design contest where anything resource-wise goes! I will be your host this year!

Well, let's get kicking on.

Participation Rules:
- Anything goes when it comes to external resources. Custom graphics/music/blocks/sprites/ASM are allowed. Go nuts!
- Your level shouldn't have more than two exits.
- No Kaizo/Pit allowed - we have KLDCs for a reason.
- You can work together with a partner if you wish.


Judging categories:
- Fun factor (30 points): How well designed is your level? Is it overall fun to play? Is it too long or boring?
- Presentation (20 points): How does your level look like aesthetically? Is the theme/gimmick consistent? Are there any graphical/musical clashes? Does the theme/gimmick overstays its welcome? Does the level work well or does it have functionality issues, like unintended massive slowdown, sprite memory issues or broken SFX/samples?
- Creativity (10 points): Does the level have an original, nice setup? Is the theme/gimmick innovative? Or is it generic/poorly set up?


Submission Rules:
- You can link a ZIP/RAR file in this thread including a BPS file of your entry, or link the BPS directly. Don't upload ROMs.
- You are free to update your entry at any time while the submission period is still open. But don't make a new post - edit your old one instead.


Judges:
The judges for this year's contest are: FPzero, Noivern, and yours truly Blind Devil.


Deadline:
You have until March 10th, 20:00 UTC to submit your entry. Six weeks given, so it attempts to be fair with everybody's time schedules.
Time remaining:




A last reminder that questions or comments about the contest should be posted in the discussion thread. Here, submissions only.

That should be all. Have fun, and good luck!

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Hack testing status: unavailable.
Freeze, Plumber!

This level centers around enemy projectiles that can freeze you in place, while your fireballs can unfreeze certain blocks to reveal goodies (or Munchers if you're not careful).
Bowser's Dungeon
Finished Hacks




Works in progress


My C3 Thread
ANOTHER New Vaporwave Album! 日没 FEELINGS
Growing Fields

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SIGNATURE TEXT HERE.
Leg Day

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Chocolate Mountains
Here is my level!
It is called Chocolate Mountains.
the tap tap menace by Tob and me

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Stomach.

Special thanks to the people who created the resources used in this level.
Layout by Erik557
Hi.
Living on the sky
Credits included.
Travel to Airship

This level is the stage where you help Mario to activate the airship and then venture into space.
Warning: If you want to play as if you Zsnes, open the file in Notepad zsnes.cfg. And per2exec to modify the 150.

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I am yoshi9429 enjoying Lunar Magic and Touhou Danmakufu ph3 and RPG Maker MV.
Pages: « 1 »
Forum Index - Events - Current Contests & Events - Chocolate Level Design Contest 2018 - Rules and Submissions

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