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SNES Classic incompatibility list
Forum Index - SMW Hacking - Resource & Tool Releases - SMW Data Repository - SNES Classic incompatibility list
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This is a list of music, blocks, sprites, patches, UberASM code, and other resources on the site as well as combinations of resources that are incompatible with the SNES Classic's native default emulator. To play a Super Mario World hack that uses ANY of the following resources or combinations of resources, you'll have to use RetroArch.

incompatibility list

Hacks
- The Second Reality Project 2 Reloaded: Zycloboo's Challenge by FPI

Graphics
- None yet

Music
- None yet

Blocks
- None yet

Sprites
- None yet

Patches
- VWF Dialogues Patch v1.01 by RPG Hacker*

UberASM
- None yet

*But, for some reason, yoshifanatic is using a modified version of this patch in his hack, Mario and Yoshi's Strange Quests, and that hack works fine on the SNES Classic's native default emulator.

Do you want to add to this list? Go ahead and post a reply. Please test resources on a clean ROM after saving a level in Lunar Magic.

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box art image

So im hearing many people reporting that the death counter by thomas
(not sure if its on the patches section) is incompatible with snes classic.

is it that patch alone or its related to the SRAM plus patch (which looks way more "intrusive" than the death counter)?
I'd done some experimentation with that with someone who had the classic, and as far as we could tell, it's due to the SRAM Plus patch, since I tried making the death counter as "safe" as possible and it still didn't work.

If I had to wager a guess, the Classic just doesn't handle DMAs into SRAM properly. I didn't mess around with that patch though.


Professional frame-by-frame time wizard.
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Forum Index - SMW Hacking - Resource & Tool Releases - SMW Data Repository - SNES Classic incompatibility list

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