Hello Guys, this is my newest hack in development, it's a sequel to SMW The Princess Rescue.
A lot of gimmicks from the first game returns like:
- Collect 5 dragon coins per level without dying to win a bonus star for that specific level.
- Dynamic Dificulty Adjustment
blocks that respawn powerups and 1ups when the player have a low number of lives(usually 3-5 lives)
- Switch palaces opens alternate paths on other levels, those are required to find the secret exits.(It's basically like the color gems in Crash Bandicoot games)
- Collecting enough bonus stars and exploring the map opens 8 passages for new levels on the Secret World.
The story in this hack happens in paralel to the first game.
While Mario is ocupped rescuing Peach in Dinosaur Land, Luigi goes to Sarasaland to visit Daisy, but she also has been kidnapped by Tatanga, help Luigi in his travels through Sarasaland and various other locations and rescue Daisy!
Instead of 9 I'm planing 8 worlds
I'm planning 9 worlds for this hack this time, eight for the main story and one secret world.
1-Sarasaland Desert(Desert duh!)
4-Cherry Seaside(Cherry Blossom/Beach/Water)
5-Forgotten Swamp(Toxic Forest/Jungle/Swamp)
7-Bubbly Clouds(Sky/Floating Islands)
Secret World - The lost Dimensions(Other Dimensions)
I have some World 1 levels complete but I still have a lot of work to do so here are some Screenshots and comments for World 1:
Title Screen and Intro Screen:
I still have some tweaks to do like change the Save files to "Luigi" instead of "Mario".
1-0: Daisy's Castle
For now this is a single Screen level with a message and a sad tune playing due to Daisy's missing , it's pretty simple.
World 1 Map:
This is a pretty basic map for now, I'm using the vanilla gfx but maybe I'll add exgfx for pyramids and etc.
This is the first level of the game, so It's very basic and easy, it's for the player become familiar with the mecanics and main gimmicks of the game, basically a tutorial level that teaches thorugh level design.
This level introduces Swoopers and Quicksand which is the main gimmick here, it's still very simple but there's some exploration required to find the Dragon Coins.
1-3: Desert Pokeys
A simple desert level with a lot of pokeys and quicksand.
The second half includes a slope slide with lots of pokeys that can be killed in chain.
This is a oasis level with Spinning platforms and cheep cheeps that jump like dolphins.
The big twist is that there's also platforms on the underwater section!
1-5:Angry Sun Returns
A desert level with the return of a classic enemy, beware with his atacks while traversing this yellow-ish as hell sands.
Thats all for now folks.
I'll show more updates once I work more on this hack, I'd like to ask for you to sugest things about the first hack that could be fixed for this one