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Tip: If you're using the wall-running purple triangles in your hack, remember to add tile 1EB (or a tile that acts like tile 1EB) underneath it. Extended object 44/45 will include this tile for you.Not logged in.
Hex Editor Help
Forum Index - Non-SMW Hacking - Super Mario 64 Hacking - Hex Editor Help
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Hi everyone, just looking for some assistance in modifying behaviours.

1) Does anyone know any tutorials on how to edit behaviours? I have found one of Kaze's on Youtube, but I am hoping for something that is more aimed at beginners, defining terminology, etc. I'm currently learning from this video:, but it feels a bit advanced.

2) Is there a way to edit behaviour for just one specific object? For example, is there a way to make one Fly Guy have Goomba Walk properties? Once I adjust the appearance in Hex Editor, it affects all the other Goombas with Goomba Walk properties. This example was taken from this video:
Similarly, following Kaze's video in the first question leads to all Star Doors with the effect of the Metal Box, so how can this be avoided so as to only affect one Metal Box? Or do I have to create my own object?

If anyone can help me, I would be very grateful. My goal is to make a platform that rises and rotates simultaneously, similar to those platforms in Mario Sunshine where you have to jump and move to remain on them. Just not too sure how to start. :)
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Forum Index - Non-SMW Hacking - Super Mario 64 Hacking - Hex Editor Help

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