Recently, I loaded my Yoshi's Island hacks, as well as NSMW2, onto my SNES Classic. They run fairly well on the system.
But there are a couple issues encountered which don't occur when running the original Yoshi's Island on the same system:
1. There's a pretty persistent flickering one pixel-long black line at the top of the screen
2. Slowdown is experienced when particular sprites are on the screen, noticeably the rotating maces, Fuzzies and Piro Dangles (the Sparky-like enemies that follow the walls)
Anyone have any insight as to why these issues happen on YI hacks but not the original game on the SNES Classic, and how they may be prevented?
I noticed the SNES Classic Edition of Yoshi's Island uses v1.1 of the game, whereas the above mentioned hacks use v.1.0. I also experience the same issues on ZMZ (and not ZSNES).
Not an urgent matter by any means, but it has piqued my curiosity.
But there are a couple issues encountered which don't occur when running the original Yoshi's Island on the same system:
1. There's a pretty persistent flickering one pixel-long black line at the top of the screen
2. Slowdown is experienced when particular sprites are on the screen, noticeably the rotating maces, Fuzzies and Piro Dangles (the Sparky-like enemies that follow the walls)
Anyone have any insight as to why these issues happen on YI hacks but not the original game on the SNES Classic, and how they may be prevented?
I noticed the SNES Classic Edition of Yoshi's Island uses v1.1 of the game, whereas the above mentioned hacks use v.1.0. I also experience the same issues on ZMZ (and not ZSNES).
Not an urgent matter by any means, but it has piqued my curiosity.