Language…
20 users online: Alex No,  AmperSam,  Anorakun, Big Brawler, DanMario24YT, GiraffeKiller, Green, Green Jerry, h.carrell, Hammerer, JikissGamer, LadiesMan217, MaffYuu, Mecke1990, Metal-Yoshi94, Ray Hamilton,  Segment1Zone2,  StayAtHomeStegosaurus, Tulip Time Scholarship Games, Zatara - Guests: 299 - Bots: 438
Users: 64,795 (2,369 active)
Latest user: mathew

Underground Zone - Sonic the Hedgehog 2 (8-bit) by MrMrMANGOMILK

File Name: Underground Zone - Sonic the Hedgehog 2 (8-bit)
Submitted: by MrMrMANGOMILK
Authors: MrMrMANGOMILK
Insert Size: 0x0x07B bytes
Type: Song
Sampled: No
Custom: No
Duration: 1:28
Featured: No
Description: The upbeat and tense tune to the first level in the 8-bit Sonic 2, Underground Zone. Despite the context in which the song plays, this is probably more appropriate for a fast-paced late-game mountain level.

SPC

Sound-wise, this is mostly fine. The only major suggestion I have is to change the @7 to @3, as Gamma V suggested.

The real removal reason here is the looping. While it's evident you tried, you still clearly have a lot to learn. I'll point out a couple big things I noticed:

snippet 1:



1. A newly defined loop can be repeated immediately, i.e. (1)[abcde]3 == (1)[abcde] (1)2
2. When you end up with a set of cycling loops like this, there's almost always a better way to handle it. In this case, use superloops:



snippet 2:



3. Please, please NEVER use label loops with single notes. This actually inflates filesize rather than compresses it. Just keep the c8 in all those (4) spots and the filesize instantly drops. Same goes for #5.

The rest of the source contains mostly more of the same kinds of mistakes. Work on improving that and you should be good to go.

edit: also note that when entering the insert size, the 0x is added automatically, no need to add it yourself
soundcloud / bandcamp / twitter / buy/stream my EP / buy my touhou music / buy my NEW album!!!