Collab died because we were busy, but now we're slightly less busy. So let's discuss.
Basically, the entire point of the collab is that it's not vanilla. The previous incarnation of the collab contained several additional mechanics that required a different approach to level design, and some really cool levels were made that used them. I'd like to do that again.
So here are my questions:
Short post, I know. But pretty much everything is still in the air right and we're looking for some input.
Basically, the entire point of the collab is that it's not vanilla. The previous incarnation of the collab contained several additional mechanics that required a different approach to level design, and some really cool levels were made that used them. I'd like to do that again.
So here are my questions:
- What new global mechanics would you be interested in designing a level for?
- How long should the hack be?
- Are there any particular world themes you'd like to see?
Short post, I know. But pretty much everything is still in the air right and we're looking for some input.