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SMWC Idol 9 - Rules & Discussion (Round 8 [Finale] due Oct 20!)
Forum Index - Events - Current Contests & Events - SMWC Idol 9 - Rules & Discussion (Round 8 [Finale] due Oct 20!)
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Changing the sample at 30Hz or "30fps" wouldn't sound anything like a real streamed sample anyway. 30Hz is way too little to make timbre changes sound natural, I'd like for you to prove me wrong though. I'm really skeptical that it will sound even remotely human.
The only legit example of a song in SNES with a vocal sample that sounded good is Top Gear 2 - Title @ 0:46.

You might be missing some of the benefits that stereo can provide!
>30Hz is way too little to make timbre changes sound natural
i honestly believe I can produce good (not perfect, but good) results. My technique is inspired by the Famicom's N163 wavetable chip, which I have an earlier demo here: https://www.youtube.com/watch?v=nxAo2jA6GVs

The vowels are decent and have good treble response (although the transitions will not be completely smooth), the sibilants will be less-than-great, there's no reverb (but I can save ARAM and dedicate it to the echo buffer).



Originally posted by Vitor Vilela
The only legit example of a song in SNES with a vocal sample that sounded good is Top Gear 2 - Title @ 0:46.

You might be missing some of the benefits that stereo can provide!


the vocal sample in this sounds good imo. It's just a detail in the intro but the prompt never said the vocal sample had to be that prominent. You can lace a short vocal sample into the beat if you like. It said it could be rapping or beatboxing for a reason. Just sample a sufficiently small bit of a song you like or something and go ham with it.

Originally posted by ergazoobi
the vocal sample in this sounds good imo. It's just a detail in the intro but the prompt never said the vocal sample had to be that prominent. You can lace a short vocal sample into the beat if you like. It said it could be rapping or beatboxing for a reason. Just sample a sufficiently small bit of a song you like or something and go ham with it.


Oh yeah, well reminded about Earthbound! These samples likely use much less space compared to the Top Gear 2 one.
Well, you could go with the more simpler route and just use one short but high-quality vocal sample, or you could go absolutely nuts with several samples but losing most of the quality in the process, with Super Drift Out's OST being the prime example of that

Killer Instinct's TJ Combo theme is also a pretty great example of voice sampling, and there's even this game right here which honestly has really great quality in it's voice samples, tho it's music is not really that memorable IMO (tho I haven't checked the entire OST since I literally just found this while searching for random SPCs on Zophar a few days ago, mostly to see if Square did anything on the SNES that wasn't a RPG; a silly reason, I know :P)

Honestly, I think the best way to find great songs with great voice sampling is to simply go a bit obscure, because not many truly popular games have really experimented with voice sampling on the actual music instead of just SFX; a few ones did tho, like DKC, but still
Layout by Mathos
(ultima your avatars are qt... at least most of them)

Seems nobody else is interested in pushing technology to its limits... Nobody even commented about the quality of my Famicom vocal video :(

I could release my SPC code for other competitors in Idol9...
- WAV/BRR wavetable extraction is done.
- I haven't implemented syntax to play wavetables from an AMK .mmk/.txt file yet. (probably not until a few days later)
- I can get 5 seconds of vocals in 5-10KB depending on sample rate and framerate. The limiting factor is 255 wavetables+instruments per .spc file.

Once I finish my code, should someone/I host a SPCocaloid competition?
Originally posted by nobody1089
Seems nobody else is interested in pushing technology to its limits... Nobody even commented about the quality of my Famicom vocal video :(

It would be more interesting if you were, say, changing the timbre at every music tick (which is way more than 30Hz, depending on your tempo). I think this would be okay, but 30Hz is just not going to sound good.
Originally posted by nobody1089
I could release my SPC code for other competitors in Idol9...
- WAV/BRR wavetable extraction is done.
- I haven't implemented syntax to play wavetables from an AMK .mmk/.txt file yet. (probably not until a few days later)
- I can get 5 seconds of vocals in 5-10KB depending on sample rate and framerate. The limiting factor is 255 wavetables+instruments per .spc file.

Once I finish my code, should someone/I host a SPCocaloid competition?

SPCocaloid sounds like something for masochists lol. The file size is very impressive admittedly so you might be ahead of the game.

However.....

--------------------
Be afraid.....
btw, I'm not saying it's not cool, it is. When I said interesting I meant more "within the rules". You can still submit it to idol, I don't run this contest.
quick update: due to personal circumstances I won't be home at closing time so y'all get 4 extra hours, use em wisely

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soundcloud / bandcamp / twitter / battle of the bits / buy our album
24 hour penalty period begins ~now~

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soundcloud / bandcamp / twitter / battle of the bits / buy our album
had a rough week, sadly can't make it
Round 5 results:

1. Gloomy - topaz with score 80.67
2. Sinc-X - dickens with score 76.49 (92.49 -16pts @ 1pt/hr)
3. nobody1089 - chrono-dragon with score 73.54 (75.54 -2pts @ 1pt/hr)
4. Giftshaven - miusaki with score 59.88
5. Jimmy - ~shiroi~ with score 57.53 (67.53 -10pts @ 1pt/hr)
6. Ultima - zaxxon with score 49.71
7. Nikku4211 - tanewan with score 43.64

big penalty bois back at it again

personal comments

ROUND 6 CHALLENGE

The Choosing Of The Challenge

Port/compose a song using at least one FM sample. You can also go full-on FM if you'd like with this, as long as there's a FM sample somewhere in the port.

Round 6 is due Saturday, September 1st at 16:00 PT / 19:00 ET!
jesus, those penalties #smrpg{gasp}

Anyway, just passing by to say that my entry was a port of this, so people don't think I was behind the composition (and so people listen to Harumi's shit, because she's good. Follow her on SoundCloud etc!) #smrpg{y}

this was exhausting to port though, wew
Round 5's challenge produced some really awesome entries.
Goddamnit, I really should've chosen a better song for this, heck, there are actually some pretty good tunes from the game that the song I ported for Idol had, but I didn't listen to the soundtrack in full, so I completely missed out on them; this one in particular because GOD FUCKING DAMN IS IT TOTALLY MY STYLE AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

welp, I probably would've gotten the same place for totally different reasons anyway, so I dunno if it really mattered; cool I guess
Layout by Mathos
i explained [my relatively low scores] a bit on thischord but

the spc just fuckin sux for voice unless its streamed, because you need to compress it rly good to fit it and compressed voice always sounds like crap (that includes telephony, radio, etc). or you have to use these super short samples that i honestly find annoying to listen to

i mean really good effort on everyone's part, but still

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僕の日本語を失礼します。
Originally posted by Ladida
i explained [my relatively low scores] a bit on thischord but

the spc just fuckin sux for voice unless its streamed, because you need to compress it rly good to fit it and compressed voice always sounds like crap (that includes telephony, radio, etc). or you have to use these super short samples that i honestly find annoying to listen to

i mean really good effort on everyone's part, but still


Yeah, this is why I honestly really hated the requirements for this round IMO; both the low ARAM and the interpolation are REALLY bad for voice samples, because there's no feasible way to get good enough voice quality out of it

maybe if AMK supported WAV streaming this round would've been better in that department for most people, but yeah, that wasn't the case at all, and you can definitely see how badly that turned out lmao
Layout by Mathos
I think SPC interpolation is honestly not as bad as people make it out. If you use brr_encoder -g, it almost but not completely cancels the filtering (maybe even probably better than linear interpolation). It only seriously muffles your samples if you use bad tools.
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Forum Index - Events - Current Contests & Events - SMWC Idol 9 - Rules & Discussion (Round 8 [Finale] due Oct 20!)

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