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Super Mario Bros. V: The Gamma Project - My first SMB3 hack
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2018 - Super Mario Bros. V: The Gamma Project - My first SMB3 hack
Pages: « 1 2 »
You heard right. I just started hacking Super Mario Bros. 3. So far, I've gotten four levels done in World 1. I even edited the first overworld and did custom graphics.



1-1
It's a typical first level.



1-2
Mario's gonna get some grass stains on his butt here.



1-3
This level almost stopped me dead in my tracks. In its original form, it crashed the game. I then learned that, in SMB3, you MUST place the variable-height colored block ledges on the ground. I'm sure I'll have more limitations to get used to in this game.




1-4
At this point, I feel like I'm getting the hang of working with SMB3 Workshop.



YOUTUBE PLAYLIST
These videos are a bit outdated, but it's hard to get good static screens of the game in action.

DOWNLOAD
Patch this to a Super Mario Bros. 3 (USA) PRG0 ROM. I won't tell you where to find that.

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"Experience, lad. You should learn to appreciate it."
-Kup, Transformers: The Movie 1986
I can't patch the BPS to my USA PRG0 ROM...

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Your graphics style works surprisingly well for this mod of SMB3, considering in the original they are rather minimalistic in shading.

Ill play your demo soon, as I do like seeing the recent resurgence of SMB3 hacks this year.

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https://www.change.org/petitions/google-change-the-youtube-comment-section-back-to-its-original-form




[19:43] <StrikeForcer> I also want to say that "because everything on the internet is definitely true!" is a derailment tactic that serves as a shorthand change for "I dont accept the facts"

[19:44] <StrikeForcer> When the information posted clearly is fact-based.
I tried hacking NES games ages ago but never made much headway.

Its interesting to see what you'll make in this game as it has a lot of custom elements that we do not see much in SMW Hacks.
Wow, SMB3 hacking on the NES? That's a new one. But oh boy, does your hack look really promising for an NES game! You've been doing well so far, Gamma V! #smrpg{y}
R.I.P. eXcavator... You will always have a place in our hearts...
I know, you've hacked Sonic before, so it isn't that new and groundbreaking for you to hack something other than SMW, but still! It looks very nice so far!

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I can build levels, test your hacks, and sometimes fulfil ASM requests.
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@Green Jerry: Are you using Floating IPS? It should work. I just double-checked, and the patch works fine for me. According to a guy who's been helping me with this, the SMB3 ROM I've had since 2005 is a US PRG0 ROM.

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"Experience, lad. You should learn to appreciate it."
-Kup, Transformers: The Movie 1986
I used FLIPS.

My US PRG0 ROM's CRC32 is 85a79d9c.

--------------------

Mario Rescues the Golden Mushroom Discord Server

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SMW Hacks Playlist

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Mine is 2e87e518. Maybe you should google or look for SuprMar3.nes on whatever you use to search for ROMs. That's what I used.

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"Experience, lad. You should learn to appreciate it."
-Kup, Transformers: The Movie 1986
I managed to find a SMB3 ROM with the name "SuprMar3.nes" but its CRC32 is 2fb5c055.

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Mario Rescues the Golden Mushroom Discord Server

YouTube
DeviantArt

SMW Hacks Playlist

My hacks list
Are those the same graphics you used for your SMW hacks?
Great levels BTW!
Fanatical like a Demon
I once heard of a program that could import smb3 nes levels to smas (not sure about maps tho). You should definitely try this to see how it'd translate over!
Major thanks to Suika Ibuki for layout!
SMAS Soundtrack Status: 100% finished
Life Status: ^_^
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
It's interesting to see more games being hacked (though it's a pity the SMAS version doesn't have a working editor yet). I can't play it because I am unfortunately among those for whom the patch doesn't work on my ROM, but if I can figure out a way around that, I'll give it a try.
85a79d9c is correct for a PRG0 rom with normal header.

2e87e518 is the CRC for a "tagged" PRG1, with 128 bytes appended to advertise a specific rom site which won't be mentioned. I'd rather they never existed because they stick their name inside every rom thinking they can get away with it, messing with hash validation.

I don't know what 2fb5c055 is (headered or not), which isn't a good sign. It's standard PRG1 with 128 bytes appended, assumedly to reveal its dump date, 12/11/2004.

The SMBV patch was created in reference to 2E87E518, the tagged PRG1. This is obviously not the ideal. Try re-creating the patch with the standard PRG1 at least, since there is literally nothing different between the two other than the non-mapped 128 bytes glued to the end.
What does a CRC32 hash of E2696DD7 mean?
Originally posted by LadiesMan217
I once heard of a program that could import smb3 nes levels to smas (not sure about maps tho). You should definitely try this to see how it'd translate over!

It's a PIA though, SMAS actually has less room for objects because it uses real backgrounds.
Originally posted by imamelia
What does a CRC32 hash of E2696DD7 mean?


Per our discord chat, that is the hash given when using an online tool to interpret the rom as text data using a different CRC32 method via PHP, and their other tool to read as binary using CRC32B gives the hash for a bona fide PRG0 rom.
Created a new patch.

CRC32 for the correct ROM is 85A79D9C, so this new patch should work with a normal US PRG0 ROM. My old SuprMar3.nes ROM must be an oddball as far as SMB3 ROMs go.

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"Experience, lad. You should learn to appreciate it."
-Kup, Transformers: The Movie 1986
If you don't mind, here is a patch for PRG1 rom (same as your source), and leaves the tag at the end off. SMBV (PRG1).bps
Thanks, Zandro. That'll allow more people to play this.

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"Experience, lad. You should learn to appreciate it."
-Kup, Transformers: The Movie 1986
Pages: « 1 2 »
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2018 - Super Mario Bros. V: The Gamma Project - My first SMB3 hack

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