I have some questions about the original collision system:
1) the position of a sprite, where’s pointing? Top left, bottom left, right top or bottom right or another place??
2) the same question 1) but for mario because it looks that have a different rule for position.
3) if a hit box have the disp = (xdisp, ydisp) and the sprite position is (x,y), the position where start the hit box is (x+xdisp,y+ydisp) or (x+xdisp,y-ydisp)??
4) i know that the original routine of interaction works with fixed hit boxes that are hard coded on the rom, is there a way to use it with a custom box without use an specific patch?? In the case that the answer is yes, is there a way that others sprites can check that custom hitbox?
5) is there a way to use custom interaction points when you use the standar routine that check the floor or walls, without use a patch??
6) how works the interaction with slide blocks?
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1) the position of a sprite, where’s pointing? Top left, bottom left, right top or bottom right or another place??
2) the same question 1) but for mario because it looks that have a different rule for position.
3) if a hit box have the disp = (xdisp, ydisp) and the sprite position is (x,y), the position where start the hit box is (x+xdisp,y+ydisp) or (x+xdisp,y-ydisp)??
4) i know that the original routine of interaction works with fixed hit boxes that are hard coded on the rom, is there a way to use it with a custom box without use an specific patch?? In the case that the answer is yes, is there a way that others sprites can check that custom hitbox?
5) is there a way to use custom interaction points when you use the standar routine that check the floor or walls, without use a patch??
6) how works the interaction with slide blocks?
------------------------------------------------------
Youtube
SMWControlLibX GitHub
My Discord Server
Snestorage where you can download my resources