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Tip: If you're using the wall-running purple triangles in your hack, remember to add tile 1EB (or a tile that acts like tile 1EB) underneath it. Extended object 44/45 will include this tile for you.Not logged in.
How do I make Cape Mario use the Small Mario graphics instead of Small Mario?
Forum Index - SMW Hacking - SMW Hacking Help - How do I make Cape Mario use the Small Mario graphics instead of Small Mario?
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Small Mario will not be in a hack I want to make. In the hack, Cape Mario* will have a different appearance than the other forms. I want Mario's Cape form* to use the Small Mario graphics. Well how do I do that?

*I'm actually going to use a Raccoon Mario patch.

Hack was updated!

I need artists! If you're interested in helping me with graphics, PM me.

My Little Pony: Cutie Re-Mark Adventure is on hiatus.
The authors of these 2 My Little Pony fan games have removed their games from the Internet. Download them now. Mirror 2. Spread these links!

If you change $00:D067 to 00, the cape will always be there. I've used it in my test ROM too and you do see the GFX present at all times. [1]

Or you can just change the powerup for Cape spin with GFX.

I've attached some useful SMW ROM Map entries to this post.



$00:D065 controls which power-up the player needs to have to be able to cape spin.
Change $00:D067 to 00 to make mario cape spin in all forms.
$00:D077 controls how long Cape Spin lasts.
$00:D07C controls the cape spin sound effect to generate.

Change $00EB79 to A9 00 to make Super/Fire/Cape Mario have a 16x16 interaction field (like Small Mario) or change it to A9 01 to have a 16x32 interaction field (like big Mario) (in conjunction with addresses $01B4C0 and $03B67C)

$01B4C0 - Change to A0 00 to make Super/Fire/Cape Mario have a 16x16 interaction field (like Small Mario) or change to A0 01 to have a 16x32 intereaction field (like Big Mario) (in conjunction with addresses $00EB79 and $03B67C)

$03B673 - The width of Mario hitbox with sprites in pixels.

$03B67C - Change to A9 00 to make Super/Fire/Cape Mario have a 16x16 interaction field (like Small Mario)or change to A9 01 to have a 16x32 interaction field (like Big Mario)(in conjunction with addresses $00EB79 and $01B4C0)
I don't think you understand exactly what I want.

Super Mario World has 2 sets of Mario graphics, small Mario and Big Mario. Fire Mario uses the Big Mario graphics but changes Mario's colors. Cape Mario just adds cape graphics to Big Mario.

What I want to do is make it so that Cape Mario uses the Small Mario graphics.

Hack was updated!

I need artists! If you're interested in helping me with graphics, PM me.

My Little Pony: Cutie Re-Mark Adventure is on hiatus.
The authors of these 2 My Little Pony fan games have removed their games from the Internet. Download them now. Mirror 2. Spread these links!

Pages: « 1 »
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