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Adding castle entrances in custom level
Forum Index - SMW Hacking - SMW Hacking Help - Adding castle entrances in custom level
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I need help to add castle animation entrance in a custom level,how can I do this? #smw{o_O?}

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Paper Mario is The Best!
You could do it with the custom sprite re-creating the castle intro by Mao
Works perfectly.

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Super Mario Pants World by Romano338 - Playthough
Luigi's Lost Levels by Romano338 - Playthough
Baby Kaizo World by Romano338 [Cancelled] playthrough
And if you just want the castle intro from the original game before you enter your custom level, select #lm{gfxby} in lunar magic, choose FG/BG GFX 1.
After that you need to select Level->Change Other Properties... in the toolbar and uncheck Disable "No Yoshi" Level Intro (if applicable).

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My Youtube channel

Currently working on:
Project C

Finished project:
I found this interesting block recently, basically if you touch it then Yoshi will disappear when you access the next room (screen exit).

From then on you play the level without Yoshi, but when you die or complete, otherwise exit the level, you will retain that Yoshi you had before you went to the next room.

Remove Yoshi upon entering a room by zacmario.
Originally posted by NGB
And if you just want the castle intro from the original game before you enter your custom level, select #lm{gfxby} in lunar magic, choose FG/BG GFX 1.
After that you need to select Level->Change Other Properties... in the toolbar and uncheck Disable "No Yoshi" Level Intro (if applicable).

Thanks! My entrance to a castle (but the level does not start at the castle) leading to an airship is working!

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Paper Mario is The Best!
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