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I want to make a SNES game
Forum Index - Non-SMW Hacking - Misc. ROM Hacking - I want to make a SNES game
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*Just so everyone knows, I am new to this community, and if I should post this topic on another thread or even another website, feel free to let me know and I will*

I want to begin making a SNES game. I have read Ersanio's "ASM for SMW" and his "ASM for the SNES", but unless I (probably) missed something, I can only do basic math with the stuff I learned from there. If you know of any tutorial that will be able to help me make a moving sprite or sound come out, it would be great if you could let me know.

Thanks in advance!
Well there's you're problem! Ersanio's document on this is pretty bad... There is a crap-ton of documents on programming the SNES on Rom Hacking.net. You can even find a link to the site here! hope that helps!
Thank you!

I will look into it when I have a chance.
Do you have any suggestions for documents? I am looking for ones talking graphical things, such as putting sprites on screen, vram, cgram, oam and other stuff. I got a vague hint of those things in something I read, and they seem to be important to what I am trying to figure out.
Thanks!
You could try looking at this series, but it mostly just covers the basics and doesn't really explain things from a coding perspective. It's not complete, either, but it's getting there.

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The authors of these 2 My Little Pony fan games have removed their games from the Internet. Download them now. Mirror 2. Spread these links!

I saw those, and they did help my understanding of how it worked alot. Thanks for replying anyway!
Originally posted by Thatguysotchi
I saw those, and they did help my understanding of how it worked alot. Thanks for replying anyway!

Me personally... I actually once was going through a short phase where I was actually discovering graphical formats for older consoles for myself. You know... after learning about binary. I was able to figure out how 8x8 tile are stored. The SNES was pretty tough to figure out! So I asked about it here. I don't think I got a reply very quickly. But I eventually figured it out on my own through YY-CHR. It turns out the entire time it was just the 2bpp Game-boy format with double the bit-planes (4bpp). Which leads to having a total of 15 visible colors minus transparency (Which I already knew obviously). By the time I got back to the post I made asking about this, I already knew about most of what was said, But I did learn about 8bpp on the SNES. So yeah...
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