This patch allows you to have multiple checkpoints in the same overworld level. You can set the sublevel number, starting position, etc. for each checkpoint, and you can have up to 255 checkpoints per overworld level. It also doesn't require any secondary exits, unlike the other multi-midway patch.
Now works correctly with Lunar Magic 2.20 and beyond. Also updated to Asar format.
This one (imamelia's) doesn't require secondary entrances unlike Kaijyuu's which could be an advantage, but since the latter supports Lunar Magic's expanded secondary entrances which are a lot ($2000 secondary entrances), it shouldn't be a problem anymore. Also most resources in the site (like LX5's SMM midway flag) seem to support Kaijyuu's MMP rather than this one.
Allows you to reset the level by pressing a certain key combination. The keys you have to press, and even the level you get teleported to, are easily customizable. Make sure to read the enclosed FAQ for instructions.
In addition to preventing free use of screen exits on screen 00, this patch implements no checks to prevent resetting during goal sequences, yoshi wings stages and Mode 7 bosses, each of which introduces its own set of quirks.
This patch fixes many glitches that the Baby Yoshi and the Yoshi Egg sprite have due to lacking checks or routines.
It adds to the Baby Yoshi a routine that makes the sprite disappear when an adult Yoshi is already present in the area and a pointer to an off screen routine that can be used by unchecking 'Process when off screen' with Tweaker should the user wants it.
It adds to the Yoshi Egg a sprites locked flag so it doesn't run routines when the flag is set, a pointer to an off screen routine so it doesn't cause any slowdown, a proper ground detection so it doesn't float in the air and a new proximity routine that checks the horizontal and vertical position of the player when getting near.