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The Not-so-Great Patch Purge of 2018
Forum Index - Valley of Bowser - Moderation Questions - Patches - The Not-so-Great Patch Purge of 2018
Pages: « 1 2 3 4 »
File Name: Counter Break Y
Added:
Authors: Glyph Phoenix
Tool: Asar
Requires Free Space: No
Bug Fix: No
Featured: No
Description: Prevents Yoshi from carrying over from level to level.
Download:Download Backup - 508 bytes
Removed because it can be easily replicated with UberASM.
File Name: Yoshi Fireball Patch
Added:
Authors: Matrik
Tool: xkas
Requires Free Space: No
Bug Fix: No
Featured: No
Description: This patch will change Mario's normal fireball into Yoshi's Fireball.
Download:Download Backup - 102.70 KiB
There's another patch that does the same, without the need of the AllGFX included with this patch. So, rejected.
File Name: SMAS Music
Added:
Authors: Mattrizzle
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: Yes
Description: This patch inserts most of the music and sound effects from the SMAS versions of SMB, SMB2 and SMB3 into your ROM.



Also included in the ZIP:

- Lunar Magic music list file (smas_music.msc)

- A list of the sound effects (sounds.txt)

- Readme (readme.txt)
Screenshots:
Removed because it crashes in newer emulators, i.e Snes9X. The alternatives can be found here and here.
File Name: Multi-Midway Points 1.1
Added:
Authors: imamelia
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: Yes
Description: This patch allows you to have multiple checkpoints in the same overworld level. You can set the sublevel number, starting position, etc. for each checkpoint, and you can have up to 255 checkpoints per overworld level. It also doesn't require any secondary exits, unlike the other multi-midway patch.



Now works correctly with Lunar Magic 2.20 and beyond. Also updated to Asar format.
Download:Download Backup - 6.73 KiB
The other Multiple Midway Points 1.7 patch is less complex to use, takes less steps to insert and doesn't require free RAM.

This one (imamelia's) doesn't require secondary entrances unlike Kaijyuu's which could be an advantage, but since the latter supports Lunar Magic's expanded secondary entrances which are a lot ($2000 secondary entrances), it shouldn't be a problem anymore. Also most resources in the site (like LX5's SMM midway flag) seem to support Kaijyuu's MMP rather than this one.
File Name: Resetting Made Easy
Added:
Authors: WhiteYoshiEgg
Tool: xkas
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: Allows you to reset the level by pressing a certain key combination. The keys you have to press, and even the level you get teleported to, are easily customizable. Make sure to read the enclosed FAQ for instructions.
Download:Download Backup - 1.39 KiB
Even if the other retry patch weren't superior, this patch has its own set of issues.

In addition to preventing free use of screen exits on screen 00, this patch implements no checks to prevent resetting during goal sequences, yoshi wings stages and Mode 7 bosses, each of which introduces its own set of quirks.
File Name: Get Hurt on Yoshi
Added:
Authors: Ladida, WhiteYoshiEgg
Tool: xkas or Asar
Requires Free Space: No
Bug Fix: No
Featured: No
Description: As the name implies, this patch makes you get hurt (or die if you're small) on Yoshi instead of him running away.



Since it's my first real xkas patch, I cant guarantee it's bug-free, so you'd be better off making a backup.





now works with extended sprites
Download:Download Backup - 898 bytes
Patch function is contained in its entirety and expanded upon in the Yoshi Expansion Kit.
File Name: Yoshi egg content changer
Added:
Authors: Alcaro
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: Replaces the content of Yoshi eggs if Yoshi is present, depending on which color it is.

Green - unchanged (1up)

Blue - feather (will fall through the floor)

Red - flower

Yellow - starman
Download:Download Backup - 365 bytes
Patch function is contained in its entirety and expanded upon in the Yoshi Expansion Kit.
File Name: Corner Logo
Added:
Authors: Jaklub
Tool: xkas
Requires Free Space: No
Bug Fix: No
Featured: No
Description: This patch places "Nintendo presents" logo in the left-top corner of the screen. Something like in tv-series.



You can also place the logo somewhere else on the screen. Just play around with the values.
Download:Download Backup - 805 bytes
Entire patch is a (somewhat poorly implemented) trio of documented hex edits.
File Name: Bounce Block Sprite & Tile Generation Unrestrictor v0.91
Added:
Authors: edit1754
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch has two main features:



1) It allows custom block code to specify the sprite tile number of its bounce block sprite, and the map16 tile number it will turn into after it's finished bouncing.



2) It allows you to generate any map16 tile number using SMW's built in routine at $00BEB0, by storing #$FF (rather than an index) to $9C and the map16 tile number to $0660/1



Also includes a fully-functional smb3brick.asm that utilizes this.



Included block slightly improved by Roy. (Palette byte didn't seem to work well as the Xkas math somehow malfunctioned.)
Download:Download Backup - 3.85 KiB
Merged with Custom Bounce Blocks, making it unnecessary.
File Name: Rex Edit
Added:
Authors: Ninja Boy
Tool: xkas
Requires Free Space: No
Bug Fix: No
Featured: No
Description: This is an update to the [Xkas] Rex head position and bounce change patch which adds in the ability to change the palette since Tweaker won't save Rex's palette for some reason.
Screenshots:
Just a collection of hex edits related to the Rex.
File Name: Baby Yoshi & Yoshi Egg Fix
Submitted: by Maarfy
Obsoletes: Baby Yoshi & Yoshi Egg Fix
Authors: Davros
Tool: Asar
Requires Free Space: Yes
Bug Fix: Yes
Featured: No
Description: This patch fixes many glitches that the Baby Yoshi and the Yoshi Egg sprite have due to lacking checks or routines.

It adds to the Baby Yoshi a routine that makes the sprite disappear when an adult Yoshi is already present in the area and a pointer to an off screen routine that can be used by unchecking 'Process when off screen' with Tweaker should the user wants it.

It adds to the Yoshi Egg a sprites locked flag so it doesn't run routines when the flag is set, a pointer to an off screen routine so it doesn't cause any slowdown, a proper ground detection so it doesn't float in the air and a new proximity routine that checks the horizontal and vertical position of the player when getting near.

More details in the readme.
Screenshots: