Banner
Views: 721,588,174
Time:
18 users online: akumie, Bowser95, chickaDEE Magazine, disco_pancake, enan2017, Flippn'Fences, FreezyFoop, Hooded Edge, idol, Mogu94, Pinci, Retro_JEA_nius, SanityOrMadness, SlamJamMcCam, SubconsciousEye, Taffy, Teyla, Truxton - Guests: 45 - Bots: 156Users: 37,670 (1,732 active)
Latest: AJCH
Tip: Try not to use the exact same background more than once or twice in a row.Not logged in.
How do I define this ASDR?
Forum Index - SMW Hacking - SMW Hacking Help - Custom Music - How do I define this ASDR?
Pages: « 1 »

I'm in the ASDR thread finding ASDR to use in a port I'm making. But what I'm wondering is how do I use ones that say "(use with: ## ## ## ##)" after the hex code?


Edit: Also, what's the closest approximation of a fretless bass in ASDR in the #instruments format?
Come check out my new upcoming ROMhack!
I think you should read this chapter of Wakana's tutorial. It explains how ADSR works. It can be used with #instruments (which is a method that I'm more familiar with) or as a hex command in the MML (which the tutorial explains). The tutorial does explain the method with #instruments briefly as well.

For the ADSR thread, the "use with" portion is just an additional hex command that may be included with the custom instrument to further improve the quality, such as vibrato or amplify. Oh, and these commands can also be found by reading the AddMusicK readme.
Twitter
Pages: « 1 »
Forum Index - SMW Hacking - SMW Hacking Help - Custom Music - How do I define this ASDR?

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 22

Menu

Follow Us On

  • Facebook
  • Twitter
  • YouTube

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented