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Yoshi's Island Level Design Contest 2018 | Discussion & Resources

Non-SMW

Originally posted by yogui
I wonder how much YI has changed in 4 years and how easier is it to do stuffs now. Did Golden Egg got updated?

Golden Egg itself didn't, but little by little the hacking in general is getting better. In terms of tools, we already have a replacement for YIPES, which is BYTE. The information about settings and stuff is also getting more organized (see my post above and the hex edit repository). Lastly, we have SPASM (and every ASM patch submitted to the site), which can be used to give variety and create new gimmicks to the game, of course if knowing about YI ASM.
In concrete terms, it hasn't changed so much, but these little details make the difference.
Layout made by MaxodeX
2021 TRENO vibe check thread
I seem to have a problem with AddMusicY beta. I wanted to insert Jimmy's cave theme into my hack. I did what the readme told and got the error below:
Code
insert.asm:72: error: A bank border was crossed somewhere prior to this point.

I used Asar 1.50, because Asar 1.61 suggested this.
The worst thing is that the ROM was original.
How can I enable vertical scrolling? It's very difficult to make non-scrolling ones if it's not possible here...
Originally posted by Rykon-V73
I seem to have a problem with AddMusicY beta. I wanted to insert Jimmy's cave theme into my hack. I did what the readme told and got the error below:
Code
insert.asm:72: error: A bank border was crossed somewhere prior to this point.

I used Asar 1.50, because Asar 1.61 suggested this.
The worst thing is that the ROM was original.


Since AddMusicY is an old tool the patch requires xkas. I asked Jimmy and he said he'd look into creating a version compatible with asar, but currently xkas is needed.

Originally posted by Fullcannon
How can I enable vertical scrolling? It's very difficult to make non-scrolling ones if it's not possible here...


Not sure what you mean by this. To enable scrolling into a screen all you have to do is extend an object into it or place an object there.

If you want to disable scrolling into a screen, there's info on it in the FAQ.
Then xkas I shall use.
This is off-topic, but what palette does the "Nintendo presents" intro use?
How can I display messages ingame? I can't find something that creates a message or acts like message block in the editor..
Originally posted by Fullcannon
How can I display messages ingame? I can't find something that creates a message or acts like message block in the editor..


The message block is a sprite and is listed with the other sprites.

Edit: It's listed as "Hint block" in Golden Egg.
Surprise! We did it early.

The list of judges is now live in the rules thread.
Since it's about discussion, then I guess I should show one GFX about doors. The red doors will be a surprize, but I'll show the normal door:

I'm pretty sure I could have done better, but is this good?
I don't think black was the best choice of colour for the bezels there. They look like eyes to me, and the door overall looked like a glitched graphic to me at first glance. Maybe try that with dark blue instead?
I meant for the door to have little windows. As for the bezel, what would you suggest as a replacement for the winged cloud? I'll draw the door again.
Edit: I re-worked the door and the ? cloud as you suggested. Do they look better?
Edit: The doors has a pixel that didn't look good. I improved their GFX:

The first picture shows how the locked door looks like. This is because of a glitch, by the way.
I didn't say anything regarding the cloud. I think an exclamation mark looked perfectly fine for that, but maybe rework the upper line portion to be more like a wedge instead of a straight line.

Doors look better, but I'm not fond of how thin the boards are on the closed door graphic.
I placed the board horizontally in the center. I hope that works.
And I reverted to the "!" clouds. Did improve them to your suggestion.
This error occurs when I insert the ASM for music:


I put ;@xkas at top and the latest lines are this:


70 Title_Music_Samples:
71 incbin 19.bin
You need to use xkas for AddMusicY beta, not asar.
@Green Jerry: I played your entry. You should fix the glitch regarding warping. It was ok.
I don't know what I am doing wrong. It does not really explain in the readme. I followed the directions the way it explained, and I get the following errors:

E:\OLD_Drive\AddMusicY_Beta>AddMusicY_beta.exe
Specify MML file: smwgalaxyboos.mml

Error: Cannot locate the file: "smwgalaxyboos.mml"

E:\OLD_Drive\AddMusicY_Beta>E:\OLD_Drive\AddMusicY_Beta\music\mml\smwgalaxyboos.mml

'E:\OLD_Drive\AddMusicY_Beta\music\mml\smwgalaxyboos.mml' is not recognized as an internal or external command,
operable program or batch file.


I thought if I took away the spaces in the name of the file, it would work, but it doesn't.

Thanks in advance.
If AddMusicY is in the same folder as the ROM, then it's much easier. cmd.exe must be in the SAME folder as AddMusicY and the ROM.
Progress: I've finished my entry's intro, ending, area before chase, path 1 and path 2. I still need to design path 2, path 3 and the chase. I'l take a break and continue my YI hack. Not sure if I'll post it.
Originally posted by Rykon-V73
If AddMusicY is in the same folder as the ROM, then it's much easier. cmd.exe must be in the SAME folder as AddMusicY and the ROM.
Progress: I've finished my entry's intro, ending, area before chase, path 1 and path 2. I still need to design path 2, path 3 and the chase. I'l take a break and continue my YI hack. Not sure if I'll post it.


Yes, but ROM and AddMusicY are in the same folder. I don't want to sound like a newbie, but where is cmd.exe. It did not come when I d/loaded AddmusicY. Can I click on it directly? I thought I had to type it in the rectangle to type the name of the files.


Edit: I got it to work somewhat, but now I just get an enhanced version of the SMW2 castle music, and I'm trying to get the some from the castle in Super Mario Galaxy.
To find cmd.exe, you should head to C:\\Windows\system32. Cmd.exe should be in that folder. You have to scroll to find it.
Okay. I think I was able to insert the music in xkas, but it did not say it was successful so I don't know what is wrong. Like I mentioned before, now I just get an enhanced version of the SMW2 castle music instead of the custom music.

Non-SMW