|File Name:||Item Block Priority Mask|
|Obsoletes:||Item Block Priority Mask|
|Requires Free Space:||Yes|
|Description:||This patch uses a sprite priority mask to put items behind item blocks. |
This means that they will no longer be obstructed by low-priority objects on Layer 1 or Layer 2, without having to change the item block Map16 to high priority.
Most useful for hacks which use unusual subscreen/mainscreen settings for color math, since having Layer 2 on mainscreen normally puts items behind the BG.
This patch requires the No More Sprite Tile Limits patch (or something like it). If NSTL is not enabled (i.e. your sprite header setting is set to something other than 10), the mask effect will not be used.