This thread lists all the RAM addresses which values hold a specific function. It will cover RAMs with a large range of different values, so addresses like $187A (Mario is on Yoshi) won't be documented here; see the RAM Map for their description.
Originally posted by RAM Map
Player animation trigger
Value | Function Description |
---|---|
00 | None, the player is able to move freely. |
01 | Flashing as if the player is hurt by an enemy. |
02 | Get Mushroom animation. |
03 | Get Feather animation. (Note: To make it work, write to $1496 also.) |
04 | Get Fire Flower animation. (Note: To make it work, write to $149B also.) |
05 | Enter a horizontal Warp Pipe. |
06 | Enter a vertical Warp Pipe. |
07 | Shoot from a slanted pipe. |
08 | Shoot up into the sky. (Yoshi Wings) |
09 | End level without activating overworld events. (Dying) |
0A | Castle entrance moves. |
0B | Freeze player. |
0C | Castle destruction moves. |
0D | Enter a door. |