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How to port sound effects from EarthBound?
Forum Index - SMW Hacking - SMW Hacking Help - Custom Music - How to port sound effects from EarthBound?
Pages: « 1 »

Stuff like the SMAAAASH! attack noise and the key item sound effect. Is it the same as porting normal music?
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Originally posted by FailSandwich
Is it the same as porting normal music?

Yes and no. If the sound effect is generated using sequence data you can treat the process similar to music. If the sound effect is an ADPCM sample (technically always true unless using noise) then you will need to rip it from the SPC/ROM.

Seems like on Zophar's Domain there's an SPC for the key item sound effect. The "Smaaaaaash!" sound effect isn't there, or at least I couldn't find it.
Come check out my new upcoming ROMhack!
Originally posted by FailSandwich
The "Smaaaaaash!" sound effect isn't there, or at least I couldn't find it.

The "easiest" way I know is to save the SPC data of the sound effect. Doing this requires a rom/game copy and you will need to progress far enough in to trigger this sound. Emulators are the fastest method.

From what I can make out of it.......
The SMAAAASH sound effect uses 2 samples. One sample with Portamento Down.
The other is a rapid note sequence possibly taking 2 channels (no idea, could be 1.)
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Forum Index - SMW Hacking - SMW Hacking Help - Custom Music - How to port sound effects from EarthBound?

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