Well, once again I have nothing else to show for my hard work except for my graphics. Well, kind of. I have done some major and minor changes to the stuff I've drawn, so...why not just do something for C3 instead of nothing?
Anyone who remember this glorious prehistoric mountain tileset can see that I've added an additional "night" version to it. I've also updated the lava falls so they flow in a fancier way.
I'm also working on a level with this tileset, and with the new Lunar Magic additions, having Yoshi's Island-style levels. Very slowly, though. See the image here.
Anyone who has been watching me since the last C3, on #showoff, or in my hack thread might recognize this from last C3. It's the sky and floating tileset, of course! Internet, where's my Corridors of Time remix?
Link
Okay, it's kind of a cheap shot, but I have to take it: I updated the desert tileset a bit.
Now, THIS beautiful background. I've shown this one of the previous C3's, but back then, it was incomplete. Well, not anymore, it's not. Now it's fabulous, all in its Layer 3 glory!
Did I ever show this off before? Yeah, I think I have, but I'll show it again anyway. Also, I really need to update those beanstalk leaves...
This is a grassland that's been charred, and destroyed. All I need to finish the decorations are dead trees on the foreground, and background.
Link 1 Link 2
I'm still working on that prehistoric jungle tileset I showed last year, except I've also created one taking place in the swamp. Enjoy, for the time being, while I create some branches and bushes...
This is purely a test in a special abstract theme. It's based on the Bitlands from Super Paper Mario, one of my many childhood games. Should I keep going with this strange theme?
Of course, tilesets and backgrounds aren't the only thing I've been doing...I've also been drawing sprites! I've got quite a few to show, so enjoy.
A BEE?!?!
You can't have a desert level without a Fire Snake.
Or a Gao, for that matter.
It's-a me, Mario!
Peachy~
And now, for something completely different: I've finally started a level (besides the prehistoric mountain one I linked above) with some of these resources. Here's some teaser screenshots of a desert level called Shifting Stoneworks, which features the Gao, Fire Snake, and eventually Boomerang and Fire Bros. The gimmick is, again, platforms that shift in and out of the wall, meaning you'll need to time your jumps carefully. I apologize for the lack of gradient and for the ugly-looking Mario; these screenshots are a bit outdated since this was before I implemented the sky gradient.
But, if it's any consolation, the last screenshot shown is up to date on my graphics and aesthetics!
Okay, am I done here, now? Yes? Good...Whew... Feel free to leave your comments, because they are always appreciated.
Anyone who remember this glorious prehistoric mountain tileset can see that I've added an additional "night" version to it. I've also updated the lava falls so they flow in a fancier way.
I'm also working on a level with this tileset, and with the new Lunar Magic additions, having Yoshi's Island-style levels. Very slowly, though. See the image here.
Anyone who has been watching me since the last C3, on #showoff, or in my hack thread might recognize this from last C3. It's the sky and floating tileset, of course! Internet, where's my Corridors of Time remix?
Link
Okay, it's kind of a cheap shot, but I have to take it: I updated the desert tileset a bit.
Now, THIS beautiful background. I've shown this one of the previous C3's, but back then, it was incomplete. Well, not anymore, it's not. Now it's fabulous, all in its Layer 3 glory!
Did I ever show this off before? Yeah, I think I have, but I'll show it again anyway. Also, I really need to update those beanstalk leaves...
This is a grassland that's been charred, and destroyed. All I need to finish the decorations are dead trees on the foreground, and background.
Link 1 Link 2
I'm still working on that prehistoric jungle tileset I showed last year, except I've also created one taking place in the swamp. Enjoy, for the time being, while I create some branches and bushes...
This is purely a test in a special abstract theme. It's based on the Bitlands from Super Paper Mario, one of my many childhood games. Should I keep going with this strange theme?
Of course, tilesets and backgrounds aren't the only thing I've been doing...I've also been drawing sprites! I've got quite a few to show, so enjoy.
A BEE?!?!
You can't have a desert level without a Fire Snake.
Or a Gao, for that matter.
It's-a me, Mario!
Peachy~
And now, for something completely different: I've finally started a level (besides the prehistoric mountain one I linked above) with some of these resources. Here's some teaser screenshots of a desert level called Shifting Stoneworks, which features the Gao, Fire Snake, and eventually Boomerang and Fire Bros. The gimmick is, again, platforms that shift in and out of the wall, meaning you'll need to time your jumps carefully. I apologize for the lack of gradient and for the ugly-looking Mario; these screenshots are a bit outdated since this was before I implemented the sky gradient.
But, if it's any consolation, the last screenshot shown is up to date on my graphics and aesthetics!
Okay, am I done here, now? Yes? Good...Whew... Feel free to leave your comments, because they are always appreciated.
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.