1. The game would automatically load Super Mario Bros. 1, bypassing the SMAS title screen and game select menu.
2. Implementation of "SMAS SMB/Lost Levels Brick Fix" and "SMB1/LL Switched Overall Colours" patches that I have already obtained.
3. Making the damage system function like modern Mario games (meaning, Fire Mario becomes Super Mario when hit, instead of Small Mario).
Basically, my goal is to create a SNES port of Super Mario Bros. that uses the modern damage mechanics (similar to the Super Mario Advance series ports), with no other games from All-Stars being accessible. The only things I currently possess are the following:
1. An NTSC ROM file for Super Mario All-Stars (the version that does NOT include Super Mario World, just in case that matters)
2. IPS files for the "SMAS SMB/Lost Levels Brick Fix" and "SMB1/LL Switched Overall Colours" patches, obtained online
3. A fully functional SNES emulator (I'm assuming it doesn't matter specifically which one)
If you have any insight as to where I should begin, please let me know. Thank you.