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Forum Index - Important - The 11th Vanilla Level Design Contest - palace,
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Mostly just testing and storming ideas around. The first phase will go around the outside/forest ruins, with the second being the inside of an intact part of them.

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Are these abstract ruins? Because I can't tell why the room in the GIF is minimalistic otherwise. Regardless of that, nice A E S T H E T I C S.
How do you call an animation about cars? A car-toon!
Originally posted by Emerald Shell
Are these abstract ruins? Because I can't tell why the room in the GIF is minimalistic otherwise.

I guess you can say that. That said, I haven't decided whether the aesthetics will be in the final level. Considering I already ran out of GFX slot though... They probably will.

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This is a small mockup of how I plan to design the second half's gimmick: layer 2 smash involving water and some water-related enemies.

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I would significantly darken the pillar in the background because the minimalist aesthetic makes it hard to differentiate it with the foreground. Looking nice so far!
This looks promising, but I kind of question the integration of the two halves in a single level. It appears they have absolutely nothing to do with each other lol
So, does Mario have a different palette in the first half and in the second half? How does it work?

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Originally posted by Koopster
This looks promising, but I kind of question the integration of the two halves in a single level. It appears they have absolutely nothing to do with each other lol

Agree with this. They could be good leveks on their own, the gfx are pretty good, but I'm not sure about the transition between them.
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Forum Index - Important - The 11th Vanilla Level Design Contest - palace,

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