Banner
Views: 236,532,316
Time: 2013-05-24 10:17:28 AM
16 users online: aj6666, o AnybodyAgrees, Broozer, Disco, Falconpunch, FlamingRok, o HuFlungDu, HyperMario, Jack Kitetsu, K1ngHacks, Koopster, Ludus, MarioFan22, Purple Rex, o ShadowPhoenix, o Undy - Guests: 50 - Bots: 14Users: 22,880 (1,276 active)
Latest: Carka Jack
Tip: The "No More Sprite Tile Limits" patch does NOT increase the limit for the amount of sprites onscreen at once.
Blue Yoshi Block- Crash?
Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - Blue Yoshi Block- Crash?
Pages: « 1 »
I am making a block that turns yoshi blue-kind. I inserted the block in blocktool to my hack, but it crashes when it should go to the overworld. This is the code:
LDA #$06
STA $13C7
RTS
That's IT. There is nothing else in the text file but this. Is that a problem? What is the problem? Thanks for any help.

NOTE: If there is a block like this in existence, i don't want it. This is to help me get the hang of ASM.
Last edited on 2007-09-19 05:27:22 PM by Maxx.
You most likely made a mistake in converting to hex. If you post the hex then someone can probably help
I used TRASM, or whatever that program was called. Could it be that program's fault?

Here is the hex anyway:

`

...
wth? I should be like:

A9 45 23 12 FF A2 62 00
(not a real code, but it should look like that, use a hex editor to get the hex...)
Pages: « 1 »
Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - Blue Yoshi Block- Crash?

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2013 - SMW Central
Legal Information - Link To Us


Total queries: 29

Menu