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Keep a shell moving after jumping off of it?
Forum Index - SMW Hacking - SMW Hacking Help - Keep a shell moving after jumping off of it?
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Hey guys, first post :D i'm new to Lunar Magic, and was just wondering how you make a normal shell that for example, is kicked by a shelless blue koopa, will continue to move after you have jumped off of it so you can jump off it a second time etc.. I see it in a lot of kaizo hacks. Is there a simple sprite i'm missing somewhere? Or is it ASM? Thanks for the help :)
Here. It's a custom sprite, so you should insert it with PIXI (or GIEPY).
Probably a late reply, but alternatively, if you only need a shell you can bounce twice, there is one in-game.
It's sprite DF in Lunar Magic, the "Green Shell, won't use Special World color", it allows Mario to bounce on it twice before it stops moving.

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Forum Index - SMW Hacking - SMW Hacking Help - Keep a shell moving after jumping off of it?

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