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SMW ROM Map: Big Chain Platform tilemap(?)
Forum Index - Valley of Bowser - Moderation Questions - SMW ROM Map: Big Chain Platform tilemap(?)
Pages: « 1 »
Originally posted by SMW ROM Map
$01C8D3 | 1 byte | Sprite tilemap related | Tilemap: Swinging Platform's Chain 4 (Sprite 5F)

Originally posted by SMWDisC.txt
CODE_01C8D3: A2 03 | LDX.B #$03
CODE_01C8D5: 86 02 | STX $02

im not sure how to report it otherwise, but it appears someone confused LDX for tile A2. also, i dont see chain 2 in gameplay; it may or may not be overwritten by chain 3

STEAR also uses chain 2 and [more importantly] 4, unfortunately

Looked into it and it seems Chain 4 and 5 use $01C8C7, Chain 3's tile. Definitely a mix up with this other address. You are also right in that Chain 2's tile gets overwritten, as changing the aforementioned address appears to affect it as well.

I'll see that this gets fixed in the ROM Map. For future reference, you can report similar issues to any of us ASM Mods via PM.

bunny extraordinaire 🐇
noted! i'll message an ASM moderator next time something like this looks incorrect to me. whoever updates the rom map may also update this thread to be solved if needed

Pages: « 1 »
Forum Index - Valley of Bowser - Moderation Questions - SMW ROM Map: Big Chain Platform tilemap(?)

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