| Please help me disable Item Memory |
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Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - Please help me disable Item Memory |
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| Posted on 2007-09-20 11:18:07 PM |
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You crazy kids and your Add Music and your Sprite Tool. Back in my day, we didn't have none of that--when we wanted something new, we took a hex editor to the rom, tossed a few A9s, BDs, and F0s in there, and hoped we counted our bytes correctly!
Anyway, I'm hoping you guys know/are willing to find out something about Item Memory--is it possible to disable it? I'm thinking of making a hack that is one giant level, which would work out much, much better if coins weren't spontaneously disappearing once I ran out of Item Memory slots.
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| Last edited on 2007-09-20 11:18:47 PM by Glyph Phoenix. |
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| Posted on 2007-09-21 02:31:00 AM |
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You want to coins to be there at all times? I think I found the solution.
NOP / EA's for 405F - 4061 UNHEADERED will mean if you collect coins and come back to the room, they'll be there again. I tried it a few times and it looks like it works fine.
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| Posted on 2007-09-21 03:42:19 AM |
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Thank you so much. I'm going to use this in conjunction with an overworld hack for devious results.
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| Posted on 2007-09-22 06:19:20 PM |
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Okay, since Item Memory is supposed to be nonfunctional with this hack in place, I used the item memory setting for something else. I load up a level, set it to "Index 3", play... and some coins don't show up even before I collect any coins at all. I'm... confused.
EDIT:
After testing, I realized that the coin doesn't appear even if I don't use the hack... is Index 3 buggy or something?
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| Last edited on 2007-09-22 06:48:55 PM by Glyph Phoenix. |
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| Posted on 2007-09-22 07:49:16 PM |
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Here's an alternative approach. Set 4005h-400Ch to all 00's. The net affect from my perspective is the same, but there's possibly other routines which use the same data.
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| Posted on 2007-09-22 08:42:14 PM |
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I have noticed that index 3 is really wacky. I recommend just using index 0 for all of them.
Also I noticed that mikey's custom coins always appear no matter what, so you could try using those instead of regular coins.
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| Posted on 2007-09-22 08:59:45 PM |
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Originally posted by Dispari ScuroI have noticed that index 3 is really wacky. I recommend just using index 0 for all of them.
Also I noticed that mikey's custom coins always appear no matter what, so you could try using those instead of regular coins.
that most likely because you inserted those with the direct map16 acess, I suggest inserting the coin with this.
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| Last edited on 2007-09-22 09:00:06 PM by Bio. |
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Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - Please help me disable Item Memory |