Welcome to SMW Central!
SMW Central is the largest ROM hacking community on the internet, and the gathering place for all the resources you need to create your own ROM hack. We offer a large selection of completed hacks as well, ready for you to play! Traditionally SMW Central focuses on hacking Super Mario World, but over the years we've collected a ton of resources and hacks involving other games, too. Our community is ever-growing — sign up now and be part of it!
OWDC 2023 Starts Today!
This year's Overworld Design Contest is kicking off right now! Check out the contest thread!
OWDC 2023 →
Chocolate Level Design Contest 2023 - Results!
Ready to see how everyone did? Click here!
ExGxFx Contest 20x23x Results!!!!!x
Sorry for the long delay! The results to this season's ExGFX contest are here, and the vanilla ice cream prize is on us!
VIEW THE RESULTS HERE
The Cave of LoathingThe Cave of Loathing is a vanilla precision hack focused on very short, but demanding sections. It is only 1 exit which consists of 26 chambers divided into 5 themed zones consisting of 5 chambers… (read more…)
Super Mario 64 - Star SelectA short choir rendition of Mario's main theme using the BAH samples that were later used and popularized by the NSMB games. Fitting for the nintendo presents screen or to be used with this patch.
Donut Lift Block v1.2An updated and optimized version of the donut lift block included in Spritetool. This custom block spawns a custom sprite when touched from above or the corners. Details in the… (read more…)
Dragon Quest III (Supplement)This pack contains all samples that are unique to Dragon Quest III. Contains 12 samples in total. Since most of the samples used in the soundtrack are from Dragon Quest VI, and I already made a… (read more…)
Sanae KochiyaPlayer graphics of Sanae Kochiya from Touhou Project. The Player 2 palette is Reimu Hakurei. The fire palettes for each player are white haired "Mokou" Sanae and PC-98 Reimu… (read more…)
Extended Sprite KillerThis is a stationary sprite that will kill extended sprites (i.e. enemy and Mario projectiles) that come in contact with it. It can be set to kill any extended sprite or just a specific one, and to… (read more…)
Individual Dragon Coin SaveThis patch allows each individual (vanilla) dragon coin to be saved once it's collected. Unlike the other method, you don't need to replace all dragon coins with 5 different custom objects for every… (read more…)
Input PlaybackPauses the game at the start of the level and records inputs until L or R is pressed. Then the recorded inputs are played back. If the inputs end before transitioning rooms or completing the level,… (read more…)
Content of the Day
Invisible MarioThis uberasm hide the player's graphic.
Credit is optional.
Super Husky WorldIntroducing my very first Kaizo Hack, dedicated to one of my dearest friends! Had a lot of fun making this and I hope you all enjoy! Beginner friendly! All vanilla, few custom sprites,… (read more…)
Pitchin' Chuck Won't Turn On Extra BitThis patch makes it so that Pitchin' Chuck (sprite 98) will not turn to face Mario when throwing baseballs, if the extra bit is set (he will still face Mario on spawn). For this patch to work… (read more…)
Kirby's Dream CourseThis is a big compilation which contains all of the samples used in KDC.
07/26 Update: Added a port of "Cloudy Mountain Peaks", on the SPC examples folder.