SMW Central is the largest ROM hacking community on the internet, and the gathering place for all the resources you need to create your own ROM hack. We offer a large selection of completed hacks as well, ready for you to play! Traditionally SMW Central focuses on hacking Super Mario World, but over the years we've collected a ton of resources and hacks involving other games, too. Our community is ever-growing — sign up now and be part of it!
This is my first romhack and an introductory for myself to lunar magic and romhacking.
As fun and as challenging as it was to make i hope that it plays the same and you enjoy the ride!
It's… (read more…)
This simple UberASM library will set the Conditional Direct Map16 flags depending on the !-switches pressed. This allows you to place objects other than the vanilla !-blocks to be affected by… (read more…)
This patch will enable placed Bullet Bills to play a sound effect, when spawned, if their extra bit is set in Lunar Magic (opposed to being silent as usual).
Use as an alternative to No Silent… (read more…)
The disassembly of the vanilla spinning coin sprite, ready to be inserted with PIXI 1.40+. I made it customizable, so other types of spinning coin can be easily created from it - see screenshot for… (read more…)
This block will reduce your falling speed by a set amount (defaults are provided). You can use this with the cape, but it won't make that much of a difference in speed. Different falling speeds are… (read more…)
This is the UberASM version of the wall kick patch by MarioE (https://www.smwcentral.net/?p=section&a=details&id=17585), so that you can enable this mechanic only in certain levels.
The base code is… (read more…)
This hack features 7 platforming focused levels. Additionally, a post-game special world is available containing the same 7 levels, but with a tight timer reflective of my fastest times when testing… (read more…)
This patch lets you remove the COURSE CLEAR scorecard and/or the zooming circle effect at the end of the march.
What's removed is editable in the ASM file. However, the palette fade will always be… (read more…)
This is the goal flagpole seen in the original Super Mario Bros and countless Mario games since.
Once Mario grabs the pole, he will slide down, and once both he and the flag reach the base, the… (read more…)
Voice of a Chinese Genshin Impact meme. Could fit with Nintendo Presents screen.
Included 3 versions (8kHz, 16kHz, 32kHz) for different usage and ARAM arrangement.
To ensure the voice being… (read more…)