SMW Central is the largest ROM hacking community on the internet, and the gathering place for all the resources you need to create your own ROM hack. We offer a large selection of completed hacks as well, ready for you to play! Traditionally SMW Central focuses on hacking Super Mario World, but over the years we've collected a ton of resources and hacks involving other games, too. Our community is ever-growing — sign up now and be part of it!
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if smwc2 is so good why isn't there an smwc3?
Hello! Did you know that C3 begins in less than a week? You do now, especially with that giant timer on every page. If you're like me, and thought "oh God C3 is this weekend" and it's actually not until next Friday, consider yourself relieved. So with that, C3 will begin at 5pm UTC+1, which I think is like Noon EST, on Friday July 8th, and run for 96 hours.
Now, I'm gonna level with you here SMW Central, we've had some big C3s the past few years. All that Smash Bros fighting; Slurp Bandit stealing all the colours; Boshi being an ass; Chuck Quizmo asking a bunch of random questions; Mr. Switchy turning the place into a Switch Palace, and then being put on trial for no reason whatsoever. We've had a lot of fun. This time, we've toned things down. You'll notice our friend Telinc1 has been putting a load of work into SMWC2; and instead of slowing things down on that front and having Telinc code a silly little gimmick which will only be used for a few days, we figured SMWC2 where the efforts were best placed. Instead, this C3, you the Star of the Show is you, you and your amazing creations! Hope you're not too disappointed, and I'm sure some of you will appreciate the a toned down C3 too.
See you on Friday for C3!
SMWC Non-VGM Music Tourney 2023 #4 Is Here!
And this time it's hosted by JupiHornet! Wow! Also I thought it was gonna be VGM-included so now I have to redo my nominations
View the thread here! Remember, nomination deadline is next Sunday, June 26th, 7:00 PM EST.
72hoQLDC Results are here!
It's the results you've all been waiting for! Well at least 43 of you were waiting for. Our judges are finally done judging this year's short-form QLDC!
This is the collaboration hack of the 2022 SMW Kaizo Relay - Legends of the Hidden Thwimple - raced at Summer Games Done Quick by the Double-Jump Dinos (Shoujo, Juzcook, CarlSagan42) and the RNG… (read more…)
An emotional track that won 5th place in Super Famicompo 3, inspired by Kenji Ito's works from the Romancing SaGa series and other of his works. Could be useful for cutscenes and emotional moments in… (read more…)
The background of the Bonus Challenge minigames in Yoshi's Island. Includes all 6 palettes (only 5 seen in the screenshots) and the alternative unused version (bricks).
Note that while the… (read more…)
A very simple set of blocks which replicate the Plus Clocks from, among others, Super Mario 3D Land.
These can add either 10 seconds or 100 seconds of time by default but the value is… (read more…)
This is a minor patch that slightly modifies some code near the 'Kill Mario' routine at $00F606 to do the following:
1) Remove the STZ to $188A at the tail end of the routine (which is normally… (read more…)
This sprite, inspired in the ones at Solomon's Key, will despawn in a puff of smoke some time after it spawns. It's recommended to use it alongside a shooter.
Check the ASM file for customisation… (read more…)
This release of Mario's Search For His Hat is a one-world demo of a hack which was planned to be longer... I had to cancel it sadly because of some difficult problems. But still: There is a hero's… (read more…)
This patch allows you to have both the Cape Mario and Raccoon Mario powerups in one hack by making a freeram flag to control it. It only applies if you have powerup #$02 (cape).
This patch DOES… (read more…)
A compilation of the instrument samples of the chromatic percussion category of gm.dls, which is from various Roland modules (mostly SC-55).
Make sure to also read the !patterns.txt for more… (read more…)
This patch aims to simulate the vanilla float framerule, which can be between 0 and 16 frames, in a more consistent way. By waiting 8 frames after the input is registered to adjust Mario's falling… (read more…)