SMW Central is the largest ROM hacking community on the internet, and the gathering place for all the resources you need to create your own ROM hack. We offer a large selection of completed hacks as well, ready for you to play! Traditionally SMW Central focuses on hacking Super Mario World, but over the years we've collected a ton of resources and hacks involving other games, too. Our community is ever-growing — sign up now and be part of it!
Recent News
QLDC 2023 is happening now!
click the fish
Update: QLDC submissions period ended! Details about the contest close and links for downloading the entries can be found here.
I know everyone doesn't like it when we make big sweeping changes to the events calendar, so good news: we won't be doing any of that in 2023! Instead, we'll be getting it out of our system early before the new year rolls in!!
Due to a combination of staff availability, convenience, and Eastern European Religious Events, we will be moving Winter C3 to February 10th-14th. And while Summer C3 will remain in July this year, starting in 2024, all future C3 events will be hosted in February/August. We feel that moving both events forward a month will make it more convenient for us to prepare for these events, and offer better timing for everyone to participate!
So what does that mean for other events? Well, you now get a contest early! QLDC 2023 now starts next week Friday, January 6th! We will also be moving CLDC 2023 forward to March 20th to make room for...something else.
And one last note: you can now check the front page of the site's calendar for all of the listed events! Make sure to check regularly for new events (and possibly other things?) we decide to add to the calendar. Thanks for kindly accepting all of these new changes to the calendar, and have a Happy Two Days Before New Years!
An updated and optimized version of the elevator sprite blocks included in Sprite Tool. These custom blocks spawn a custom sprite when touched from above or the corners. Details in the… (read more…)
Did a simple arrangement of Stream from Castlevania III: Dracula's Curse. Was feeling the mood for some more Castlevania III music, especially since it's been a year since I last arranged a song from… (read more…)
Nothing cryptic, nothing groundbreaking, nothing special, mostly just hard tricks, very straight forward, kuso-style, in the spirit and dedicated to the old school hacks and legends, hence the name… (read more…)
This patch allows you to customize the tile reveal SFX for each Overworld event, as well as changing it for each step in the events. Check out the asm files for more info.
Example video here… (read more…)
A rip of the room tiles from World 6 of Fire 'N Ice, excluding the ice blocks. Like most of this game's tilesets, this is best suited for a bonus area.
Freezes all sprites at level start until player has finished exiting from a pipe.
Fixes inconsistency whether a level is entered as a sublevel from a pipe transition or from the overworld.
Can… (read more…)
This is an in-game tool consisting of a block and a sprite that provides a test environment which shows every sprite clipping size available in SMW. This is perfect for anyone who is coding a sprite,… (read more…)
The conclusion of the infamous Item Abuse trilogy.
The final episode was due to the product of 3 years of on-and-off work, with the approximately 40% of the past 2 months being dedicated solely to… (read more…)
This version fixes a MAJOR glitch where the game would crash if you tried to pick up a veggie, bomb, or POW block and there were no free sprite slots available.
This package includes five blocks… (read more…)
A custom Castle Tileset I made a while ago.
Includes:
-5 Palettes
-Map16 Page
-3 ExGFX Files
-Level
See the Readme for more details.
Again, the flames act like 25 and should be used with… (read more…)
Music was played in World 7 from Super Paper Mario. But fantastic relaxing like Anime stuff. Could fit in the forest levels and overworld with beautiful stuff like anime.
Preview song:… (read more…)
This code will make the camera in a Vertical Level act like one found
in vertical segments of Mega Man or Super Mario Bros. 2
For this feature to work, the level header must indicate either "No… (read more…)