SMW Central is the largest ROM hacking community on the internet, and the gathering place for all the resources you need to create your own ROM hack. We offer a large selection of completed hacks as well, ready for you to play! Traditionally SMW Central focuses on hacking Super Mario World, but over the years we've collected a ton of resources and hacks involving other games, too. Our community is ever-growing — sign up now and be part of it!
Please join us in congratulating our newest site Administrators, AmperSam and DeppySlide! Read more about it here.
The SMWC Hall of Fame
It gives me great pleasure to announce that on Saturday, February 17, we will announce the first inductees into the brand-new SMW Central Hall of Fame.
The Hall of Fame is a new, permanent addition to the site. A class will be inducted each year to recognize the hacks that made our community talk, the hacks that friends would recommend to their friends, and the hacks that we would put in a time capsule for the future to know what this year was like in SMW hacking.
This will display an 8x8 or 16x16 sprite tile at the top or bottom of the screen at Mario's X position whenever he goes offscreen. This way, the player can tell where he is even though they can't see… (read more…)
A recreation of SMW's Switch Palace switches, down with using sprites for handling the pressed switch.
It comes with two sizes: 16x16 and 32x32, the former of which has two separate graphics (one… (read more…)
A fast paced remix of the space theme from Crash 2 that plays in the death route of Piston It Away and the multicolor gem path of Spaced Out.
Update (2024): same sample changes as the main level… (read more…)
A simple, vanilla-esque carriable crate sprite which floats in liquids. Open the .asm file for more info.
Note that bringing custom carriable sprites through pipes has a tendency of breaking them.… (read more…)
This patch allows you to disable the music fadeout that happens when entering a level from the Overworld, on a per-level basis. This can be useful for example for levels that use the same music as… (read more…)
Lightweight acoustic piano samples. Loop points sound a bit "detuned", this is because the samples have too many harmonics and some of them can't fit in a small loop point while retaining their… (read more…)
This is a new compiled sample collection featuring 600+ instruments from the latest soundtrack releases and techniques achieved within the year of 2022 into a small yet compact set of instruments to… (read more…)
Super Mario 8MB, exclusive summer C3 2017 demo!
This demo includes 12 stars for you to seek and hunt down!
Will you clear your way through the mansion? Will you be fast enough in the sewers? Hone… (read more…)
This is a SNES arrangement of Team Rainbow Rocket's battle theme from Pokemon USUM, where the original was basically a remix of the original Team Rocket battle theme from Pokemon G/S/C (was also… (read more…)
Super Moo World is a beginner kaizo romhack for every player to enjoy.
In this game you will see that there are multiple ways to play:
*For beginners, there is a Helper Block Switch in the… (read more…)
This patch allows you to have both the Cape Mario and Raccoon Mario powerups in one hack by making a freeram flag to control it. It only applies if you have powerup #$02 (cape).
This patch DOES… (read more…)
A hedgehog similar to the one from SMW2:YI. When the player approaches, it sticks out its spines, rendering him immune to jump attacks. While it's wandering around, though, it can be stomped… (read more…)
The background seen in the corridors of the Underground Gallery where Death Mantis appear, from Castlevania: Circle of the Moon. It uses 34 tiles, meaning it can be used with foreground with a lot… (read more…)