SMW Central is the largest ROM hacking community on the internet, and the gathering place for all the resources you need to create your own ROM hack. We offer a large selection of completed hacks as well, ready for you to play! Traditionally SMW Central focuses on hacking Super Mario World, but over the years we've collected a ton of resources and hacks involving other games, too. Our community is ever-growing — sign up now and be part of it!
Please join us in congratulating our newest site Administrators, AmperSam and DeppySlide! Read more about it here.
The SMWC Hall of Fame
It gives me great pleasure to announce that on Saturday, February 17, we will announce the first inductees into the brand-new SMW Central Hall of Fame.
The Hall of Fame is a new, permanent addition to the site. A class will be inducted each year to recognize the hacks that made our community talk, the hacks that friends would recommend to their friends, and the hacks that we would put in a time capsule for the future to know what this year was like in SMW hacking.
A recreation of SMW's Switch Palace switches, down with using sprites for handling the pressed switch.
It comes with two sizes: 16x16 and 32x32, the former of which has two separate graphics (one… (read more…)
A fast paced remix of the space theme from Crash 2 that plays in the death route of Piston It Away and the multicolor gem path of Spaced Out.
Update (2024): same sample changes as the main level… (read more…)
Allows you to preserve Mario's flight, including his speed and direction, through a level transition, such as a pipe, door or teleport block. There are some limitations that are noted in the ASM… (read more…)
A simple, vanilla-esque carriable crate sprite which floats in liquids. Open the .asm file for more info.
Note that bringing custom carriable sprites through pipes has a tendency of breaking them.… (read more…)
This patch allows you to disable the music fadeout that happens when entering a level from the Overworld, on a per-level basis. This can be useful for example for levels that use the same music as… (read more…)
Lightweight acoustic piano samples. Loop points sound a bit "detuned", this is because the samples have too many harmonics and some of them can't fit in a small loop point while retaining their… (read more…)
This patch allows to:
-Use the double of Dynamic Sprites than DSX.
-Use Dynamic Sprites of 80x80, 96x96 and 112x112
-Use Semi-Dynamic Sprites.
-Change graphics and palettes on the fly.
-Change… (read more…)
Not really AI, cause it ain't intelligent!
This is a ROM hack / patch of Yoshi's Island (version U1.0) that causes totally random input when playing stages. Works on console with… (read more…)