ASM Section Tags |
This page contains the tags you can use in your submission, based on what yor submission does.
Please make sure to place the proper tags; in case you find a tag that isn't present here, please PM an ASM moderator so we can add the missing tag. |
General tag list |
- abilities: When a submission changes player's related abilities (spin-jump, for example; don't confuse with power-up).
- berry: When a submission is related to the berry tile or sprite.
- boost: When a submission offers a speed boost for the player or some sprite.
- code: When a submission uses UberASM, LevelASM or similar.
- controller: When a submission changes how the controller works (button mapping, etc.).
- counter: When a submission adds or affects a counter.
- dragon coin: When a submission is related to Dragon/Yoshi Coins.
- dynamic: When a submission dynamically uploads content during V-Blank.
- dynamic z: When a submission dynamically uploads content during V-Blank using Dynamic Z.
- filter: When a submission forcefully changes or removes power-ups, Yoshi, sprites, etc.
- goal: When a submission affects goal points or the way you can beat a level.
- jump: When a submission changes how the player's jump works.
- layer 3: When a submission requires or changes the layer 3 tilemap.
- lorom: When a submission is compatible with a lorom version of SMW (the standard game without any expansion chips).
- midway point: When a submission is related to the Midway Point.
- mario: When a submission affects something only for Mario.
- mode 7: When a submission is mode 7 related.
- luigi: When a submission affects something only for Luigi.
- player: When a submission affects both players.
- physics: When a submission changes the game physics for sprites, the player, etc.
- pose: When a submission changes something related to the player's poses.
- power-up: When a submission changes, removes or adds any kind of player power-up.
- sa-1: Whenever a submission is compatible with the SA-1 Pack.
- super fx: Whenever a submission is compatible with or requires the Super FX Kit.
- tilemap: When a submission does changes related to tile maps (background, VRAM, Mode 7, etc).
- timer: When a submission is related to timers.
- timing: When a submission changes or affects the game's internal timing.
- save: When a submission changes or affects SMW's loading/saving system.
- smoke: When a submission affects Smoke sprites.
- sprite: When a submission affects multiple sprite types.
- tile: When a submission changes or affects sprite tiles in general.
- yoshi: When a submission is related to Yoshis. That includes Baby Yoshis.
|
Patch specific tag list |
- bounce sprites: When a submission affects Bounce sprites.
- chip: When a submission activates an enhancement chip (SA-1, Super FX, OBC, DSP, CX4, etc.).
- cluster sprites: When a submission affects Cluster sprites.
- extended sprites: When a submission affects Extended sprites.
- minor sprites: When a submission affects Minor Extended sprites.
- oam: When a submission modifies, remaps or changes the OAM behavior in the game.
|
Sprite specific tag list |
- boss: When the sprite is a boss.
- effect: When the sprite is a graphical effect (e.g. cluster sprites) without gameplay changes.
- enemy: When the sprite is an enemy.
- pacifist: When a sprite doesn't harm the player and isn't a graphical effect, like a generator.
|
Block specific tag list |
- hurt: Blocks that hurt the player.
- layer 2: Compatibility with layer 2.
- map16: Blocks that change the Map16 or tile map.
- on-off: Blocks related to the ON/OFF switch.
- object tool: When a block requires Object Tool.
- solid: Blocks that deal with being solid/non-solid.
|