Language…
16 users online: CalHal, DaHitmenGuy, drkrdnk, fathy2001, Fullcannon, Green Jerry, meatloaf, nebulous84, Nextalis, NNB, RodMon OP, Samie Zuccati, slopcore, TenBlade, TheKazooBloccGosh, Yoshioshi59_ - Guests: 94 - Bots: 247
Users: 55,585 (2,477 active)
Latest user: Edwar
ASM Section Tags
This page contains the tags you can use in your submission, based on what yor submission does.
Please make sure to place the proper tags; in case you find a tag that isn't present here, please PM an ASM moderator so we can add the missing tag.
General tag list
  • abilities: When a submission changes player's related abilities (spin-jump, for example; don't confuse with power-up).
  • berry: When a submission is related to the berry tile or sprite.
  • boost: When a submission offers a speed boost for the player or some sprite.
  • code: When a submission uses UberASM, LevelASM or similar.
  • controller: When a submission changes how the controller works (button mapping, etc.).
  • counter: When a submission adds or affects a counter.
  • dragon coin: When a submission is related to Dragon/Yoshi Coins.
  • dynamic: When a submission dynamically uploads content during V-Blank.
  • dynamic z: When a submission dynamically uploads content during V-Blank using Dynamic Z.
  • filter: When a submission forcefully changes or removes power-ups, Yoshi, sprites, etc.
  • goal: When a submission affects goal points or the way you can beat a level.
  • jump: When a submission changes how the player's jump works.
  • layer 3: When a submission requires or changes the layer 3 tilemap.
  • lorom: When a submission is compatible with a lorom version of SMW (the standard game without any expansion chips).
  • midway point: When a submission is related to the Midway Point.
  • mario: When a submission affects something only for Mario.
  • mode 7: When a submission is mode 7 related.
  • luigi: When a submission affects something only for Luigi.
  • player: When a submission affects both players.
  • physics: When a submission changes the game physics for sprites, the player, etc.
  • pose: When a submission changes something related to the player's poses.
  • power-up: When a submission changes, removes or adds any kind of player power-up.
  • sa-1: Whenever a submission is compatible with the SA-1 Pack.
  • super fx: Whenever a submission is compatible with or requires the Super FX Kit.
  • tilemap: When a submission does changes related to tile maps (background, VRAM, Mode 7, etc).
  • timer: When a submission is related to timers.
  • timing: When a submission changes or affects the game's internal timing.
  • save: When a submission changes or affects SMW's loading/saving system.
  • smoke: When a submission affects Smoke sprites.
  • sprite: When a submission affects multiple sprite types.
  • tile: When a submission changes or affects sprite tiles in general.
  • yoshi: When a submission is related to Yoshis. That includes Baby Yoshis.
Patch specific tag list
  • bounce sprites: When a submission affects Bounce sprites.
  • chip: When a submission activates an enhancement chip (SA-1, Super FX, OBC, DSP, CX4, etc.).
  • cluster sprites: When a submission affects Cluster sprites.
  • extended sprites: When a submission affects Extended sprites.
  • minor sprites: When a submission affects Minor Extended sprites.
  • oam: When a submission modifies, remaps or changes the OAM behavior in the game.
Sprite specific tag list
  • boss: When the sprite is a boss.
  • effect: When the sprite is a graphical effect (e.g. cluster sprites) without gameplay changes.
  • enemy: When the sprite is an enemy.
  • pacifist: When a sprite doesn't harm the player and isn't a graphical effect, like a generator.
Block specific tag list
  • hurt: Blocks that hurt the player.
  • layer 2: Compatibility with layer 2.
  • map16: Blocks that change the Map16 or tile map.
  • on-off: Blocks related to the ON/OFF switch.
  • object tool: When a block requires Object Tool.
  • solid: Blocks that deal with being solid/non-solid.