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Tip: Only use a few different kinds of enemies per level. Overdoing it can make your level feel disjointed and clunky.Not logged in.
Hacks Section Tags and Guidelines
When submitting a hack, please tag it appropriately from the following list:

Graphics:
  • custom character: the hack has a character made up by the author
  • enemy: you play as a Mario series enemy. The specific character will be listed in the tag as well.
  • exgfx: substantial amount of graphics changes
  • less exgfx: often combining mostly original SMW graphics with rips or custom graphics
  • non-mario: the hack does not carry a Mario appearance
  • original graphics: all self-drawn items. requires "exgfx" tag to be paired with it.
  • vanilla: predominantly original SMW graphics. No, this will not be changed to mean no ASM/music either. Stop asking.

* Specific characters like Yoshi or Wario, if playable, will be included in tags. Characters outside the Mario universe will be tagged by the game series they are from or the entertainment/career source (e.g. anime, sports, politics.)
** If the hack's environment all takes place in a specific realm, such as desert or space, the hack will have that as a tag.
*** Specific series will have their own tags to be easier to find (e.g. Eevee's "Assassins" series includes "Sicari" and "K-16 - Story of Steel")
**** If the hack is not in English, then the language will be tagged in its English nomenclature (e.g. for español search "spanish")

Music:
  • music: uses ports or compositions
  • no audio: hack has no music and usually no sound effects either
  • original soundtrack: all self-made music. requires the regular "music" tag to be paired with it.

Special Code:
  • asm: uses programming to create new sprites, blocks, status bars, etc. All other tags in this category should be paired with this except the "hdma" tag.
  • bosses: includes bosses not from SMW
  • hdma: uses hdma writes to create special effects.
  • health: uses a health meter instead of the standard Mario system
  • powers: adds completely new powerups to the game.

Level Design styles and quirks:
  • exploration: level design that involves a lot of searching
  • gimmick: the hack revolves around weird or unusual ideas
  • huge level: extremely long level(s)
  • no boss: hack does not have any bosses
  • non-platformer: hack is not a platformer
  • puzzle: level design that focuses more on using your mind
  • traditional: level design that is more action-oriented
  • variety: uses different types of design styles. does not require other tags from this category except "glitch" if applicable, unless one style is predominant.
  • glitch: level design involves use of gameplay techniques that were not intended by the programmer for the player to use

Themes:
  • horror: hack intends to spook the player
  • creepypasta: hack's story is based on a creepypasta
  • crossover: combines two or more games in an intentionally intersecting way apart from just being used for tilesets
  • downport: a remake of a hack from a post-SNES system. This tag must be paired with the "remake" tag.
  • holiday: related to a special day of the year (e.g. Christmas)
  • joke: the hack is made for humor value
  • remake: the hack is a remake of another game
  • story: hack has heavy focus on a storyline

Other:
  • mature content: The hack contains a notable amount of nudity, gore, profanity or other similarly touchy subjects.

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

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