Tip: If you're using the wall-running purple triangles in your hack, remember to add Tile 1EB (or a tile that acts like Tile 1EB) underneath it. Extended object 44/45 will include this tile for you.
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News: Information Regarding SMWCP2 and SMWC Island Projects.
These two projects have been an active part of the SMWC community for quite a while. Too long as a matter of fact...
SMWC Island is a collaborative Yoshi's Island hack among the userbase since 2014, almost two years ago. That has been in limbo long enough. Raidenthequick has finally placed a deadline on the project that all remaining levels that are still being worked on must be in by June 1's 2016. There will be no extension.
And now for the other elephant in the room...
SMWCP2 is a community collaboration hack of SMW that started back in 2011, well over 5 year ago. That is an absurd amount of time for a collab to be "in progress", and it's time to put an end to it. The main issue for this collab is ASM. We went big. Waaaaay too big. In the end it ended up screwing us over. After talking to Lui, we have placed a Final Deadline for the completion of SMWCP2; September 30th, 2016. This will be the official release date of SMWCP2, whether it is finished or not.
So I am giving one more final call to all of our ASM'ers out there for assistance in the completion of this project that people have worked on for years. If the project is not done or at least "days away from being done" by the time the deadline is set, then we just release it "as is", with resources included. If past that point, someone wants to pick it up and finish the project on their own, then they may do so. But as a staff team, we will no longer be supporting it.
If you want to help out with this project at all, please contact Lui37 and he will give you the info you need.
There are things that literally anyone can do. Do you know which all levels have layer 3 backgrounds but don't use the sprite message box? We don't, but we have to go through and find out and add them to the patch. This is just busy work, a monkey could do it, but it has to get done and it takes a decent amount of time to do. Stuff like that.
As unfortunate as the mandatory deadline for SMWCP2 is, it's not surprising it had to be set.
The game was just too ambitious. And so because it took so long as a result, it ended up needing more and more things changed and improved because standards kept moving on and new tech kept getting released. Past a certain point, a work has to ship to avoid getting outdated.
Add a ROM hacking community that seems to be getting a bit less active over the years and real life stuff to focus on, and you end up with this.
Maybe in future, collab hacks like this should not try and do everything themselves and just make use of existing resources where possible. Less impressive, but hey, it got the first game out the door much quicker.
No, if I remember correctly, one of the VIP hacks currently holds that status.
I wish I could help but outside of music-related stuff, minus composing, I can't do much. But I want to see this hack in a finished state, I do. I don't want SMWCP2 to turn into the next A2MT, and I was already saddened by that hack's cancellation and unfinished-ness. Here's hoping this will all work out well.
Yeah, I'd say keep these collabs a contest. With prizes. So the participants can be motivated to finish and things can get done quicker. Like the VLDCs. Those seem successful enough using this mechanic. People need motivation, and when the primary motivation is purely the finished product, sometimes it doesn't work out so well.
This is a good sign. Truely man, id hope this should be a lesson on how NOT to manage a sitewide project. Its only now that a dedicated team of various people with their specialized skills should be taking up the reins rather than having volunteers that are less obligated to finish what they start. Id wonder if that was the case since the begining of that collab (referring to smwcp2)
Perhaps it's best if, after this, we stop with the site-wide collabs. Either that, or we scale back the ambition. If anything, maybe a proper vanilla collab may work. It's true that there isn't much that can be done, story wise, with vanilla resources, but do Mario games REALLY need epic stories? The official games get away with the same "Bowser kidnapped Peach." story in each installment.