Tip: Make sure there is no stylistic clash between the graphics you choose.
Not logged in.
News: Release of Lunar Magic 1.64
What better moderator to deliver this news than me, a YI hacker. >.>
Anyway, for all you SMW hackers, this is the news for you. For all you users that don't give a crap about SMW, this probably won't interest you at all.
FuSoYa, today, has released Lunar Magic 1.64. Although the new build mostly contains bug fixes, it also has some added features, such as (in FuSoYa's words) "support for customizing the display of custom sprites in the editor". That's probably the only update most of you will care about though.
Holy...fucking...christ...(ZOMG, I SWORE! AND I DIDN'T CENSOR IT! *epic gasp*)
He's still into SMW Hacking...words have been...vacuummed away...
Anywho, good to know FuSoYa's still at it. And now I'm acually glad that this has happened, as I was going to start adding levels to my hack tomorrow. (Why couldn't this have happened while I was still doing the OW? BLARGH!) And the new features are going to make SMW Hacking so much easier for me, and the entire SMW Hacking community. FuSoYa, SMWC thanks you. No...THE WORLD THANKS YOU! You have made my day.[/gay speech thingy]
Let me get this straight, the new functions are...
A) You are now able to connect OW exits so much easier.
B) You can acually see what the Custom Sprites look like in LM. (Obviously the best new feature.)
C) You can make level 24 a normal level. (YES!)
D) You can import/export palettes from YY-CHR. (Not sure how that's going to affect anything.)
E) And finally, you can change the level that makes the 'Big Boo Boss' activate the secret exit.
Holy crap!! I thought he gave up editing it! I was wrong XD
I tried it and in the OW editor linking exits without all that crap of constantly fixing it is great! I wanted that to happen for a while! My mind's been read...Finally!
So, this version only fixes the left over bugs from 1.63? No other features are added at all? Like, a much easy way to import ExGFX or better yet everything that makes a completely better super mario world hack. I gave up on hacking so, ehhh....Still I should download that shit. Happy birthday LM, thanks FuSoYa!!! Blah.....
THAT was unexpected! Just like with Super Mario Bros. Z...you think someone's abandoned his pride and joy due to artist disillusionment, and then BAM!!! He's back!
I especially like how we no longer need Translhextion to disable Level 0x24's weirdness; we can now do it with the Overworld Editor. I also like how the 16x16 editor reminds us to "press F9 to save". And as much as I like the fact that we can now finally make our custom sprites look right in LM, that means I have to redo a bunch of things to account for the change!!! >_< Oh well; that's a minor annoyance, I guess... ._.
Originally posted by Lunar Magic's help file
adjusted a slope object in LM to emulate a game bug that causes the slope to break up on screen boundaries in some cases. Thanks goes out to Alex99 for noticing this.
ZOMG FuSoYa noticed me! (fangirlish squee)
I wish he didn't misspell my name, though. People do this shit to me in real life all the time, and I don't think my name is that particularly hard to spell correctly... </rant>
Same-Day UPDATE: You can also change which level Sprite 0xC5 (the Boss Boo) activates the secret exit on! And, if you press Ctrl+Shift+Page Down on the 8x8 and 16x16 editors, you'll find more pages!
I kind of knew that FuSoYa was bound to release 1.64 sometime this year when I read a post from December 2008 on his site saying:
Originally posted by FuSoYa
although I did fix some minor issues discovered in an older one... enough to justify a maintenance release at some point. Would like to add a few small updates to it as well while I'm at it, but we'll see how next year turns out.
Still I'm very surprised and happy to see a new release!
It essentially works the same way, but I recently got a glitch when transferring a level file from one rom to another, where the ExGFX and ExAnimation settings were fucked up. Changing the values back to normal was fine, but I have to wonder what caused the issue. (I was transferring my level to the newest SMWCP rom)
Oh my fucking lord, amazing! To think that I have witnessed an update, a great one at that! FuSoYa, I've always considered you to be legendary, and this update really shows that you care as well. After 4 years, an update has really shocked us all.
EDIT: lol, two Lunar Magics in the Tools Waiting to be Moderated
Wow! I did not expect a new version of Lunar Magic would be made! I got to solve a big problem with this support about RATS tag in Ma16 FG Data!
And congratulations FuSoYa by 9 years of Lunar Magic!!!You were the person who opened the doors to the SMW hacking into our lives!!!
I've always thought there was nothing more unlikely than me (a fairly new hacker) experiencing the release of a new version of LM... All I can say is wow. Even better, it proves that FuSoYa is still "alive" and cares about SMW hacking at least a bit.
And it's such a useful update, too! Automatically adding a header, disabling level 24's weirdness, protecting Map16 Data with a RAT, more OW palette features, custom sprite support... This sure feels like version 1.7 or even 2.0! I have yet to try it out, but still, all I can say is wow.
If you, FuSoYa, should be reading this for some reason... Words cannot express how grateful I am (and we probably all are).
Wow, this was very unexpected for me. Normally these kinds of "complete" programs stop getting updates. I'll have to check out this new version pretty soon. Congratulations on going strong for 9 years with your program, FuSoYa.