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Tip: Don't just modify the original SMW overworld; start from scratch.
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News: Hack Showoff #2
CRAPPY BACKUP OF LAST ARTICLE HERE.

-------------------------

THE FORUMS ARE DOWN FOR MAINTENANCE.
It is now a possibility this will actually go for, like, a month. Maybe.

Round 6 of SMWCI has been extended due to forum maintenance!

Also, here's something to entertain you while you wait:

<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/mh0FaVMc7VI&hl=en_US&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/mh0FaVMc7VI&hl=en_US&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

-------------------------

DO NOT REPOST WHEN IGNORED, DO NOT WHINE WHEN IGNORED!
Posted by:  Blumiere -


Comment: Uhrix
@ Karkhisi: It clear that you got some experience with OW edits. I like all of them, good palettes and nice design. The only sad part is that few people making such great overworlds manage to make just as many levels. Maybe you are an exception, lets hope that becuase I know your level design is also great.
Posted by:  Uhrix -
Comment: FreezyFoop
Yeah, I'm probably talking about the same hex edit ASM is talking about.
Posted by: FreezyFoop -
Comment: ASM
Ah. Sorry, iRhyiku. I had forgotten I killed off all of the original counters in my hack. Looks like you still have some default counter code going on. Patch this.

lorom
header

org $008E8B ;Time
db $FE

org $008EE6 ;Mario Score
db $FE

org $008F14 ;Luigi Score
db $FE

org $008F54 ;Lives
db $FE

org $008F7D ;Coins
db $FE

org $008FA3 ;Yoshi Coins
db $FE

org $008FE7 ;Bonus Stars
db $FE
Posted by: ASM -
Comment: mszegedy
Hallo! Since the help thread is buried, I have a question to ask:

First, I created a cloudy stripe image in Racing Stripe. I then saved and loaded this in Terra Stripe, rectified any errors, and inserted it into the ROM. Furthermore, I applied the Layer 3 ExGFX patch with the Slot 4 of Level 125 set to 00A8. Finally, I applied LevelASM with the following code for level 125:

Code
REP #$20
LDA $1C
LSR A
LSR A
STA $24
LDA $1A ; Scroll four times as slow as Layer 1.
LSR A
LSR A
STA $22 ; Layer 3 X.
LDA #$1F1F
STA $212C
SEP #$20


And now the title screen is destroyed! The Nintendo Presents thing in the beginning shows up fine, and the music plays fine, but I can't see a danged thing!

Tell me and you will be rewarded with a screenshot of an awesome three-layer BG. :P
Posted by: mszegedy -
Comment: iRhyiku
ASM:
thanks but..
org $8C89 ; Status bar rearangeing
db $3E, $2C, $3E, $2C, $3E, $2C, $3E, $2C, $3E, $2C, $3E, $2C, $3E, $2C, $3E, $2C
db $3E, $2C, $FC, $2C, $FC, $2C, $FC, $2C, $4A, $38, $FC, $2C, $FC, $2C, $4A, $78
db $76, $38, $26, $38, $FC, $2C, $27, $3C, $27, $3C, $27, $3C, $FC, $2C, $2E, $3C
db $26, $38, $FC, $2C, $27, $38, $27, $38, $19, $38, $26, $38, $27, $38, $27, $38
db $FC, $2C, $FC, $2C, $64, $28, $26, $38, $FC, $2C, $FE, $2C, $FE, $2C, $4A, $38
db $FC, $2C, $FC, $2C, $4A, $78, $2E, $3C, $2E, $3C, $2E, $3C, $2E, $3C, $FC, $2C
db $FC, $2C, $FC, $2C, $FC, $2C, $FC, $2C, $FC, $2C, $FC, $2C,

Doesnt work, or the other values..

@foop2164:
What Hex edit? I looked thoroughly and couldn't find one..
Posted by:  iRhyiku -
Comment: reghrhre
Hey guys, I was bored and decided to make this video showing off my overworld and submaps:
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/uALyQgtXCEU?fs=1&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/uALyQgtXCEU?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
Yourube Description:
I've always wanted to make this type of video where I show off an overworld.

I know there are some errors in the overworld, it'll be fixed so yeah. I'm not too sure about the music choices I picked, what do you think? How do they look? Ignore the bad number palette thing on the overworld border and the level names. (Well, at least some of the level names)
Posted by: reghrhre -
Comment: ASM
iRhyiku,
There are two ways to do it. You could change the nothing color in LM's palette editor, but you'd have to do that for every level.

Or, since you're using the health patch, find the status bar patch

[org $8C89 ; Status bar rearangeing] (he misspelled rearranging)

And anywhere it says $FC,$XX, change it to $FE,$2C. This changes the blank tiles to a colored tile. If FE doesn't work, change it to FD or FF.

[edit]
Wow, Foop!
Posted by: ASM -
Comment: FreezyFoop
Looks good Jacob, I'll play it when it's released! :D

Good luck doing that, moltensnow.

And the BG Looks good, MarioFan22, but why not try a custom palette for it? That was the original palette for the Bg. I would...

Here's something. Modern Mecha Koopas:



Edit: Oh, and iRhyiku, I think I remember seeing a hex edit to change which tile is the 'blank' tile for counters.
Posted by: FreezyFoop -
Comment: MarioFan22
Trying out a BG for World 2-5. Also used fake HDMA. How does this look?


Jacob: I like the sound of those gimmicks BTW. Can't wait to play!
Posted by: MarioFan22 -
Comment: Golden Yoshi
The title screen is supposed to show a mix of different level gimmicks. In one level, you guide Luigi across a level. In another, you Spin Jump to alternate between blue and red blocks. In another, you collect purple coins. I just mixed and matched for the title screen.
Posted by: Golden Yoshi -
Comment: cheat-master30
Very nice title screen, but I'm curious. What exactly was the sprite used for Luigi? An NPC sprite, or an enemy sprite with graphics edited? The latter might explain why it's behind solid blocks, right?
Posted by: cheat-master30 -
Comment: MarioFan22
Jacob: Very nice title screen. Can't wait to play Hack! :D
Posted by: MarioFan22 -
Comment: MolSno
Looks good, Jacob. I can't wait to play it.

Alright, I want to share an idea I had. Remember that room from Bowser's Inside Story? There was something covering you, and you could only see your shadow, but not the platforms you have to jump on? And then you would hit the switch so that you could see the platforms, but not where you are? Well, I'm going to try to replicate that. How? Well, I'm going to ExAnimate the palettes so that it happens when you hit an On/off block. I don't recall anyone doing that before. What do you think?
Posted by: MolSno -
Comment: Golden Yoshi


Hack is now 100% done...currently undergoing testing. It'll be released soon. May not be able to release it on a forum thread under the current circumstances, but I'll get it out there.
Posted by: Golden Yoshi -
Comment: iRhyiku

ignoring the palletes, how does it look?
i need to find a way to turn those 'nothing' tiles into black tiles..
any ideas?
Posted by:  iRhyiku -
Comment: Taven
@K3nny: It's a good lvl, i like the Luigi's pallete
Posted by: Taven -
Comment: Spud Alpha
Thanks everyone! Might I add this is NOT part of my MAIN vanilla hack- Back to the Classics. It's a side vanilla project.

@moltensnow: copy pasted the spring "bean" tile in yychr and pasted it in an exgfx file used in the BG3 slot of LM7.1. It uses the coin palette, making it brown.

@SolidSnake: as I said, ignore the floating water- I'm working on it.
Posted by: Spud Alpha -
Comment: KennyJ
First level of LHJ:
<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/rB8Kxt7SkpM?fs=1&hl=en_US&color1=0x5d1719&color2=0xcd311b&hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/rB8Kxt7SkpM?fs=1&hl=en_US&color1=0x5d1719&color2=0xcd311b&hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>

Comments?
Posted by: KennyJ -
Comment: imamelia
Should we ask questions here, since probably nobody will look at that other news post? I'm having trouble with yet another patch...
Posted by:  imamelia -
Comment: SafeDesire
Spud: I spy with my lil eye, floating water. :P
Posted by:  SafeDesire -
Comment: Ersanio
I like that trailer in the youtube video embed. Whoever did it - good job!
Posted by:  Ersanio -
Comment: Taven
Spud: This is really good, congrats.
Posted by: Taven -
Comment: MolSno
What's this? A new demo for Mario's Epic Adventure? HOORAY!


Spud, I'd like to know how you got those springboard tiles as a bridge!
Posted by: MolSno -
Comment: MarioFan22
@Spud: I really like how you've made a bridge using the wall springboard tiles. I'm loving the water FG and the palettes! :)
Posted by: MarioFan22 -
Comment: Spud Alpha
I couldn't get a decent screenshot due to a fatal glitch(that I'm still trying to find out how to fix <_<) in the level, but regardless;

Ignore the line of water at the top, that's due to the glitch.
Also ignore the BG, I'm going to find some better islands.
Posted by: Spud Alpha -
Comment: leod
majora, the coins ARE white circles.
Posted by: leod -
Comment: majora211
@foop: As Already stated foop you should get rid of the grey pixels around Mario. They look odd.

@KingGoomba: The BG looks great.

@Volke: The status bar looks alright. Personally I don't like a white circle as a coin counter but that might be just me.
Posted by:  majora211 -
Comment: Midna
It looks nice, Volke. It's a status bar, so I can't really say much about it.

Originally posted by Marioman
Mediafire is being gay with me


Using "gay" as an insulting term just irks me. In my opinion you shouldn't say things like that unless Mediafire is actually in a homosexual affair with you.
Posted by: Midna -
Comment: Volke
People complained that my hack Pac-Land is too much like Mario. So I am going to work changing that. First step, the status bar:



As you can see, I got rid of the item reserve box, as well as the bonus stars, and, changed it so that the coin counter icon is now a pac dot, and the dragon coins icons are Pac Man faces, just like the actual dragon coins are.

(Also, I changed it to say "Lives" instead of "P" as someone complained about that)

What do you think?
Posted by:  Volke -
Comment: KingGoomba304
Foop: Awesome Koopas and tileset. The Koopas fit in very well.

Also,



Click for download.
Posted by: KingGoomba304 -
Comment: Marioman
Foop, that tileset looks absolutely AMAZING.

Also I got the Status Effect thing downloaded, now to try this thing out...
Posted by: Marioman -
Comment: FreezyFoop
Redrew-ish YI's underground tileset.



Also, Mario Party Advance Koopas :D

Posted by: FreezyFoop -
Comment: ASM
Yeah, that's the problem I was having. Kept timing out. Wasn't aware of the file size limit in the filebin. Apologies.

Well, I have to say, it's an awesome program. I am having a conflict with one of my patches that hacks the status bar, but I think I can work around it (I hope). Need to go find the address that Super Status Bar hijacks.
Posted by: ASM -
Comment: Marioman
He's right. Also to add, Mediafire is the best file hosting website IMO.

e: Apparently Mediafire is being gay with me at the moment. Firefox just said the page was taking too long to load, the connection timed out. Well, the download that is.
Posted by: Marioman -
Comment: HuFlungDu
Originally posted by ASM
Only one problem. MediaFire is being fail. Could you upload to the filebin or something?

No. It's a 5mb file, the largest available in the file bin is 4mb. Only way around I could see was using mediafire or some other filesharing site.
Posted by:  HuFlungDu -
Comment: ASM
Awesome, HFD! I can't wait to try it.

Only one problem. MediaFire is being fail. Could you upload to the filebin or something?

[edit] I finally got the file to download, but it took forever.
Posted by: ASM -
Comment: HuFlungDu
Wasn't sure, but this seems as good place as any to put this. Basically, I've been working on a new status bar editor for a while. I called it "Status Effect", which I'm pretty sure was suggested by TLMB as a joke, but it's as good a name as any I guess. New features:
A) Most importantly: Allows for editing with the compatibility version of super status bar. Later version will allow for the advanced version, but currently, no. If you have the advanced version already installed, you would need to uninstall it or not use this tool. Sorry.
B) Allows for moving and removing of all the counters, including score, itembox, and small bonus star counter.
C) GFX loading from ROM or from GFX files, also allowing for loading .tpl palettes.


Known issues:
A) Counters don't play well with Smallhacker's status bar editor. If you have used Smallhacker's tool, uninstall and reinstall all the counters and it will fix the issue.
B) There is one bug that seems to be eluding my fixing... If you find it I will be surprised however.

Download link

Note: This is a beta! If there are any bugs, tell me, as that is the entire point of this whole post. I'm just trying to get peoples opinions on usability and if there are any glaring bugs.

And that's about it. Let me know if you have any troubles or whatever
Posted by:  HuFlungDu -
Comment: Yan
I don't knew that it was possible to rip graphics from Sega CD with Ultimate BG Ripper Tool, and then I decided to do a test:



Tidal Tempest from Sonic the Hedgehog CD

And so people, I would say one thing. Why the idea that realistic graphics can give clash? So that all work ripping graphics will make a hack to lose points because of the clash? If the simplest are best, why there are patches to expand this amount of graphics?
First, you will not play a hack because of a clash? You never wanted put Mario in another game environment? I'm not saying that simple graphics are bad, I am saying that every one has his style to make hacks.
I will not put redrawn graphics in my hack, because I like Super Mario World graphics in the way it is. If I change the graphics of the sprites, the game will not be the same!

If someone wants to make a comment, please write. If I'm wrong, tell me why.
Posted by: Yan -
Comment: Lunar Rico
I need beta testers! You can tell me here or PM me. You will get credit!
Posted by: Lunar Rico -
Comment: Artsy3...
@TLMB: I'm wondering that too. It's not really a waterfall if it's not animated, unless it's a frozen one. :P

Well, time for me to show another level preview. There are two screenshots actually, both from the same level: Shifting Shack. Compare them.

http://i38.tinypic.com/14nxgw.jpg
http://i33.tinypic.com/2wcgzu1.jpg

As you can see, I'm using two similarly laid-out levels connected by a series of doors, giving the player the idea that the level changes when you enter a door. So yeah, it's a bit puzzle-ish without going back and forth, at least not with the same obstacles.

Comments of any kind?
Posted by: Artsy3... -
Comment: Ludus
TLMB, is it animated? if yes, this is awesome.
Posted by: Ludus -
Comment: TLMB
@ GoldenSonic15: quiet you, all he was doing was advertising his new demo. I don't know how someone could interpret that as something as the "rest of the forums".


For the sake of boredom content:
Old Vanilla Waterfall(edit: it is animated in game)

I might use this as something else other than a waterfall.
Posted by: TLMB -
Comment: MarioFan22
There will still be actual invisible blocks in the hack for secrets and other stuff like that.
Posted by: MarioFan22 -
Comment: GoldenSonic15
moltensnow: ... Did you seriously need to tell us that? This is a recreation of the screenshots/video thread, not the entire freakin' forum.
Posted by: GoldenSonic15 -
Comment: mszegedy
@MarioFan22: Isn't the point of them that they're invisible?
Posted by: mszegedy -
Comment: MolSno
There's going to be a new demo for Mario's Epic Adventure soon. I just have to make one more level. You guys will be surprised at all of the new stuff I added. I'm going to fix all of the problems addressed with Mario's House.
Posted by: MolSno -
Comment: MarioFan22
Just wanted to show off some "invisible" Coin & Note Block graphics I made:


Spin-jumping without shooting fireballs would definitely be very useful. You'd be able to spinjump off an enemy without accidentally killing it.
Posted by: MarioFan22 -
Comment: Chdata
A simple Limiter Removal and OAMStuff, along with a spinjump thing I found myself.
Posted by: Chdata -
Comment: Karatekid5
http://www.youtube.com/watch?v=EM3ZMrRTkYY
Same tileset I made from earlier in video form so you can see the animations/see how it looks in-game.
Posted by: Karatekid5 -
Comment: Artsy3...
Same level as Shroom Grasslands, but this time with a bit of a darker ground FG Palette, and I changed the mushroom stem palette back to the original, since I agree the last one wasn't so eye-pleasing.

Linky
http://i34.tinypic.com/4q9zd.jpg

So basically, a palette change is all it is.
Posted by: Artsy3... -
Comment: ASM
@fakescaper,
If I may ask, what are the other "few small hex edits" besides the ones from my patch that allowed you to do that?
Posted by: ASM -
Comment: Master S
Posted by: Master S -
Comment: Sinister Pixel
moltensnow: I'd remove the fire flower from Luigi's room as it's just going to make the game so much easier than looking for a fire flower in the level. I'd also make the layout of each room look slightly different because the bland corridors in every room look rushed. Finally I'd separate those Toad NPC's a little so you don't accidently talk to the wrong one.
Posted by:  Sinister Pixel -
Comment: Chdata
Japanese Fireball ASM
My Fireball ASM

I just had to do this when I found that on the uploader.
Posted by: Chdata -
Comment: iRhyiku

A level in my hack.. obviously i need a nicer background..a keeper?
Posted by:  iRhyiku -
Comment: Taven
@Artsy3...:The Mushroom, the ground you might wanna change i little
But the mushroom pallete is weird.
Posted by: Taven -
Comment: MolSno
Updated Mario's house and added M0AR NPCs.
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/5X5i4u_xX6k?fs=1&hl=en_US&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/5X5i4u_xX6k?fs=1&hl=en_US&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

I threw Wario in for comedic effect. :3
Posted by: MolSno -
Comment: Lunar Rico
Another update, but you say a double update:

www.jerrysvacation2.weebly.com
Posted by: Lunar Rico -
Comment: ASM
Nice level, Lynnes.

And Lol KeepMushroomFail™.
Posted by: ASM -
Comment: Artsy3...
What should I change about the palette? The ground or the mushrooms? I can change both relatively easy, but I can't fix the pattern of left and right sides of the mushroom stems. (The diamonds of the edges of the stems don't quite match, I've tried for awhile to find some way to make them.) I can change the colors though.

And thanks for your input, I expected something of relatively minor magnitude like that in here to be ignored. (I'll probably re-post in the hack thread I'll make for this when the forums get back up, and I make a few more levels.)
Posted by: Artsy3... -
Comment: Taven
The design is cool but u might wanna change the pallete ;)
Posted by: Taven -
Comment: Artsy3...
I may as well toss my two coins in. Here's a >preview< of a level I made today using Lunar Magic 1.71. (Yay mixing tilesets!) It's called Shroom Grasslands, and it's all Vanilla. This is actually the Rope 3 tileset with the mixed map16 normal/grass tileset. Though not all of it is shown, the complete map16 page took 3 to 4 hours to make.

This is going to be a level in my currently unnamed hack. The picture is below.

http://i34.tinypic.com/2db9ij7.jpg

The image would stretch the page if I posted it, so I linked it. Please tell me your opinions on it.

Edit: @Lynnes: That level is already looking impressive and challenging. I'm guessing it's for one of the later worlds?
Posted by: Artsy3... -
Comment: allowiscous
<object width="500" height="405"><param name="movie" value="http://www.youtube.com/v/PcHEhU40EkU?fs=1&hl=en_US&color1=0x2b405b&color2=0x6b8ab6&border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/PcHEhU40EkU?fs=1&hl=en_US&color1=0x2b405b&color2=0x6b8ab6&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="500" height="405"></embed></object>
Description;
Finished my level for SMWCP, so I figured I'd show it here. This is only the first half, the second half being the Marine Pop lava place thing. The music is The Worlds End by Jascha.
Posted by:  allowiscous -
Comment: FreezyFoop
"@foor2164
Are you sure that's Super Mario World?"

LolFoor

I'm pretty sure, ya :D I'll take that as a compliment. :]
Posted by: FreezyFoop -
Comment: MolSno
@foor2164
Are you sure that's Super Mario World?
Posted by: MolSno -
Comment: FreezyFoop


How does it look? Sorta showing off the palette for the FG and sprites...
Posted by: FreezyFoop -
Comment: MolSno
@Parakoopa
So, we get to see what Peach does for Mario after he rescues her...
Posted by: MolSno -
Comment: Master S
Oh look, a graphics pic:
Posted by: Master S -
Comment: Karatekid5
This is a hack help question.
So, I think I, embarrassingly, broke some of the sound in ASMT. After at least 5 hours of trying to pass "currents" in the last world, (I got so close to the end), I opened the game up in Lunar Magic, placed a goal sphere in the midway room, passed the level, saved, opened up in Lunar Magic again, removed the goal sphere, saved. Now for the music problem. I enter a level from the OW and the music in the level plays. After entering another area in the level, all music will stop playing for the remainder of the level. What is happening here?
Posted by: Karatekid5 -
Comment: MarioFan22
I think the OW Mario is an object you can pick up. Wasn't it a Key replacement?
Posted by: MarioFan22 -
Comment: Karatekid5
@metalgearhunter
Oh, I see. Thank you for telling me. I just remember you saying that Hunter's castles usually use your custom drawn GFX (work of art, by the way) and the U.N. Owen port (I'm going to use it in a few castles as well).
Thanks for clarifying.
@two_headed_yoshi
Looks great, but how come there's a tiny OW Mario in the screenshot?
Posted by: Karatekid5 -
Comment: mountainmage
Hey Moltensnow, it's spelled throne not thrown. Thrown is the past tense of throw.
Posted by: mountainmage -
Comment: amhunter
@Karatekid If you mean the U.N. Owen Port, that will be Hunter's Castle music in the Hunter's Revenge, except for a special level (Hunter's Capital on HRR). Since this is the Crater, Hunter's Castle will not have the U.N. Owen port, but Hunter's final level on the Crater will use it. The level is called "Hunter's Revenge" and is the final level of the semi final world, the Furnace.

On HR2R, Hunter's Castles will use the U.N. Owen port, however, Hunter's Revenges 3 and 4 will not even have U.N. Owen in it.
Posted by: amhunter -
Comment: Thomas
@Yonowaaru: No, they go in the "SMW Hacking Questions" news post. Click the "News" button in the sidebar, and the post will be the fourth one down.
Posted by:  Thomas -
Comment: Karatekid5
@metalgearhunter
Awesome level! I really like the graphics and those koopa replacements. Though, what happened to the usual Hunter's castle music?
Posted by: Karatekid5 -
Comment: Hobz
Random gfx changes
Not much but I feel I might as well show it off :)
edit: also since the video's creation I have deleted the points.
Posted by:  Hobz -
Comment: amhunter
<object width="500" height="405"><param name="movie" value="http://www.youtube.com/v/nV27LfK2P6M?fs=1&hl=en_US&color1=0x2b405b&color2=0x6b8ab6&border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/nV27LfK2P6M?fs=1&hl=en_US&color1=0x2b405b&color2=0x6b8ab6&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="500" height="405"></embed></object>

That's all I want to say.
Posted by: amhunter -
Comment: Yonowaaru
Uh, do questions go here? Anyways:
How do you make tiles in the background change to a different colour than the foreground? It's pretty important...
Posted by: Yonowaaru -
Comment: Truxton
Nice BG work Lynnes. Ill try doing that some time.

comments?
Posted by: Truxton -
Comment: Parakoopa

What the...?
also:
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Lg9nQ4C-V90?fs=1&hl=de_DE"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Lg9nQ4C-V90?fs=1&hl=de_DE" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/gvyoEqS1uv0?fs=1&hl=de_DE"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/gvyoEqS1uv0?fs=1&hl=de_DE" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
Posted by: Parakoopa -
Comment: Marioman
Lynnes, I'm kinda confused here. I did what you exactly said, put a background tile with priority enabled , but it DID NOT appear over layer 1?
Posted by: Marioman -
Comment: mockingod
Lynnes thats pretty coolsauce. I never knew that was actually possible. Cool trick for the future.
Posted by:  mockingod -
Comment: KingGoomba304


Ripped from YI DS.

Download.
Posted by: KingGoomba304 -
Comment: MolSno
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/c-Lq2JtWD_I?fs=1&hl=en_US&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/c-Lq2JtWD_I?fs=1&hl=en_US&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
Originally posted by the video description
Yeah. Just some new stuff now that I know how to insert sprites and NPCs.

Turn annotations on so you know what I changed.
Posted by: MolSno -
Comment: allowiscous
Thanks, and that ones easy. LM can now insert tiles above 200, all the way to 2FF. Just try typing it in the map16 window and you'll see.
Posted by:  allowiscous -
Comment: ASM
That's really cool, Lynnes. Didn't know you could add layer priority to backgrounds. Good to know.

Question. I'm relatively new to LM 1.71. How are you getting two different foregrounds into your levels? I see the two extra BG files in the GFX bypass box, but how do I map them into the FG in map 16 if the tile numbers only go up to 1FF?

[edit] Oh, dang. I just tried mapping to tile 200 in a block and it worked. lol. awesome.

[edit 2] Ninja'd edit. Thanks!
Posted by: ASM -
Comment: allowiscous
Nonono Spudy, everything you see is a BG, except for the foreground itself. All that's happening is that the rocks and the clouds have priority enabled in the map16 editor, which puts them in front of everything even though they are still apart of the bg. See, it's still using a background image.

And I didn't use any ASM to make this, that's why I said it would be good for vanilla hackers, try it out yourself you'll see.
Posted by:  allowiscous -
Comment: Spud Alpha
10204307: well, there are quite a few ways to have a background on a layer 2 level:
A. have a layer 3 background.
OR
B. have a psuedo-background made up of manually placed FG tiles.

In any case, you were wrong about him having a background in a layer 2 level in the first place. What he was showing that he did was place the rocky stuff at the bottom. The rocky stuff(dunno what to call it) has layer priority enabled and therefore covers up the FG. The green crags and water are all on layer 3 if I'm right.
Posted by: Spud Alpha -
Comment: Delta
@Lynnes
How did you get a background on a layer two level?
Wow...
Posted by: Delta -
Comment: Master S
Lynnes, your palettes and layer effects always are amazing.

Anyways, I've got two levels recorded of Super Mario World - A Quick Adventure. Linked:

Video 1
Video 2

Posted by: Master S -
Comment: allowiscous
Well Spud, I'm going for a dusk-y time of day, but I want the colors to be more suppressed than orange, because, well, orange is a pretty bright color.

Oh, I got one more screenshot. I just found out that without any ASM, if you give a tile on the background image priority, it will appear in front of everything else. I only thought this applied to layer two levels, but I guess not. Also, vanilla hackers can use this to make all kind of neat pseudo effects.

See what I mean? The rocks and clouds are on layer 2 and they go above everything, now all I need is parallax scrolling.
Posted by:  allowiscous -
Comment: Spud Alpha
Lynnes, awesome stuff. I like the statue idea, it is pretty creative.
I especially like the BG palette and gradient in the first screenshot.
However, not sure about the gradient in screeny # 2. It seems to be a tiny gradient that "repeats" itself if you know what I'm saying. And the colors themselves, being brown, make it hard to tell what time of day you were trying to make the level take place in...
Posted by: Spud Alpha -
Comment: Lunar Rico
Updates. Characters. Anticipation. You want it? It's yours my friend, as long as you visit:

www.jerrysvacation2.weebly.com/
Posted by: Lunar Rico -
Comment: G.n.k.
@Lynnes: Real Cool stuff! You really like extra details in the dirt tilesets/mines don't you?
BTW, I prefered the save block for some reason. In the cave in the old version, the save block added a Paper Mario-ish ambient to the level. But I suppose the statue is also pretty cool :)
Oh, and as for the first screenie-you should take it a little futher and have layer 2 rain etc. with perhaps the thunder sprite in the BG.
Posted by: G.n.k. -
Comment: allowiscous
I've decided that it would be a good idea to redo all the palletes so far in Fawful's Revenge, to fit into my much more somber style. They are by no means as depressed as they are in Not Vanilla, though, so don't worry about that.


Compared to the old ones, I think these look much better. I also thought the old save block was pretty lame, so I decided to turn it into a statue to fit my style more and give it some more originality.

Also if you walk in front of it an arrow will tell you the button you need to push to save!
Posted by:  allowiscous -
Comment: JDC
Originally posted by spud alpha

Originally posted by jdc
OW Video

@JDC: first off, the overworld is awesome. I thought for a moment it wasn't even made by you, because, to be honest, your earlier overworlds were... well, pretty crappy. This new one is awesome, though.

Now, about the level. The BG's design is good, however, I have a few nitpicks with the level:
1. that old FG palette is boring, make a new one.
2. that old BG palette is boring, make a new one.
3. the green sky looks odd. Never seen a green sky in my life.
4. the gradient is odd. The first color of the gradient contrasts too much with the Back Area Color. The Back Area Color is bright mint green, whereas the first color of the gradient(as well as the rest of the gradient) is a cool dark pale bluish green. Try to make your gradients go from the Back Area Color to a new color from now on.

Great! I did not know the overworld would be that good!
As you can see, the hack is very non-linear which should makew it more enjoyable.
As for the level, I have both the BG and FG palettes to something better.

Thanks!
Posted by:  JDC -
Comment: MolSno
Guys. Mario's Epic Adventure has an update website. Also, Lunar Rico chose a good domain for his hack's website, so I decided I'd try it, too! It's really cool!
Posted by: MolSno -
Comment: Karatekid5
@Logup
Do you happen to have a download link because I can't find a download on the page you sent me.
Posted by: Karatekid5 -
Comment: MarioFan22
Updated World 2-4 to have a Bonus room and put in Blue Switch Blocks.
<embed src="http://img571.imageshack.us/flvplayer.swf?f=Mmerged" width="640" height="380" allowFullScreen="true" wmode="transparent" type="application/x-shockwave-flash"/>

Ignore the cutoff by the Midway Point and the wrong FG/BG pos at the end, I have fixed all that.
Posted by: MarioFan22 -
Comment: Lunar Rico
@Artsy 3

http://www.youtube.com/watch?v=KmgC1DBG_7o That should help
Posted by: Lunar Rico -
Comment: Artsy3...
@Lunar Rico: I know, I tried using 1.71 and using different FG and BG settings, but the Map 16 tiles only showed the GFX for one tileset at a time. (The one it's set to in GFX header.) I don't know if it's how I am supposed to do it, but I changed the BG settings in the GFX bypass, then trying to make Map16 for the mushroom platform, then switching the GFX header back and the mushroom platform tile was garbled. (I was switching between the Rope 3 and Normal 2 tilesets for mixing normal ground and mushroom platforms.)

I also don't know what you meant by "using the BG slots as FG slots" since there were no additional FG slots available.

I am probably just misunderstanding things here, but I really can't find a solution. Maybe someone could PM me with screenshots or step by step instructions, such as what menus to click on, what settings to use, etc. Since vague discriptions don't help me much.

@moltensnow: That level does look difficult indeed, especially that think fast or die boss battle.
Posted by: Artsy3... -
Comment: Yan
@Karatekid5: This:

http://edit1754.co.cc/bgarchive.php?waiting=1
Posted by: Yan -
Comment: Karatekid5
Does anyone know what the BG is here?
Posted by: Karatekid5 -
Comment: Spud Alpha
@JDC: first off, the overworld is awesome. I thought for a moment it wasn't even made by you, because, to be honest, your earlier overworlds were... well, pretty crappy. This new one is awesome, though.

Now, about the level. The BG's design is good, however, I have a few nitpicks with the level:
1. that old FG palette is boring, make a new one.
2. that old BG palette is boring, make a new one.
3. the green sky looks odd. Never seen a green sky in my life.
4. the gradient is odd. The first color of the gradient contrasts too much with the Back Area Color. The Back Area Color is bright mint green, whereas the first color of the gradient(as well as the rest of the gradient) is a cool dark pale bluish green. Try to make your gradients go from the Back Area Color to a new color from now on.
Posted by: Spud Alpha -
Comment: JDC
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/t3MuCje-ZCg&hl=en_GB&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/t3MuCje-ZCg&hl=en_GB&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

Overworld preview plus "Tutorial" stage, which will explain the idea
behind the hack.
Posted by:  JDC -
Comment: Spud Alpha
Thanks. I could care less about cutoff, though, as long as it isn't fixable unless I were to get rid of the flowers altogether. It isn't worth it.
Posted by: Spud Alpha -
Comment: Lunar Rico
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/YBpXc1gmyC4&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/YBpXc1gmyC4&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
Posted by: Lunar Rico -
Comment: mszegedy
The flowers create cutoff with the clouds. But, that's about all I have to say besides, "ZOMG cool level idea".
Posted by: mszegedy -
Comment: Spud Alpha
Ah, going back and improving old levels....
today I improved this one.. Understand I can only work on hacking during the weekends.

Mostly just a gradient and improved palettes:


If my predictions are correct the hack will be ready to be betatested within a few weeks.
Posted by: Spud Alpha -
Comment: Lunar Rico
@Artsy 3: Its called mixing tilesets (only in 1.7+) Use the extra BG spots as another FG slots. Then make some Map16 for it (also make sure the palettes are correct)
Posted by: Lunar Rico -
Comment: Artsy3...
Isn't there a way to combine tilesets without using an external source, just vanilla? I'm seeing combined tilesets (Like normal ground+Mushroom platforms, grass ground+cave ground, etc.) more and more that claim to be vanilla, but I didn't see a tutorial anywhere about it.

This is basically a tutorial request, but until the forums are back up...
Posted by: Artsy3... -
Comment: Sinister Pixel
moltensnow: A very nice level if one is looking for a challenge. Superb should be said.
Posted by:  Sinister Pixel -
Comment: JDC
The ground is a different palette.
Posted by:  JDC -
Comment: mszegedy
Hmm- the player might think that's an actual piece of ground and accidentally jump into a pit. I've seen that dirty trick in a Kaizo hack once (I think it was Super Flare World).
Posted by: mszegedy -
Comment: JDC




I have changed the above background so it does not look too similar to the first.







Four new backgrounds, which I will use for my hack.

What do you think?
Posted by:  JDC -
Comment: yno14jax
Background I made for a desert level


What do you think?
Posted by:  yno14jax -
Comment: FooBrew
Does anyone know where I can find the one way flippers from Yoshi's Island?
Posted by: FooBrew -
Comment: Volke
What do you think of the fake gradient I am using for the BG of this level?

Posted by:  Volke -
Comment: Lunar Rico
@andy: Ok thank you!

Also, new character, straight outta the Waffle Kingdom!

www.jerrysvacation2.weebly.com
Posted by: Lunar Rico -
Comment: MolSno
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/8Y9j73wfXF4&hl=en_US&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/8Y9j73wfXF4&hl=en_US&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
Originally posted by video description
It's the final level of MEA. To get The Lost Levels, you need to beat the regular game, and receive the code the game gives you and PM it to me and I will send you the IPS. So, you won't be able to play this for a LONG time.

BE SURE TO PUT ANNOTATIONS ON!
Posted by: MolSno -
Comment: andy_k_250
@Jacob - Thanks!

@Lunar Rico - The boss music is apparently Final Fantasy VI - Decisive Battle, which is being used for several boss battles in SMWCP. The level music is Teresa's Parlor by Camerin Needle.

@Karkhisi / marioVSshadow - Good idea. I might ask them to add more time.

@The Gamer - I might whip up some ExAnimation for that.
Posted by:  andy_k_250 -
Comment: reghrhre
@Andy: That is one interesting level there Andy. My only complaint is that the time is a bit too low.

@Jayfeather: Nice semi-vanilla work there, everything looks good.

@DragonFire6780: Cool graphics.
Posted by: reghrhre -
Comment: leod
You are not allowed to use them.
Posted by: leod -
Comment: MolSno
@MarioEdit
I can't wait to use the PM bosses. PM is my favorite game ever.
Posted by: MolSno -
Comment: Sinister Pixel
andy_k_250: I'd add 100 seconds on to the clock or something...
Posted by:  Sinister Pixel -
Comment: Ludus
@andy, exanimate the ballons to fly up and down, they look pretty bad as they are now, also, add priority to the boos white bar at the water part. aside that, the level looks very good.
Posted by: Ludus -
Comment: MarioE
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/_SNNzIDRQ7U&hl=en_US&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/_SNNzIDRQ7U&hl=en_US&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
Posted by: MarioE -
Comment: Lunar Rico
@andy_k_250: What's the name of the song when you battle LuluBoo?
Posted by: Lunar Rico -
Comment: Karatekid5
A custom castle tileset I made. The top tiles on the floor and the torches are ExAnimated.
Posted by: Karatekid5 -
Comment: mszegedy


Part of a castle tileset I'm working on based on the large granite blocks used in castles.
Posted by: mszegedy -
Comment: Golden Yoshi
Originally posted by andy_k_250
[video]


<3 x infinity.
Posted by: Golden Yoshi -
Comment: andy_k_250
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/3aRRu4ZIiQk&hl=en_US&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/3aRRu4ZIiQk&hl=en_US&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
Posted by:  andy_k_250 -
Comment: Noivern
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/T9AYy7FU6vg&hl=en_US&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/T9AYy7FU6vg&hl=en_US&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
Posted by:  Noivern -
Comment: Lunar Rico
HOT OFF THE PRESS! We have a new character in!

www.jerrysvacation2.weebly.com
Posted by: Lunar Rico -
Comment: PercentN
Cataract Caverns

Fixed, now a bit less empty, and now with panning!
Posted by: PercentN -
Comment: 1337doom
Leod: Well, I haven't played it actually, but I recognize the graphic style, you know?
Posted by: 1337doom -
Comment: DragonFire6780
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/LHkwe6HW5nk&hl=en_US&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/LHkwe6HW5nk&hl=en_US&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

description:
yep. I am not releasing this, i will only give this to certain people.
No bg, i still have to re-make it.
Posted by: DragonFire6780 -
Comment: MarioE
woops, I have a video

Here.
Posted by: MarioE -
Comment: Jayfeather
MarioEdit: Awesome, the Koopa Bros. are a cool boss and possibly one of the Paper Mario bosses that fit with a platformer better than others. Your Crystal King was pretty cool too.


Vanilla-ish level for my vanilla hack that will be like 7-11 levels long.


The level is called 'Forestal Fastness'.


Map16 trickery
Each level uses atleast a page or two of map16 since it's such a short hack.


There was a springboard uphere but Luigi plonked it off.
Posted by: Jayfeather -
Comment: Thomas
@Volke: Nope, still don't recognize it. I just checked every Pixel game I could find, still nothing similar.

...Dammit, Pixel, why the hell did you have to pick such a commonly used word for your name.
Even adding the "Studio" to it doesn't help much.
Posted by:  Thomas -
Comment: MarioE
Posted by: MarioE -
Comment: cheat-master30
Alright, here's one fixed up level:

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/f4fRlKngTtg&hl=en_US&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/f4fRlKngTtg&hl=en_US&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

SNN or someone commented about the first version of the level as dull, so it's improved. There are also numerous secrets not shown in the video, like the Dragon Coins, extra lives, etc.
Posted by: cheat-master30 -
Comment: Volke
@mszegedy: You know, I really don't know why we are ripping these, but meh.
Posted by:  Volke -
Comment: mszegedy
@PercentN: Wow! I can already hear it as my Snowy Mountain OW theme!

@Everyone who posted stuff from Neko 100 aka Volke and Electrofire: Cool... but what is this doing in SMW? You should try porting the Portal "the cake is a lie" wall instead. It seems to be in the same vein.

@KingGoomba304: Nice! Chocolate hackers will be very pleased with this BG. You should add FakeHDMA.
Posted by: mszegedy -
Comment: KingGoomba304


A bg I ripped from DK King of Swing. It didn't loop at first, so I had to make it loop. Also there is minor cutoff in some spots I will fix.

I am probably gonna release it sometime.
Posted by: KingGoomba304 -
Comment: Electrofire
Last one for the night and possibly until tomorrow night.


Oh wait...It's past midnight.
Posted by: Electrofire -
Comment: Volke
Yeah, that was... odd.... anyhow:

Posted by:  Volke -
Comment: Electrofire
Now that that fakezor thing is over, here is another.

Posted by: Electrofire -
Comment: KingGoomba304
Broozer: Woah nice foreground! I always really liked your style of drawn graphics, they seem to be so realistic and well made. What really caught my eye at first glance, was the little leaves in the dirt tiles. They add a nice touch, and it makes the dirt less repetitive. I don't seem to have any constructive criticism because it is not yet complete. The only thing I would say, is to add some bushes, flowers, or something like that. But I assume you would be adding those later on.

Overall great graphics! I would love to see the tileset when it is finished.
Posted by: KingGoomba304 -
Comment: Electrofire
@PercentN: That sounds awesome! I can't wait to hear the smw version.


Attack of the Cat-Bus-Dragon of Doom!
Posted by: Electrofire -
Comment: Volke
Most difficult thing in the world:



Posted by:  Volke -
Comment: PercentN
Not sure if this is really smw related, but ima port it for my hack so i guess it counts.

Cataract Caverns

Some song ive been making the past two days. Finished for the most part, but im going to find a way to make it less empty.
Posted by: PercentN -
Comment: Electrofire
This one sure was hard.
Posted by: Electrofire -
Comment: Volke
This one took quite a while:

Posted by:  Volke -
Comment: Electrofire
At this rate, we'll be done by next week!



EDIT:


So many cats... Hey Wait A Minute!
Posted by: Electrofire -
Comment: Volke
Always good to have a partner:

Posted by:  Volke -
Comment: Electrofire
I think I am going to join Volke.


EDIT:
Another one. It doesn't look as good because of the wall being too short.


EDIT 2:
#3. Very Simple
Posted by: Electrofire -
Comment: Volke
Damn it, correct...

And here is another one from 100 kitties:

Posted by:  Volke -
Comment: Electrofire
@Volke
Both are from 100 Kitties, also known as neko 100.
Posted by: Electrofire -
Comment: Volke
Ripped another BG from the same source, yet no one seems to be able to guess what that source is. :3

Posted by:  Volke -
Comment: Lunar Rico
www.jerrysvacation2.weebly.com

A new character appeared! You'll never guess who it is!
Posted by: Lunar Rico -
Comment: Broozer
Kind of early to show this off, but this


All right, so, after uncountless attempts to draw some decent graphics, I managed to come up with this stuff, which I consider to be quite decent if you compare it to the several other (shitty) graphics I managed to throw together during the process. It's (quite obviously) not finished yet, but before I go ahead and continue working on it, I was wondering if I could have some criticism about it, as well as some tips on how to improve stuff and whatnot.

Thanks, in advance. ^^
Posted by: Broozer -
Comment: anonimato
Chaotic realm stuff
Posted by:  anonimato -
Comment: Kipernal
@moltensnow: That's much better. The only other piece of advice I have to offer is to move the midway point a bit farther, since it isn't really in the middle of the level anymore.
Posted by: Kipernal -
Comment: leod
How can anybody say Cave Story or Ikachan.
If you ever played these games you'd know that nothing like that appears in any of them.
Posted by: leod -
Comment: Volke
No

Still no
Posted by:  Volke -
Comment: Thomas
@belowpost: Is it Ikachan?
Posted by:  Thomas -
Comment: Volke

Originally posted by Volke


(Ten bucks says you can't guess what this is ripped from)



Originally posted by 1337doom
Volke: Cave Story?


No, but your close. Its made by Pixel.
Posted by:  Volke -
Comment: MolSno
Since you guys told me to make that sewer level longer, I did. I decided to play as Luigi for no particular reason. Also, because I want higher quality, I'm using ImageShack.
<embed src="http://img704.imageshack.us/flvplayer.swf?f=Pmerged" width="256" height="244" allowFullScreen="true" wmode="transparent" type="application/x-shockwave-flash"/>

Uploaded with ImageShack.us
Posted by: MolSno -
Comment: leod
mszegedy: Looks awesome, I like the slope where the pokey is on for some reason.

moltensnow: These palettes look nice! Ilike that they give the whole game such a illusional feeling.
Posted by: leod -
Comment: maddened hacker
@mszegedy I very much like like the feel to the level that the pallet gives

@moltensnow
My personal fav is the sky one.

@Jimmy52905
4 differnt layers of scrolling. I want to see that, upload that video when its done.
Posted by: maddened hacker -
Comment: 1337doom
Volke: Cave Story?
Posted by: 1337doom -
Comment: mszegedy
Hello! Well, I'm here to share my latest piece of level design-

This little guy!

It looks relatively easy. Don't be fooled! It is in fact very hard, and I used savestates to beat it! Well, now I can play it with my left hand tied behind my back, but that's not the point. There's a bit of slowdown, but it doesn't really distract from the feel of the level. It plays the castle theme from Yoshi's Island.
Posted by: mszegedy -
Comment: Midna
I assume you were going for a psychadelic style. With that in mind, it looks all right, but the palette in the fourth screenshot really hurts my eyes.
Posted by: Midna -
Comment: MolSno
Looks good, Jimmy.

Anyways, I made some awesome Special World Beat palettes.







Yeah. : P
Posted by: MolSno -
Comment: Jimmy

I decided to try making a level that used all 4 BG layers, and I am pleased with the result. I'll upload a video of it soon.
Posted by: Jimmy -
Comment: MolSno
If you guys think you're going to post in your hack thread after this AND get feedback, you're crazy. Everyone will be doing that. EVERYONE.
Posted by: MolSno -
Comment: DragonFire6780
foop2164, It looks really great. Heh, it could be useful to me even.
Posted by: DragonFire6780 -
Comment: FreezyFoop
A cloudy vanilla BG I made:



How does it look?
Posted by: FreezyFoop -
Comment: MarioFan22
2-4 is done!

<embed src="http://img827.imageshack.us/flvplayer.swf?f=Mmergedj" width="640" height="380" allowFullScreen="true" wmode="transparent" type="application/x-shockwave-flash"/>

Music used:
Main level: MM9 - Jewel Man Stage
Sub level: MM2 - Bubble Man Stage

Ignore the OW, I have not made progress on that yet. I'm focussing on the level design first.
Posted by: MarioFan22 -
Comment: DragonFire6780
Yeah, been awhile since I've posted anything.. Anyways, just a little preview of Bowser's castle, not much to comment on, though.







..And i don't have a decent background yet, so just ignore the layer 3 background.
Posted by: DragonFire6780 -
Comment: RivalNightmare
Id love to show pics, but I'm kinda stuck (AND THAT SMW HACKING NEWS CRAP IS GONE!) So I'll ask it here.

Which Graphics Files are the Borders and letters you use for the Title Screen?
Posted by: RivalNightmare -
Comment: Iceguy
http://www.youtube.com/watch?v=c8p4qciuDQg

Some 2 new ASM things I did yesterday. I already released the OW coin counter and I will release the hammer powerup soon.
Posted by: Iceguy -
Comment: 1UPdudes
Very nice BG's, seeingas there vanilla they are very well made.


Its still a W.I.P so yeah. :P
Posted by:  1UPdudes -
Comment: yoshiguy978



Some vanilla backgrounds i made,
ignore the cutoff at the bottom it wont show up in game
Posted by: yoshiguy978 -
Comment: Volke
@Kipernal: Sounds really good. Nice port.

(Although, a few notes seem a bit off, but what do I know about porting?)

Also, random GFX rip:



(Ten bucks says you can't guess what this is ripped from)
Posted by:  Volke -
Comment: Kipernal
Whee another port. From Touhou 11: Walking the Streets of a Former Hell. This one's more of a work in progress than the the last one (mainly in that I have to add vibratos to the trumpets and fiddle around with the ADSR), but I think it's pretty okay right now.

Anyone have any suggestions?

Also, moltensnow, aside from the length of your level, you might want to put something to indicate that those are reset pipes. I wouldn't want to trek through the entire level and then get accidentally sent back to the start by a pipe I thought might send me further...
Posted by: Kipernal -
Comment: mockingod
Moltensnow that level is okay, but the grey coins from the p switch have bad palettes. Also the midway point was a little too close to the beginning. Make the level longer.
Posted by:  mockingod -
Comment: MolSno
The song is called "What".
I don't know. Kind of sounds like Beat It.
Posted by: MolSno -
Comment: ZMann
@moltensnow: To be honest, that level is way too short. It would be much better if you could make it a good amount longer.

Also, does anyone know what song this is?

spc
Posted by:  ZMann -
Comment: MolSno
Was that a joke?
Anyways, I just finished a level for you guys.
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/2noIrnWl4cc&hl=en_US&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/2noIrnWl4cc&hl=en_US&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>


Originally posted by the video description
Only one level away from a new demo! This level was fun to make. I drew the snufits myself.
Posted by: MolSno -
Comment: limepie20
How do you make custom bosses?
Posted by: limepie20 -
Comment: Lunar Rico
Aye! Another character takes port into my site! Visit:

http://jerrysvacation2.weebly.com/

to see this salty seadog!
Posted by: Lunar Rico -
Comment: Marioman
Obvious gimmick is obvious.

It's basically the sub-level of one of my desert levels, by the name of "Tetrominoes Desert".
Posted by: Marioman -
Comment: Truxton
hey guys I have another update but this one is something I want to change. see this?

the castle block look okay but I dont like them that much so what could
work on an airship to replace them?
Posted by: Truxton -
Comment: Midna
@Leo: It looks pretty good. I'm assuming that inverted-colors tile near the bottom-left side of the picture isn't going to be part of the final product.

@moltensnow's video: It's sort of flat and boring in places. You might also want to get rid of a few sprites in the first half of the castle to avoid sprite buoyancy making the level excruciatingly slow.

@moltensnow's picture: Flip the face on the Snufit's (the floating variety of Snifit is named differently) mask around and it'll look a lot better.
Posted by: Midna -
Comment: MolSno

Drew the Snifit myself. What do you think?
Posted by: MolSno -
Comment: MarioFan22
moltensnow: When the Coin counter reaches 100 it appears to display as "A0" instead of just 0 for some reason. The first half of the level looks good but the second part was kind of bland. The Chucks in the first part were causing MAJOR slowdown.
Posted by: MarioFan22 -
Comment: Leo137
How this BG looks?

http://bin.smwcentral.net/25899/background2-4.JPG
Posted by:  Leo137 -
Comment: MolSno
Here's the world 3 castle. Turn annotations on so you don't tell me "Fix that! It's bad!" Once again, the first half of the level was made by CommieYoshi.
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/2IGhxTM9KNw&hl=en_US&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/2IGhxTM9KNw&hl=en_US&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
Posted by: MolSno -
Comment: SnowOrb
Oh wow, tales of the abyss music in the trailer, haha.
Posted by: SnowOrb -
Comment: FreezyFoop
MarioEdit: Omg 8> The Koopa Bros. were my favourite boss in Paper Mario. :D It looks good so far, can't wait to see the finished result!
Posted by: FreezyFoop -
Comment: Delta
@MarioFan22:
No, it's just processing. The quality will be better later.

EDIT:
Some stuff from No Name Needed:
Part of the Underwater Sublevel
An Actual Pokey?! Also A Palette Test
Posted by: Delta -
Comment: MarioFan22
Midna: Thanks for the advice. I'll keep that in mind.

Sonikku: Wow! It's really nice to see Wacky Workbench from Sonic CD in SMW! I like the characters and sprites too. :) Too bad YouTube fucked up the quality. :(

Now I've made the sublevel in World 2-4:

It's a simple straightforward maze that Mario has to navigate through to get to the P-Switch. I put in some One Way shortcuts to prevent having to make the boring journey of dragging the P-Switch all the way back through.

Wow, I'm surprised the level doesn't lag with all those sprites there.
Posted by: MarioFan22 -
Comment: Sonikku
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/32eUq2f5rfA&hl=en_US&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/32eUq2f5rfA&hl=en_US&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
Stuff I've been working on recently.
Posted by:  Sonikku -
Comment: Midna
The second one would suit an underwater level better, but the first one is more eye-pleasing. If you were to increase the contrast in the second screenshot by a bit, it would be perfect.
Posted by: Midna -
Comment: MarioFan22
Which is best?
This:

Or this:


Note: That's NOT the actual level, it's just a test.
It's gonna be an underwater level.
Posted by: MarioFan22 -
Comment: SafeDesire
You know SMLink this isn't just about what you think looks good. This is everyone's opinions wrapped into one.
Posted by:  SafeDesire -
Comment: SMLink64
That Trailer makes SMWCP look good! Also, S.N.N, if you could change the SMW Mario's GFX, that would be GREAT! And also change the Sprite GFX from SMW,please? I don't like seeing the old SMW Sprites/Mario in a 2010 hack. Why not change them to a more SMG2 style, to make it look more 2010ish? It would look good.
Posted by: SMLink64 -
Comment: SafeDesire
MarioEdit: Oh YES! I can't wait to see this done, for sure! ^-^
Posted by:  SafeDesire -
Comment: Thomas
@belowpost: You could use the underwater background tiles (GFX0D). Those tiles can make good sand dunes or pyramids.
Posted by:  Thomas -
Comment: JDC
Does anyone know a good desert bg that is smw styled?
Posted by:  JDC -
Comment: Marioman
Below: I love you in a no homo way.
Posted by: Marioman -
Comment: MarioE

Posted by: MarioE -
Comment: leod
Geez, Hach, stop posting so good graphics, making me feel bad.
Posted by: leod -
Comment: Hach




I just need to do the clouds and this background will be finished.
Posted by: Hach -
Comment: Taven
And i've been ignored again, lol, just kidding
really cool, i like the lake with fake HDMA, but there's a cutoff, on the slopes "inside the land" or something like that
sorry the bad english i'm from brazil
Posted by: Taven -
Comment: Spud Alpha
Thanks for feedback, you two! I appreciate it :3

@moltensnow: sorry bud, no demo. I know I'm taking forever, but the hack is almost done(which doesn't mean it will be done soon, it just means it's near completion, but lately I work EXTREMELY slow, so yeah, it'll take awhile XD).

@Midna: cool, I was going for a soothing feel, as if the light from the surface is showing through the water or something XD.

While I'm at it:


Another really old level you hopefully remember from when I showed off a video of it about a year ago. Now it has fake HDMA though, and it's 100% complete. Yeah, I've said this before, but occasionally I stick with SMW's default FG palette because I like it's vibe.
Posted by: Spud Alpha -
Comment: Midna
It looks amazing as usual, Spud. I really like the fake HDMA. It gives the level a soothing feeling.
Posted by: Midna -
Comment: Lunar Rico
Hey guys! We got some updates on the villian that is causing Jerry and Rico their problem! See who he is at:

http://jerrysvacation2.weebly.com/

Jerry's Vacation 2 (Coming this Fall)

(This is not advertisment, this is for JV2 fans!)
Posted by: Lunar Rico -
Comment: MolSno
Spud, that looks amazing! Can you give estimates as to when a demo will be released?
Posted by: MolSno -
Comment: Spud Alpha
Worked on Back to the Classics today after not working on it for literally months, and even the few times I did work on it months ago I did so sparsely.

I decided to redo the underwater portion of this level.. (jeez some of these levels are old. I have even older levels though so w/e.) I didn't much like it's level design. Screenies:

I feel the status bar's palette gives off the perfect underwater vibe, and it does the message box text justice.


Hopefully the redone design is better than its first incarnation.
Posted by: Spud Alpha -
Comment: Taven
@Karkhisi: Is good, the slopes i like it, and the SMB3 styled hack maybe be good, i don't see very SMB3 hacks.

Well, my turn, here's some ExGFX from my hack hack, the FG TheGamer draw for me, and the BG is from WYE i just change the moon

I change the Mario's pallete

And the FireMario too

The Status bar still beta, i'll change later.
Comments?
Please?
Posted by: Taven -
Comment: Golden Yoshi
Nice screens, Karkhisi. I like how you added slopes to the SMB3 FG to break up its usual monotony. The bushes on the slopes are pretty cool as well.
Posted by: Golden Yoshi -
Comment: reghrhre
Hey guys! I'm finally working on MWCC again so here's some screenshots of the 1st level of world 2.


Posted by: reghrhre -
Comment: MolSno
@StripeyDope
As a matter of fact. Yes. I have heard of them. But, I figure what's the point?
Posted by: MolSno -
Comment: Cameron
@Moltensnow: Ever heard of Fusoya's Screen Scrolling Pipes? Other than that, there's not really anything wrong with it.

@TheGamer: Really nice! I'm really diggin' that koopa talking and the koopa shells going through the pipes.
Posted by: Cameron -
Comment: MolSno
Here's that pipe maze I promised. Not as maze-y as I thought, but blame SMW's limitations. I'm not satisfied. It's too boring. I have to think of what sprites I can add without it being unfair.
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/QiY9699q6CQ&hl=en_US&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/QiY9699q6CQ&hl=en_US&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
Posted by: MolSno -
Comment: Ludus
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/v56lpE1Wmsc&hl=pt_BR&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/v56lpE1Wmsc&hl=pt_BR&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

The desert part of my vanilla entry, how is it?
Posted by: Ludus -
Comment: maddened hacker
On the subject of smwc production how many of the levels are yet to be submited? On one of SNNs videos on youtube said (in the comments) there were 70 submited out of 90 about (It said SNN posted the comment a month ago).
Posted by: maddened hacker -
Comment: Artsy3...
That "SMWCentral Production" Trailer looks pretty damn awesome! The various graphic styles took my eyes for quite a ride there. I also saw some never-before-seen stuff, such as the big thwomp, the thwomp boss that doesn't drop bombs, and that blue flying thing at 0:09.

It's definitely a must play hack in my eyes. (That just popped back into my head after seeing that video.)
Posted by: Artsy3... -
Comment: MarioFan22
Some screens of World 2-4:









@WYE: I recognise that music but I can't remember where I heard it from.
Posted by: MarioFan22 -
Comment: WhiteYoshiEgg
Pretty good, moltensnow. The level design looks nice enough - I can't really say anything else about it other than "don't see anything wrong with it". The tile screen HDMA is bugging me though - it's no that it doesn't look good, it just appears too late (after the "circle" effect has disappeared). Don't know if there's a fix for that, though.

By the way, what's the level music called? - And while I'm at it, I'd love to know this song's name, too. Yeah, it's from Buried Treasure again. Doesn't seem to be made by Kc himself, though, as I couldn't find that song in the Music section when Ctrl+F'ing for him.
Posted by: WhiteYoshiEgg -
Comment: MolSno
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/O5TKt1C2a2g&hl=en_US&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/O5TKt1C2a2g&hl=en_US&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

Showing off the new HDMA enhanced title screen and another level by CommieYoshi.

By the way, Koops finally did something successfully. That's how I got that HDMA. He also added bullet bills to Iggy's fight, and made the floor collapse faster in Reznor's room.
Posted by: MolSno -
Comment: Midna
ASMWCP is shaping up to be an amazingly good hack. That cannon minigame is particularly interesting. It'd be interesting to find out how it was done.
Posted by: Midna -
Comment: leod
@nnn: When the forums get back up it won't take long till the last levels get in and then we also need Toad Town, some patches if I'm not wrong and betatesting/bugfixing.
Posted by: leod -
Comment: cheat-master30
Oh man, I tried a random sprite I found online in a test hack, and this was the result:

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/KcI8EWqc7pI&hl=en_US&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/KcI8EWqc7pI&hl=en_US&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

Since it seemed to be a boss, this was probably not the intended result, but... I think I found the one sprite that could make the Hunter character from the Devious Four Chronicles even more annoying...

But yeah, I bet that would make a very annoying experience for an LPer on Youtube, wouldn't it?
Posted by: cheat-master30 -
Comment: Golden Yoshi
You vs. Boo race makes another comeback in Hack:



This one takes place in an actual Ghost house this time.
Posted by: Golden Yoshi -
Comment: Truxton
made a desert BG and i think it looks to similar to the other desert BGs being made lately. does it?
and also start of a level
comments? people think it looks to much like there's?
Posted by: Truxton -
Comment: nnn
When an SMWCP will be release? I cannot wait to play this hack.
Posted by: nnn -
Comment: MolSno
I haven't seen any levels from ASMWCP, but I'll sure as hell Let's Play it. Too bad I couldn't participate. I got here last November, and by the time I heard of this hack, there weren't any levels available. :(

Also, CommieYoshi sent me a potential Sewer Castle. I have to fix it up and finish the sewer world, and I say there'll be a new Mario's Epic Adventure demo.
Posted by: MolSno -
Comment: Lunar Rico
Hey listen up! As you may know I will be making a sequel to Jerry's Vacation 2, and I decided to join Weebly and make a small site for it. Even though I didn't start, you can see the basics of the plot and new characters. I will also be making updates there, and make a duscussion thread in the forums (if they get back up) since I wanted to use Weebly. Well here's the link:

http://jerrysvacation2.weebly.com/

I do have a few updates on there, so pop in whenever you can!
Posted by: Lunar Rico -
Comment: Triple Q
Cave Story in SMW= WIN
Posted by: Triple Q -
Comment: Golden Yoshi
Pretty kick-ass trailer for SMWCP. I see some levels I haven't seen before, guess there have been plenty of updates since I last checked the base ROM. That Spiny boss looks really cool.
Posted by: Golden Yoshi -
Comment: exit1337
ASMWCP's trailer is so freaking nicely done and the hack itself looks so auspicious! *thrilled*
Posted by:  exit1337 -
Comment: leod
Alejandro.
Posted by: leod -
Comment: Mue
lady gaga forever.
Posted by:  Mue -
Comment: iRhyiku
@KristophGavin: Atleast 31 days
Posted by:  iRhyiku -
Comment: KristophGavin
When will the bloody forums be up?
Posted by: KristophGavin -
Comment: iRhyiku
@Volke: Fine i'll change it :P
I felt the same, but i wanted this hack to have some YI traits as thats one of my fav SNES games, with the best music on the SNES..
Posted by:  iRhyiku -
Comment: Volke
@S.N.N.: That sounds very nice, sounds very mysterious and semi-creepy, as well as has a Egyptian feel to it. Very nice, very nice indeed.

(I kinda overused the word "very", meh)
Posted by:  Volke -
Comment: leod
Why do people start to dump music when my sound bricks.
Posted by: leod -
Comment: S.N.N.
Might as well dump a song I did here this afternoon. Link. I haven't decided whether or not I want to release this one to the public yet. Guess we'll see.

Enjoy.
Posted by:  S.N.N. -
Comment: Kipernal
Quote
That sounds pretty nice. However, for some reason, there's a little bit of bothersome static in the spc at times, though that could just be the spc.
I think it's your SPC Player; I've tried both SPC700 and Winamp and I didn't get any static in those...
Quote
And, for some reason, I feel like it should be a bit louder.

Gotcha.

Quote
Is this available for download yet??? It's AWSOME!!!!!!!!!!!

I'm waiting for the forums to go back up. If the song gets denied, I'd like to be able to know why.
Posted by: Kipernal -
Comment: ZMann
@Kipernal: I freaking love you in the non-homo way right now.

That sounds pretty nice. However, for some reason, there's a little bit of bothersome static in the spc at times, though that could just be the spc. And, for some reason, I feel like it should be a bit louder. Still, nice job porting the theme of my favorite Touhou character. :3
Posted by:  ZMann -
Comment: mariomaker6
Is this available for download yet??? It's AWSOME!!!!!!!!!!!
Posted by: mariomaker6 -
Comment: Kipernal
A port of Lunatic Eyes ~ Invisible Full Moon from Touhou 8. I'm still working on size reduction (as of right now it's 6730 bytes), but hopefully I'll submit it once the forums are back up.

Tell me what you think of it first, then if you want to hear my opinion right click anywhere on the page and choose the option that says "View Page Source" or something along those lines. I've hidden my opinion in comment tags so I can (hopefully) hear your unbiased opinions.

Posted by: Kipernal -
Comment: Hach
@ the smwcpro trailer: it's weird seeing stuff I made like the switch palace graphics and silver 1/4 POW block used in other people's levels.. but kind of cool }B) maybe in the next smwcpro I'll contribute a greater amount of stuff.
Posted by: Hach -
Comment: Volke
Ok, I am gonna make a point here and say that Yoshi's Island music/sounds/GFX are WAYYY overused, now, I love Yoshi's Island as much as the next guy, but give it a rest.

(Looking at you, iRhyiku)
Posted by:  Volke -
Comment: cheat-master30
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Cxz-IUJRljk&hl=en_US&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Cxz-IUJRljk&hl=en_US&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

Meh, the graphics are from other games, so they were kinda acquired legitimately.

But, I need to replace all the enemy graphics, because the hack's graphics designer hasn't sent me the replacements yet, and I have to fix a few enemies that either fall off ledges due to bad placement or what not.

And yes, Fryguy goes through solid cement block walls for some reason, maybe blame dahnamics for that. Music is Castlevania : Aria of Sorrow - Castle Corridor.
Posted by: cheat-master30 -
Comment: mockingod
Hach, those graphics are amazing!
Posted by:  mockingod -
Comment: Hach
iRhyiku: Wicked improvement. I think you may need some tiles for cliff/water boundaries though.

------------------

I don't think I've posted these before.. {B)







Posted by: Hach -
Comment: ASM
Noobish,

How could I get that to work with the One Player SRAM Expand patch? Both of them hack $9BCC.
Posted by: ASM -
Comment: MolSno
Looks good, iRhyiku.

Anyways, I'm working on level 2 of the sewer world of my hack. It's a pipe maze. It's going to be a living HELL setting up so many secondary entrances. It's not going to be long, because it's a maze, but once it's done, I'll show you guys.
Posted by: MolSno -
Comment: iRhyiku
Well i decided to get off my lazy arse and draw some OW graphics i needed.
and manged to turn this

into

to make it less plain..
water animates perfectly :3 and i drew it myself kinda haha :)

just need a new mario now...
Posted by:  iRhyiku -
Comment: hectik17
FIX THE FING FORUMS FFS
Posted by: hectik17 -
Comment: imamelia
Noobish Noobsicle: Nice. I personally would probably rather have more save files rather than less, but I can see how that could be useful. I actually had an idea for a patch, too...something that keeps track of the total time you've been playing the game and shows the timer on the file select screen, kind of like how the DKC games do. (Yeah, because we totally need more patches waiting to be moderated.)

Then again, my number-one-priority ASM project right now is this.

Jimmy: Mode 2?! Surely you're not planning to use offset-per-tile mode...are you? That would be awesome, but I've heard that it's really difficult to get working and slows down the game a lot without enhancement chips. I don't know what else you could do with Mode 2 that you couldn't do with mode 1, though...
Posted by:  imamelia -
Comment: iRhyiku
Originally posted by WhiteYoshiEgg
@iRhyiku: Looks pretty nice. The level design's pretty simple and straightforward, but that's perfectly fine for a first level. I'm liking the GFX and music choice, too. My only real complaint would be the overworld - the border looks a little plain (changin the palette could help already), and the whole map flashes when events occur. If I recall correctly, that's because the first color in each palette row has to be completely black. Change it back to that, and the events should look fine again. ;)


Thanks for the comment ;)
Yea i'll work on the overworld palletes and making it look pretty.
Thanks for that, I've been looking too see what what is causing that :D
Posted by:  iRhyiku -
Comment: RPG Hacker
@Jimmy: Well I planned to mess around with the BG Mode for a high quality Nintendo Presents Logo or Title Screen.
Posted by:  RPG Hacker -
Comment: Ludus
@Noobish Noobsicle, you don't know how much i wanted something like this! though i feel that it have something missing in it. why don't you make the "Load Game" open another screen, in that screen you will see 3 save slots, and they may be customisable, telling the level you are, coins you have and the game time. And to save the game, you select a save slot and save it. That is just one idea, but it will be awesome if you manage to do something like that.
Posted by: Ludus -
Comment: MrDeePay
Originally posted by Noobish Noobsicle
*Patch*


That's a neat patch, but it doesn't seem to function correctly all the way. Selecting to continue your saved game "erases" your save file and forces you to start over from the beginning.
Posted by: MrDeePay -
Comment: maddened hacker
@WYE Nice use of the hdma. But you could make the secret passge to the spring a little more obivous.
Posted by: maddened hacker -
Comment: MarioFan22
More progress on World 2-4: Link

EDIT: D'OH! It's not visible in the screen but there is a Vine Block where the "Secondary Entrance #20" is.

EDIT 2: What the fuck was that image?! :O
Posted by: MarioFan22 -
Comment: DarkMark


A new palette to the level. I haven't actually made in progress in the design of the level though. I'm uninspired lately.
Posted by: DarkMark -
Comment: Jimmy
RPGHacker: Heh, try making actual use of the mode now. :P
Oh and speaking of which, I should probably see what I can do using Mode 2 today...
Posted by: Jimmy -
Comment: BBkaizo
@MarioFan22 Please fix URL Image. It's broken for me.
Posted by: BBkaizo -
Comment: RPG Hacker
@WYE: At first I wrote to $2105 directly. This only affected the Status Bar BG mode, though. Than I noticed there actually was a mirror for it, $3E. So I wrote to that and changed the actual level BG mode. It was as easy as that.
Posted by:  RPG Hacker -
Comment: Golden Yoshi
Originally posted by WhiteYoshiEgg
[video]


Very cool. This hack is shaping up very nicely. Keep it up.
Posted by: Golden Yoshi -
Comment: WhiteYoshiEgg
@iRhyiku: Looks pretty nice. The level design's pretty simple and straightforward, but that's perfectly fine for a first level. I'm liking the GFX and music choice, too. My only real complaint would be the overworld - the border looks a little plain (changin the palette could help already), and the whole map flashes when events occur. If I recall correctly, that's because the first color in each palette row has to be completely black. Change it back to that, and the events should look fine again. ;)

@RPG Hacker: Heh, cool. Did you just write to $3E, or is there a bit more to it?

Also, here's a new video of Pokey's Adventure. Please don't complain about the quality - I know how much it sucks, but I don't feel like wasting another hour preparing and uploading stuff. ._.
Posted by: WhiteYoshiEgg -
Comment: Noobish Noobsicle
<Noobish_Noobsicle> I should really make a 'one file only' patch.
<%Ladida> YES

(or something along those lines)

...23 hours later....

http://www.smwcentral.net/download.php?id=844&type=patches

Yay or something. I think that's the shortest amount of time I've ever completed a project it.
Posted by: Noobish Noobsicle -
Comment: CommieYoshi
TO EVERYONE ABOUT MY LEVEL I GAVE TO MOLTEN:

The original version did have a BG. The pallette was different. There were some differences in level design.

The original looked like this:

http://bin.smwcentral.net/25797/Level001.png

(ignore the secondary entrances)
Posted by: CommieYoshi -
Comment: Dangus
Originally posted by mszegedy
what music is that? The OW music, I mean. It mould be cool for my mushroom theme.


The music is Seiken Densetsu 3 - Few Paths Forbidden.
Posted by: Dangus -
Comment: RPG Hacker
Mode 0, lol!



There is no point to this post, really. I was just surprised at how easy it is to change the BG Mode. I thought it would be a lot more complicated. :P
Posted by:  RPG Hacker -
Comment: Leo137
cool space invader coins
Posted by:  Leo137 -
Comment: Incognito
Ah, on the bus trip to the camp. I'm hoping the site will be back up in the next five day i'm gone.
Posted by: Incognito -
Comment: iRhyiku
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/vuuO3T4eWl8&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/vuuO3T4eWl8&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
Posted by:  iRhyiku -
Comment: MarioFan22
Small preview of the 4th level in World 2

I called it Purple Caves.
Posted by: MarioFan22 -
Comment: JDC
That looks cool. I like the sewer feel you implemented on the level.
Posted by:  JDC -
Comment: mszegedy
Hey, moltensnow: what music is that? The OW music, I mean. It mould be cool for my mushroom theme.

Anywho, I was practicing making level themes and came up with this:



It turns out that the grassland tileset naturally complements the tileset, without an extra palette. I used an extra palette anyway, though, to create the "grass/moss" effect. It's meant to be the castle for my "overgrown jungle" world, which has been abandoned by all animal life (meaning all the enemies are plants! The boss is the "piranha plant hydra").

The vine ends were done by Tails_155.

There are windows in the Layer 2 BG too:



I filled the entire level with this BG. Normally using up every piece of Map16 would cause a LoROM buffer overflow error, but I blanketed entire screens with the left brick and overlaid it with the right brick in a checkerboard pattern, then pasted the windows on top.

It also has a Layer 3 Castle BG and a custom-made HDMA gradient.
Posted by: mszegedy -
Comment: JDC
Thanks!

I also have another background I made, which will be used for "Sky Sanctuary"



Posted by:  JDC -
Comment: iRhyiku
Very cool (gettit?)
Posted by:  iRhyiku -
Comment: JDC
What do you think?

Posted by:  JDC -
Comment: RPG Hacker
@Karkhisi: I really like that overworld! The palettes are cool, too.
Posted by:  RPG Hacker -
Comment: Marioman
An update.
<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/SThWV2iaB7g&hl=en_US&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/SThWV2iaB7g&hl=en_US&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>
Posted by: Marioman -
Comment: KingGoomba304
moltensnow: First of all, the level's palette is a meh. I really don't like it but I guess it is okay. Second, there is numerous amounts of minor cutoff everywhere. Mostly where the ground, pipes, and cement blocks meet with the water. The level also seems really bland without a BG. I suggest adding one. It would really make the level look somewhat better. Something else that I found odd though was that you added new pipe graphics, but not new sideways pipe graphics. And one very tiny thing to note, your midway point has cutoff at the bottom. This would fix that. </nitpicky>

And the level design is decent. Overall, a fine level for your hack.
Posted by: KingGoomba304 -
Comment: MolSno
Well, reghrhre, I personally think there's too much sand. It would be fine if you made the sand more yellow-ish, though.
Posted by: MolSno -
Comment: reghrhre
Look, a remake of my overworld for my hack!....again..
Nothing special

Well, I might as well comment on stuff:

@Logup: Looks nice though like some people said Mario clashes with the style.

@moltensnow: Not bad, I guess my complaint is around the beginning the fish in the block gets stuck in the roof.

@Jimmy52905: Nice graphics, I have no complaints!

@Stripeydope: Seems kinda basic IMO but nonetheless not bad.

@Zildjian: The gradient looks cool!
Posted by: reghrhre -
Comment: Zildjian
Repost:



My cotton candy fake HDMA gradient. Safe to say this is my smoothest one yet. blue to pink, perfectly.

-------------------------------------------------------------------------------------------------------------------------------------------------------

Also, interesting how during the time the forums are down 22 hacks were submitted and none accepted not because we don't have forums, but because none of them were any good.
Posted by:  Zildjian -
Comment: Spinjumper
@jimmy thats really neat looking. I'm guessing it's for your YI smw hack?
Posted by: Spinjumper -
Comment: Cameron
My First Custom Sprite.

Can someone tell me how to fix that bug at 0:24? Thanks.

EDIT: Fixed. Thanks to imamelia.
Posted by: Cameron -
Comment: Jimmy


all of the sudden i am a somewhat decent pixel artist what is going on here
Posted by: Jimmy -
Comment: MolSno
A level in my hack made by CommieYoshi. Usually, I don't show off levels by other people, but he asked that I do. Oh yeah, and I will change the music. Got any ideas?
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/5X7rD0AkF90&hl=en_US&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/5X7rD0AkF90&hl=en_US&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
Posted by: MolSno -
Comment: PercentN
Crystal Palace Crawl

Probably the final version of this sample less port unless somebody has something to say about it.
Posted by: PercentN -
Comment: imamelia
Logup: Although those look awesome, it looks a bit odd that Mario stands so far up the semi-3D ground. Maybe shift them up 8 pixels?
Posted by:  imamelia -
Comment: Cameron
@1337Doom:



I had to do that.

Anyways, I submitted my world 1 demo of my hack last night. Find it here.
Posted by: Cameron -
Comment: Riot898
Hey, my hack was probaly forgotten due to lack of forums, (the hack is Super Mario Bros. Coruppted (or SMB:C)), but I do want to say that World 1 is done, for those who remember. Most of the levels aren't that long (really.)But there fun and challenging, and I've been starting to take more ExGFX in to conisideration (but I still like vanilla levels with nice palletes.)Sorry for no screenshots (I want to wait for the forums for that.)

Cheers.
(I AM PERENTHESES GOD!!!!)
Posted by: Riot898 -
Comment: 1337doom
Ooh, there could be a Donkey Kong Country-styled hack where you play as like Donkey Kong or something. And instead of riding Yoshi, Diddy gets on you but it plays the same.

Anyway, here's a screen from Epic Lune!

http://fantendo.wikia.com/wiki/File:Epic_Lune_11.png


Oh, and info on new worlds, characters, bosses and stuff are still found on http://fantendo.wikia.com/wiki/Epic_Lune
Posted by: 1337doom -
Comment: Aqualakitu
I agree there, the rip is amazing, but the original SMW graphics just dont fit at all. Maybe redrawn graphics/more detailed graphics would look better.
Posted by:  Aqualakitu -
Comment: K3fka
Logup, I hope you're going to change the player graphics if you use those. While those FG graphics look very nice, they just don't fit the Mario style. It clashes and looks bad when combined like that. Good job on the rip, though. :D
Posted by:  K3fka -
Comment: Yan
@Aqualakitu: Wow! Very nice palletes. Also, the SMW clouds and SMB3 Mountains BG is a nice combination. The stone platform was also very beautiful. Congratulations!
@anonimato: Pretty cool this character! Maybe Ana is a good name?

Now my turn: I've finished to rip the Arctic Abyss from DKC2. The FG uses 4 pages ExGFX and BG 2 pages. It was not as difficult as the Bramble Blast, because it is not so huge.



As you know, comments are always appreciated and gives me more energy to rip new graphics. ;-)
Posted by: Yan -
Comment: mootbooxle
Hi Y'all!

@Volke: I love the Duck Hunt GFX! Now for somebody to make a laughing dog sprite...Laughing Dog...sounds like a Native American name lol.

How's everybody doing during this downtime? Are you managing to find something to do with yourselves?

Just so you know, the Team Joke Hack is more or less suspended until the forums are back up and running. Disregard any deadlines previously set forth; we will knock the dust off of it and resume when everything gets back to (relatively) normal.

Peace!
MooT
Posted by:  mootbooxle -
Comment: 1337doom
Two Headed Yoshi: That looks cool. I feel an inspired-idea coming on...
Posted by: 1337doom -
Comment: Aqualakitu

Something I am working on.
Posted by:  Aqualakitu -
Comment: anonimato

Seriously, i need a name for her.
Posted by:  anonimato -
Comment: RPG Hacker
Why do people start using layouts again? It has been working great without them and they just enhance loading time.
Posted by:  RPG Hacker -
Comment: Zerio
MarioFan22: That pallet looks great. =D Maybe it could be a LITTLE bit darker.

two_headed_yoshi: Neat idea. I'm guessing the minis use the same pallet as Mario/Luigi? Good level design, as well. =)

Tag (b) was not closed.
Posted by: Zerio -
Comment: Thomas
@Zerio: Couldn't you just use the springboard to get the blue POW, instead of using the vine?
Posted by:  Thomas -
Comment: Truxton
my genius-ness strikes again =S



comments?
Posted by: Truxton -
Comment: MarioFan22
Zerio: I like the idea of the colour coded Question Blocks. That's a nice little puzzle you got there.

Now, I've started on World 2-4 at last:

Does the palette look good?
Posted by: MarioFan22 -
Comment: Zerio
I guess I'll repost this since the first hack showoff news post forum thingie was deleted. Anyway:
<object width="500" height="405"><param name="movie" value="http://www.youtube.com/v/eCyjLgy_FsQ&hl=en_US&fs=1?rel=0&color1=0x006699&color2=0x54abd6&border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/eCyjLgy_FsQ&hl=en_US&fs=1?rel=0&color1=0x006699&color2=0x54abd6&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="500" height="405"></embed></object>

Unexpected end tag (</param>) at 290, expected </b>
Unexpected end tag (</param>) at 341, expected </b>
Unexpected end tag (</param>) at 396, expected </b>
Unexpected end tag (</embed>) at 647, expected </b>
Unexpected end tag (</object>) at 656, expected </b>
Tag (b) was not closed.
Posted by: Zerio -
Comment: MarioFan22
Leo137: That's some very good design you got going in the level. Extend the ground after the Goal Post so Mario doesn't walk into the right edge of the screen constantly. Also, the platform at 0:53 looks weird falling through the lava. Finally, I really like the FG and the BG palettes! :)
Posted by: MarioFan22 -
Comment: iRhyiku
@Leo137:
Darken the lava in the background and that'll look better :P
Posted by:  iRhyiku -
Comment: Leo137
http://www.youtube.com/watch?v=bgKOckQShOo

comment please
Posted by:  Leo137 -
Comment: Thomas
Originally posted by mockingod
TLMB how did you make those cactus' ( °-°)

Probably the back of the porcu-puffer fish. Looks like there might be a bit of the urchins in there too, but I can't tell.

Also, TLMB, I suggest using the underwater background to make some pyramids/sand dunes in the background, or something like that. You can also use the squigly line next to those tiles for clouds, or the dots below them as stars.
Posted by:  Thomas -
Comment: mszegedy
Okay, before you see this, I'll let you know it was originally designed to be a cheap ripoff of this:

<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/DhnIkvrlGqs&hl=en_US&fs=1?color1=0x2b405b&color2=0x6b8ab6"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/DhnIkvrlGqs&hl=en_US&fs=1?color1=0x2b405b&color2=0x6b8ab6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

But the end result was completely crappy, mainly because I couldn't find a good vanilla stem for the mushrooms. I have tried:

Regular mushroom stems
Layer 2 smashing spikes
Gradients
Tree trunks
Castle walls from destruction sequences
Pipes

But none seemed to work! Thus, I present this hideously crappy piece of $#!+:

Posted by: mszegedy -
Comment: Jimmy

I just discovered that I am actually a somewhat decent pixel artist. o.o
I plan to add parallax scrolling HDMA to this background too.
Posted by: Jimmy -
Comment: mockingod
TLMB how did you make those cactus' ( °-°)

Also, Can you walk into that "bent" pipe?
Posted by:  mockingod -
Comment: maddened hacker
@TBLM Wow thats amazing consirddering its vanilla.
Posted by: maddened hacker -
Comment: K3fka
Yes, imamelia. Kieran told me the story of how he started the site once. The reason he made the forums was because the people at acmlm were "elitist" as he put it, so he wanted to have forums where everyone had a chance. Anyway, this is kind of getting off-topic of hack showoff. If you want to know more, ask Kieran or something. :P
Posted by:  K3fka -
Comment: S.N.N.
Originally posted by Sagittaire
words


hi you're still a moron okay bye
Posted by:  S.N.N. -
Comment: TLMB
WIP Vanilla Dessert

Reposted due to better quality and fewer calories of fat!
Posted by: TLMB -
Comment: Sagittaire
Hi.

I vote Pyramid Head for admin.
Real men wear Old Spice body wash.
Super Mario Odyssey will forever be the only "best hack ever"

...how are you this evening?
Posted by: Sagittaire -
Comment: imamelia
*looks at stats*

AHAHAHAHAHAAAAA...

*wipes tears from face* Hey, Blumiere, I know we're not allowed to whine about being ignored, but may we whine about the slow rate of things getting moderated?

K3fka: Oh? Odd...what was SMWC like before the forums, then? Did it just have the resource sections and nothing else?
Posted by:  imamelia -
Comment: K3fka
Hey guys, quit complaining about not having forums for a little while. You know, SMWC USED to not have any sort of user system at all, and then Kieran decided to be nice and make forums, so don't complain. After all, we could have just never had them in the first place, so we're lucky Kieran actually made them at all!
Posted by:  K3fka -
Comment: aaa
It's hack Showoff guys.
Posted by: aaa -
Comment: MolSno
Wish I had something to show off. But this is pissing me off. Someone tell Kieran to stop playing Starcraft 2, come on here, make him tell us what percent he's at, and WORK ON IT!!!!!
Posted by: MolSno -
Comment: The Thunder
Arrrrrrrrrrrrrrrrrrrgh! Forums! Forums, come baaaaaaaaaaaaack!
Posted by: The Thunder -
Comment: Marx
Aye.. A site without forums tends to loose interest. I hope this is all worth it.
Posted by: Marx -
Comment: Opossum
http://bin.smwcentral.net/25740/Kaizzle%202.ips

Here is the first level of my new Kaizo/Puzzle hack, it requires heavy glitch abuse and has some really precise jumps in it. It doesn't need frame advance but i recommend playing with some slowdown. (1/2-1/4 max)
Only for experienced Kaizo/Puzzle-players!

Please report possibly breaks to me. Thanking you in anticipation (Don't know if this is the right choice of words...)
HF&GL - Opossum
Posted by: Opossum -
Comment: x-treme
hey guys you can chat on my forum while waiting for these forums to open-up again

But seriously, this is getting annoying now. D:

EDIT: oh noes everyone can see my ip in the crappy back-up.
Posted by:  x-treme -
Comment: Chikane
I wonder how long this is gonna take :/

Anyway, I wish I could do some stuff hacking related but meh, stupid apple notebooks are crappy :/

Maybe I can buy a laptop myself for my Birthday money :D
Posted by:  Chikane -
Comment: Hellbourne


Made for a creepy mountain-level.
Posted by: Hellbourne -
Comment: Blumiere
You must've posted that, like, 2 seconds before I deleted it because I made sure to see if there's any comments made before deleting it.

Eh.

Anyway, lolduckhunt.
Posted by:  Blumiere -
Comment: Volke
Originally posted by Me before Blumiere dropped the bomb on the 1st Hacks Showoff
Posted by:  Volke -
Comment: Blumiere
again, a comment was made

Originally posted by NovaYoshi
I've been working on a Super Mario Bros hack, working from a disassembly directly.

Here are my changes so far:
I have conveyer belts added.
Bullet Bills vertically home in on the player and use the framecounter for a horizontal velocity. You can kill them with fireballs now.
Bricks, question blocks, conveyer belts, and coins are all animated.
Stomping on stuff sends you high up and has a new animation.
Mario can always shoot fireballs, and they go straight.
Goombas can throw hammers now.
And other random crap...

http://www.youtube.com/watch?v=nRCIr1sOycM <-- A stupid video of a level

Oh, and check my filebin for the latest version. I'm including the assembler, linker, and a batch file to make it easier. Yay for loopholes in the site's rules! :3
Posted by:  Blumiere -


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