Tip: If you use custom music, make sure your ROM has been expanded to at least 1MB.
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News: A "Friendly" Reminder
Please test your patches, to make sure they were created properly and do not crash the game before submitting them!!! I've had to remove a surprising amount of these recently, and it's getting a bit depressing.
Signs to look out for:
- Patched ROM's filesize isn't rounded off to the MB (1mb, 2mb, etc.)
- Upon loading, SNES9X's info text is yellow and mentions a "bad checksum"
- The game crashes on the titlescreen or selecting a file.
- The patch does nothing.
- The patch doesn't seem to include the ExGFX.
If you see any of these, you might want to try remaking the patch from a clean ROM. If you still don't have any luck, ask politely on the forums.
Another friendly reminder from Oni:
If you notice that your layout is somehow mimicing another user's layout, change the CSS Classes! Also, make sure to backup your codes, that way we don't have people losing them because we didn't back them up after we nuked them!
Hackers, please fix your checksum before you make the IPS patch. A bad checksum might mean that you edited your ROM image, but it might also mean that I made a mistake when I applied your IPS patch! If you fix your checksum, then I know that my patched ROM is probably equal to your hacked ROM.
I prefer that the ROM size is a power of 2 (as 512K, 1 MB, 2 MB, 4 MB). My clean SMW ROM has 512K and my SMW hacks have 1 MB, 2 MB, or 4 MB, but not 3 MB. I know not whether 8 MB is possible. The ROM size does not include the SMC header of 512 bytes; so my copy of Super Mario TKO (demo 1) actually has 4 MB + 512 bytes = 4194816 bytes.