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Frequently Asked Questions

Don't worry, we all need to start somewhere—if you're a beginner and still need to find your way around, chances are the F.A.Q. will answer a lot of the questions you may have. Before asking in the forums, it's wise to check this page first!

If you have suggestions for the F.A.Q., feel free to contact a staff member.

Level Entrances and Exits

How do I change Mario's starting position?
Click #lm{sp} to enable sprite editing mode and and drag the Mario icon labelled Level Entrance to your desired position. You can also change this by clicking on #lm{1door} and adjusting the dropdown boxes labelled X/Y Position for the main entrance.
Why does my pipe/door lead to a bonus game?
It doesn't have an exit properly assigned to its screen.
How do I choose which level a door or pipe leads to?
Select #lm{vex} or press F1 to view exits. Check which screen number your door or pipe is on and click #lm{sex}. Choose the screen number from the dropdown menu and enter the destination level below. Make sure the Secondary Exit box is unchecked.
My door has a proper exit set, but sometimes it still sends me to a bonus game - what's going on?
A door placed on the boundary between two screens may read its exit from either screen depending on the player's precise position. Move the door away from the boundary, or set both screens to have the same exit.
Can I have two pipes/doors with different destinations on the same screen?
Yes, by downloading this pack of teleport blocks.
What's a Secondary Entrance?
It's a different type of entrance which can send Mario to any position in a level rather than the main entrance.
How do I make Secondary Entrances?
Click on #lm{2door}. Choose an unused Secondary Entrance Number. Enter the Destination Level Number in the first box. Set all other options as you would with #lm{1door} and go to #lm{sex}. Enter the Secondary Entrance Number instead of a destination level, and make sure the Secondary Entrance Box is checked.