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Tip: Take advantage of easy to install Patches in your hack. The No More Sprite Tile Limits patch should be considered if you're encountering glitches where Mario and/or sprites are turning invisible.Not logged in.
Frequently Asked Questions
Please contact a staff member if you have any suggestions for the F.A.Q..
SMW Hacking General ROM Hacking SMW Central
Question:How do I change Mario's starting position?
Answer:Click on #lm{1door} and choose the new position with drop-down menus. X is the horizontal placement, while Y is the vertical placement. In newer versions of Lunar Magic, you can change the Midway Entrance so it doesn't have to line up with the main entrance, and you can move Mario's starting position by dragging him around.
Question:Why does my pipe/door lead to a bonus game?
Answer:It doesn't properly have an exit assigned to its screen.
Question:How do I choose which level a door or pipe leads to?
Answer:Select #lm{vex} or press F1 to view exits. Check which screen number your door or pipe is on and click #lm{sex}. Choose the screen number from the dropdown menu and enter the destination level below. Be sure the Secondary Exit box is unchecked.
Question:Can I have two pipes/doors with different destinations on the same screen?
Answer:Yes, by downloading this pack of teleport blocks.
Question:What's a Secondary Entrance?
Answer:It's a different type of entrance which can send Mario to any position in a level rather than the main entrance.
Question:How do I make Secondary Entrances?
Answer:Click on #lm{2door}. Choose an unused Secondary Entrance number. Enter the destination level number in the first box. Set all other options as you would with #lm{1door} and go to #lm{sex}. Enter the Secondary Entrance number instead of a destination level, and make sure the Secondary Entrance box is checked.

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