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Frequently Asked Questions
Please contact a staff member if you have any suggestions for the F.A.Q..
SMW Hacking YI Hacking General ROM Hacking SMW Central
Question:How do I remove everything from a level to start fresh?
Answer:Hit Ctrl + Delete, then choose Yes. This clears everything but the background, main entrance and midway entrance. This option can also be found under Edit > Delete All.
Question:How do I change the background?
Answer:#lm{bg} opens the Background Editor, and you press #lm{16x} to open the Map16 Editor. Everything on page 80 and after is for the background. Left-click to select a tile from the Map16 Editor, and right-click the Background Editor to paste.
Question:How do I place objects, like ground?
Answer:#lm{l1} enables you to edit layer 1 of the level, and #lm{l2} lets you edit layer 2. Then, you press #lm{objects} to bring up the Add Objects window.
Question:Why can't I edit Layer 2?
Answer:Layer 2 is only editable while using certain level modes. Select #lm{MARIO69} and change the SNES Registers and Level Modes to one which says Layer 2: Level and click #lm{l2}.
Question:I placed a goal point object in my level, but there are garbage tiles at the bottom cutting into the dirt - how do I get rid of them?
Answer:Highlight the dirt and press = to send it forward, or highlight the goal point and press - to send it backwards. If multiple tiles are layered on top of one another, pressing _ or + will respectively send it as far back or forward as they can go.
Question:When I touched a Yoshi coin in my level, it got cut in half and gave me a bunch of lives - what happened?
Answer:Your coin was placed on a subscreen boundary - use View > Sub-Screen Boundaries to see them. Either move your coin or apply this patch.
Question:How do I place sprites, like Koopas or springboards?
Answer:#lm{sp} puts you in sprite editing mode. Click on #lm{sprites} to open the Add Sprites dialogue.
Question:How do I insert the _____ sprite? I can't find it!
Answer:Some sprites require you to change the GFX files used by SP3 and SP4 to display correctly. Lunar Magic hides these by default if you haven't loaded the correct GFX files to the level. You can toggle this option by clicking the #lm{hidegfx} button in the Add Sprites window. Click on #lm{sprites} and show Tileset Specific Sprites to see a sprite's proper SP3/SP4 settings in the top left of the display window.
Question:When Mario runs up a hill, the camera stays still and he goes off screen. Help?
Answer:Click #lm{MARIO69} and set Layer 1 (FG) Vertical Scrolling to Vertical Scroll at Will to fix this.
Question:How do I edit the introduction level?
Answer:Edit Level C5. If you've installed the optional Display Level Message ASM Hack (Shift + F8) and Mario starts on a submap, Level 1C5 will be used instead.
Question:How do I make Layer 2 scroll up and down like in Valley of Bowser 2 or sideways like in Morton's Castle?
Answer:There are various commands in the Special Commands and Generators section of #lm{sprites}. Make sure you set the Layer 2 (BG) Scrolling Rate properly in #lm{props}.

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