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Frequently Asked Questions

Don't worry, we all need to start somewhere—if you're a beginner and still need to find your way around, chances are the F.A.Q. will answer a lot of the questions you may have. Before asking in the forums, it's wise to check this page first!

If you have suggestions for the F.A.Q., feel free to contact a staff member.

Overworld Editing

How do I start fresh?
To clear the entire OW map, go to:
  1. View > Layer 1 Mario Paths, select #lm{ow16x1}, highlight everything, press Delete
  2. Overworld > Change Events Passed, set all to passed, #lm{owev2}, highlight everything, press Delete again
  3. Click #lm{ow8x2}, highlight everything, press Delete
  4. For sprites, go to #lm{owsprlist} and you can change which sprites are on the overworld
How do I make an overworld?
Click #lm{ow8x2} and then click #lm{ow8xsel} to open the 8x8 Tile Selector. Click a tile in the 8x8 Tile Selector and right-click on the overworld to paste it. Where the player walks can be changed by going to #lm{ow16x1} and selecting path tiles, then pasting them accordingly.
How do I allow the player to save after a specific level is beaten?
#lm{ow16x1}, click a level and choose #lm{owlevel}, then make sure Save Prompt has been checked. The fortress, castle, ghost house, switch palace, tile 7F, and tile 80 bring up the save prompt regardless of whether the flag is checked.
The save screen shows up after a castle/ghost house is beaten. How do I remove that?
Click on Overworld > Extra Options and uncheck the Bring Up Save Prompt box.
How do I add level 25-100 or 13C-1FF to the overworld?
You can't. The levels that can be used on the overworld are 0-24 and 101-13B. You have to save the level as one of those level numbers.
How do I link Star and Pipe Overworld tiles?
Alt + Left Click on the first tile, Alt + Left Click on the second tile and select two different indexes from the Link Star and Pipe Tiles window to link the warps together.
How do I change where the players start?
Click #lm{owspr} and then you can click and drag Mario and Luigi around.
How do I make things happen after I beat a level?
Select #lm{owev2} and open #lm{owl2evn} to choose which tiles you want to place, and place them in the order you want them to appear. Use Page Up and Page Down to switch between events. Open #lm{owlevel} while a level is selected to see and change the event a level triggers or appears on.
I copied a path from the original game, but it doesn't work - what did I do wrong?
Some paths in the original game, such as the secret exit of Level 24, use hard-coded paths that can't be properly recreated in the editor.
Can I add more types of events?
Yes. Edit the layer 2 xxxx space to the right of the main overworld. Then, you can select it from #lm{owl2evn}.
My changes to where Mario is on the overworld aren't showing up in my ROM!
Start with an "EMPTY" file when testing your ROM in an emulator.