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Submission Guidelines

The pages here detail all of SMW Central's submission guidelines for all resource sections and for submitting hacks. They contain information on quality expectations and important points regarding the site's core values.

ASM Section Tags

Tag Guidelines for the ASM Sections

This page contains the tags which apply to any resource submitted to the Blocks, Sprites, Patches or UberASM sections.. Please make sure to use only the proper tags, any other tags will be removed during moderation. Don't put tags such as your or other people's names, game titles, jokes/memes, or anything else irrelevant.

If you find a submission is missing a tag that isn't shown here, please send a message to one of the ASM moderators, so that they can add the missing tag.

General Tags
TagDescription
abilitiesChanges player's related abilities (spin-jump, for example; don't confuse with power-up).
berryIs related to the berry tile or sprite.
boostOffers a speed boost for the player or some sprite.
codeUses UberASM, LevelASM or similar.
controllerChanges how the controller works (button mapping, etc.).
counterAdds or affects a counter.
dragon coinIs related to Dragon/Yoshi Coins.
dynamicDynamically uploads content during V-Blank.
dynamic zDynamically uploads content during V-Blank using Dynamic Z.
filterForcefully changes or removes power-ups, Yoshi, sprites, etc.
goalAffects goal points or the way you can beat a level.
jumpChanges how the player's jump works.
layer 3Requires or changes the layer 3 tilemap.
loromIs compatible with a lorom version of SMW (the standard game without any expansion chips).
midway pointIs related to the Midway Point.
marioAffects something only for Mario.
mode 7Is mode 7 related.
luigiAffects something only for Luigi.
playerAffects both players.
physicsChanges the game physics for sprites, the player, etc.
poseChanges something related to the player's poses.
power-upChanges, removes or adds any kind of player power-up.
sa-1Is compatible with the SA-1 Pack.
super fxIs compatible with or requires the Super FX Kit.
tilemapDoes changes related to tile maps (background, VRAM, Mode 7, etc).
timerIs related to timers.
timingChanges or affects the game's internal timing.
saveChanges or affects SMW's loading/saving system.
smokeAffects Smoke sprites.
spriteAffects multiple sprite types.
tileChanges or affects sprite tiles in general.
yoshiIs related to Yoshis. That includes Baby Yoshis.

Patch-specific Tags
TagDescription
bounce spritesAffects Bounce sprites.
chipActivates an enhancement chip (SA-1, Super FX, OBC, DSP, CX4, etc.).
cluster spritesAffects Cluster sprites.
extended spritesAffects Extended sprites.
minor spritesAffects Minor Extended sprites.
oamModifies, remaps or changes the OAM behavior in the game.

Sprite-specific Tags
TagDescription
bossWhen the sprite is a boss.
effectWhen the sprite is a graphical effect (e.g. cluster sprites) without gameplay changes.
enemyWhen the sprite is an enemy.
pacifistWhen a sprite doesn't harm the player and isn't a graphical effect, like a generator.

Block-specific Tags
TagDescription
hurtBlocks that hurt the player.
layer 2Compatibility with layer 2.
map16Blocks that change the Map16 or tile map.
on-offBlocks related to the ON/OFF switch.
object toolWhen a block requires Object Tool.
solidBlocks that deal with being solid/non-solid.