Tag Guidelines for the ASM Sections
This page contains the tags which apply to any resource submitted to the Blocks, Sprites, Patches or UberASM sections.. Please make sure to use only the proper tags, any other tags will be removed during moderation. Don't put tags such as your or other people's names, game titles, jokes/memes, or anything else irrelevant.
If you find a submission is missing a tag that isn't shown here, please send a message to one of the ASM moderators, so that they can add the missing tag.
General Tags
Patch-specific Tags
Sprite-specific Tags
Block-specific Tags
This page contains the tags which apply to any resource submitted to the Blocks, Sprites, Patches or UberASM sections.. Please make sure to use only the proper tags, any other tags will be removed during moderation. Don't put tags such as your or other people's names, game titles, jokes/memes, or anything else irrelevant.
If you find a submission is missing a tag that isn't shown here, please send a message to one of the ASM moderators, so that they can add the missing tag.
General Tags
Tag | Description |
---|---|
abilities | Changes player's related abilities (spin-jump, for example; don't confuse with power-up). |
berry | Is related to the berry tile or sprite. |
boost | Offers a speed boost for the player or some sprite. |
code | Uses UberASM, LevelASM or similar. |
controller | Changes how the controller works (button mapping, etc.). |
counter | Adds or affects a counter. |
dragon coin | Is related to Dragon/Yoshi Coins. |
dynamic | Dynamically uploads content during V-Blank. |
dynamic z | Dynamically uploads content during V-Blank using Dynamic Z. |
filter | Forcefully changes or removes power-ups, Yoshi, sprites, etc. |
goal | Affects goal points or the way you can beat a level. |
jump | Changes how the player's jump works. |
layer 3 | Requires or changes the layer 3 tilemap. |
lorom | Is compatible with a lorom version of SMW (the standard game without any expansion chips). |
midway point | Is related to the Midway Point. |
mario | Affects something only for Mario. |
mode 7 | Is mode 7 related. |
luigi | Affects something only for Luigi. |
player | Affects both players. |
physics | Changes the game physics for sprites, the player, etc. |
pose | Changes something related to the player's poses. |
power-up | Changes, removes or adds any kind of player power-up. |
sa-1 | Is compatible with the SA-1 Pack. |
super fx | Is compatible with or requires the Super FX Kit. |
tilemap | Does changes related to tile maps (background, VRAM, Mode 7, etc). |
timer | Is related to timers. |
timing | Changes or affects the game's internal timing. |
save | Changes or affects SMW's loading/saving system. |
smoke | Affects Smoke sprites. |
sprite | Affects multiple sprite types. |
tile | Changes or affects sprite tiles in general. |
yoshi | Is related to Yoshis. That includes Baby Yoshis. |
Patch-specific Tags
Tag | Description |
---|---|
bounce sprites | Affects Bounce sprites. |
chip | Activates an enhancement chip (SA-1, Super FX, OBC, DSP, CX4, etc.). |
cluster sprites | Affects Cluster sprites. |
extended sprites | Affects Extended sprites. |
minor sprites | Affects Minor Extended sprites. |
oam | Modifies, remaps or changes the OAM behavior in the game. |
Sprite-specific Tags
Tag | Description |
---|---|
boss | When the sprite is a boss. |
effect | When the sprite is a graphical effect (e.g. cluster sprites) without gameplay changes. |
enemy | When the sprite is an enemy. |
pacifist | When a sprite doesn't harm the player and isn't a graphical effect, like a generator. |
Block-specific Tags
Tag | Description |
---|---|
hurt | Blocks that hurt the player. |
layer 2 | Compatibility with layer 2. |
map16 | Blocks that change the Map16 or tile map. |
on-off | Blocks related to the ON/OFF switch. |
object tool | When a block requires Object Tool. |
solid | Blocks that deal with being solid/non-solid. |